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Phantom Blade Zero Dev Appears to Pull DLSS 5 Support: β€˜No AI Visual Tech That Alters Our Artists’ Intent’

10 April 2026 at 14:30

On the left, a character with a straw hat and sword from the game 'Phantom Blade Zero' by S-Game is visible; on the right, a realistic female character stands in an urban setting with the text 'DLSS 5 On' at the bottom.

This morning, Phantom Blade Zero Game Director Liang Qiwei (known to the public as Soulframe) posted a lengthy letter on X about the studio's commitment to human artistry and creative expression over AI-generated content. Above all, though, it seems like the studio is quietly withdrawing support for the new NVIDIA DLSS 5 technology. Phantom Blade Zero was and still is officially listed among the first games to support NVIDIA DLSS 5, alongside AION 2, Assassin’s Creed Shadows, Black State, CINDER CITY, Delta Force, Hogwarts Legacy, Justice, NARAKA: BLADEPOINT, NTE: Neverness to Everness, Resident Evil Requiem, Sea of Remnants, Starfield, The […]

Read full article at https://wccftech.com/phantom-blade-zero-dlss-5-withdrawal-ai-visual-tech-artists-intent/

Samson Dev: DLSS 5 Needs Full Pipeline Integration & Broad Hardware Support to Be Viable

8 April 2026 at 18:30

A side-by-side NVIDIA DLSS 5 comparison of a character in 'Resident Evil Requiem' with 'DLSS 5 Off' on the left and 'DLSS 5 On' on the right, showing enhanced visual clarity and detail.

Following the controversial reveal of NVIDIA DLSS 5 at GTC 2026, we have heard all sorts of reactions from both sides of the argument. However, in most cases, they were heavily skewed towards one side, either embracing or condemning the technology. Nobody really delved too much into what it would really take to make it viable from a game developer's standpoint. We've continued to reach out to various studios to gather their perspectives on this oft-neglected part of the DLSS 5 discourse. Today, on the release date of their debut game (Samson: A Tyndalston Story, of which you can read […]

Read full article at https://wccftech.com/samson-dev-dlss-5-pipeline-integration-hardware-support/

A YouTuber Just Debunked DLSS 5’s Geometric Anomalies, Showing That They Were Already in the Games

1 April 2026 at 15:30

Characters in space suits in a 'Starfield' setting with on-screen text 'DLSS 5 On'.

Beyond the ideological critiques of NVIDIA DLSS 5, which purportedly ruined the original artistic intent of a game, several gamers also pointed out "geometric anomalies" in the official DLSS 5 screenshots and footage released by NVIDIA following the controversial GTC 2026 reveal. The core criticism in this case is that DLSS 5, as an alleged AI filter, fabricated these issues in its clumsy attempt to improve the graphics. However, content creator WhizzDumbPlayz has just released a video analysis showing that most, if not all, of these visual issues were already present in the original games. In the main Starfield comparison […]

Read full article at https://wccftech.com/youtuber-debunks-dlss-5-geometric-anomalies/

What NVIDIA Actually Got Wrong with the DLSS 5 Reveal

23 March 2026 at 20:00

A promotional image for 'Resident Evil Requiem' showcases the visual differences between 'DLSS 5 Off' and 'DLSS 5 On' using NVIDIA GeForce RTX, highlighting improved graphics fidelity.

Nobody, except for a very select few who had already checked out a demo, was expecting NVIDIA CEO Jensen Huang to unveil DLSS 5 during his GTC 2026 keynote last week. NVIDIA had already countered AMD's FSR Redstone at CES 2026, where it announced and released a second-generation transformer model for its Super Resolution upscaler, which adopted the DLSS 4.5 label and was quickly judged the best upscaler available. Two months later, they stunned the world - for better or worse - with a new version of DLSS that did not focus on improving frame rates or ray tracing performance, […]

Read full article at https://wccftech.com/nvidia-dlss-5-reveal-mistakes-op-ed/

NVIDIA’s DLSS 5 Reveal Was a Mistake, Needs to Go Back to the Drawing Board, Says Eternal Darkness Dev Denis Dyack

20 March 2026 at 17:00

NVIDIA DLSS 5 in EA Sports FC 26

Four days after the reveal of NVIDIA DLSS 5 at GTC 2026, we're still gathering reactions from the game development and modding community to the highly polarizing technology. Yesterday, we published some thoughts from RTGI author Pascal Gilcher. Today, we can share an exclusive comment from industry veteran Denis Dyack, as part of a much larger interview that will soon be published in its entirety on Wccftech. Dyack, known to gamers primarily as the creator of classics like Blood Omen: Legacy of Kain and Eternal Darkness: Sanity's Requiem, was quite critical of DLSS 5 as a whole while also noting […]

Read full article at https://wccftech.com/denis-dyack-nvidia-dlss-5-mistake-back-to-drawing-board/

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