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A YouTuber Just Debunked DLSS 5’s Geometric Anomalies, Showing That They Were Already in the Games

1 April 2026 at 15:30

Characters in space suits in a 'Starfield' setting with on-screen text 'DLSS 5 On'.

Beyond the ideological critiques of NVIDIA DLSS 5, which purportedly ruined the original artistic intent of a game, several gamers also pointed out "geometric anomalies" in the official DLSS 5 screenshots and footage released by NVIDIA following the controversial GTC 2026 reveal. The core criticism in this case is that DLSS 5, as an alleged AI filter, fabricated these issues in its clumsy attempt to improve the graphics. However, content creator WhizzDumbPlayz has just released a video analysis showing that most, if not all, of these visual issues were already present in the original games. In the main Starfield comparison […]

Read full article at https://wccftech.com/youtuber-debunks-dlss-5-geometric-anomalies/

NVIDIA DLSS 5 Could Eventually Become a Driver-Level Toggle

27 March 2026 at 15:00

A character in the game 'Starfield' holds a futuristic tablet device in an office setting, with the text 'NVIDIA DLSS 5 On' displayed.

The NVIDIA DLSS 5 reveal at GTC 2026 is now over ten days past, but footage and impressions are still trickling in from attendees. Earlier this week, PC World did a livestream where they showed footage captured off-screen (with a DJI Osmo Pocket 3 in D-Log, with Rec.709 LUT applied) after checking the various DLSS 5 demos available, including Avalanche Software's Hogwarts Legacy, Bethesda's Starfield and Oblivion Remastered, Ubisoft's Assassin's Creed Shadows, and NVIDIA's own Zorah Tech demo crafted in Unreal Engine 5. PC World's Adam said he was able to freely toggle the technology on and off during the […]

Read full article at https://wccftech.com/nvidia-dlss-5-could-become-driver-level-toggle/

What NVIDIA Actually Got Wrong with the DLSS 5 Reveal

23 March 2026 at 20:00

A promotional image for 'Resident Evil Requiem' showcases the visual differences between 'DLSS 5 Off' and 'DLSS 5 On' using NVIDIA GeForce RTX, highlighting improved graphics fidelity.

Nobody, except for a very select few who had already checked out a demo, was expecting NVIDIA CEO Jensen Huang to unveil DLSS 5 during his GTC 2026 keynote last week. NVIDIA had already countered AMD's FSR Redstone at CES 2026, where it announced and released a second-generation transformer model for its Super Resolution upscaler, which adopted the DLSS 4.5 label and was quickly judged the best upscaler available. Two months later, they stunned the world - for better or worse - with a new version of DLSS that did not focus on improving frame rates or ray tracing performance, […]

Read full article at https://wccftech.com/nvidia-dlss-5-reveal-mistakes-op-ed/

NVIDIA’s DLSS 5 Reveal Was a Mistake, Needs to Go Back to the Drawing Board, Says Eternal Darkness Dev Denis Dyack

20 March 2026 at 17:00

NVIDIA DLSS 5 in EA Sports FC 26

Four days after the reveal of NVIDIA DLSS 5 at GTC 2026, we're still gathering reactions from the game development and modding community to the highly polarizing technology. Yesterday, we published some thoughts from RTGI author Pascal Gilcher. Today, we can share an exclusive comment from industry veteran Denis Dyack, as part of a much larger interview that will soon be published in its entirety on Wccftech. Dyack, known to gamers primarily as the creator of classics like Blood Omen: Legacy of Kain and Eternal Darkness: Sanity's Requiem, was quite critical of DLSS 5 as a whole while also noting […]

Read full article at https://wccftech.com/denis-dyack-nvidia-dlss-5-mistake-back-to-drawing-board/

β€œMost People Bashing DLSS 5 Are on the Peak of Ignorance” – Veteran Game Artist Shows Exactly How Much of a Difference Lighting Can Make

18 March 2026 at 13:35

A character in a medieval setting stands next to a caged area with the on-screen text 'DLSS 5 On'.

To say that the reveal of NVIDIA DLSS 5 at GTC 2026 sparked a controversy on social media would be the understatement of the year. Despite strong praise from veteran tech journalists who experienced the in-person demo, such as Digital Foundry and Ryan Shrout, and the reassurance from both NVIDIA and game studios like Bethesda that the (work-in-progress) tech is fully under developer control and optional anyway, the vocal anti-AI crowd hasn't stopped condemning NVIDIA's newest DLSS addition for being "just an AI filter" and "disrespectful of the developer's original design". However, DLSS 5 also has its proponents, including veteran […]

Read full article at https://wccftech.com/dlss-5-veteran-artist-lighting-difference-georgian-avasilcutei/

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