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Yesterday — 8 May 2026KitGuru

GeIL’s new DDR5 memory offers 8000MT/s speeds without tinkering in the BIOS

7 May 2026 at 16:30

GeIL has introduced what it claims is the first DDR5 memory to run at 8000MT/s entirely through JEDEC SPD, enabling true plug‑and‑play operation without XMP profiles or BIOS tuning.

The new modules embed their full 8000MT/s speed directly into the JEDEC specification, so the complexity of navigating the BIOS is taken out of the equation entirely for the end user. The memory is optimised for the latest Intel systems, including Z890 and B860 motherboards.

GeIL is also expanding its DDR5 lineup with the AQUARIUS Diamond RGB series, featuring a diamond‑cut light bar and aluminium heatsink in Graphite Black or Glacier White. The refractive lighting design aims to create a crystalline effect, something that only one other major memory maker currently does.

We will get a closer look at all of GeIL's new memory products at Computex next month, so expect more news soon.

KitGuru Says: A lot of people do buy high-speed memory and then forget to go into the BIOS to turn on the XMP profile, so it would be nice to see something like this become more common.

The post GeIL’s new DDR5 memory offers 8000MT/s speeds without tinkering in the BIOS first appeared on KitGuru.

Lian Li’s latest desk doubles as a PC case

7 May 2026 at 16:00

Lian Li has announced the DK‑07 WOOD, an upgraded version of its motorised standing desk that doubles as a full PC chassis. You'll have to be prepared to pay for such a setup though, as it carries a $1,399.99 price tag at launch. 

The DK‑07 WOOD features a real‑wood tabletop in a dark walnut finish, paired with a large tempered‑glass window that reveals the system below. A sliding front panel allows the glass top to be lifted for easier access to components, while discreet drawers and a clean exterior aim to position the desk as both a workstation and a showcase build.

Internally, the desk uses modular, removable motherboard trays that support up to E‑ATX boards and allow systems to be assembled outside the chassis before installation. GPU clearance extends to 383mm, with support for horizontal or vertical mounting. Cooling capacity is extensive, including support for multiple large radiators and up to 17 cooling fans.

You can see the full spec sheet in the table below:

Product Name DK‑07 WOOD
Model DK07X‑WD
Dimensions 1480 (D) × 877 (W) × 676–1162 (H) mm
Color Black
Motherboard Support E‑ATX × 2
Expansion Slot 7 Slots
Storage Dual System: 3.5″ HDD × 10 + 2.5″ SSD × 4
Single System: 3.5″ HDD × 10 + 2.5″ SSD × 6
GPU Length Clearance 383 mm
CPU Cooler Height Clearance 180 mm
PSU Support 220 mm × 2
Radiator Support Dual System:
Front: 480 / 420 / 360 mm × 2, 280 mm × 2, 240 mm × 2Single System:
Front: 480 / 420 / 360 mm × 2, 280 mm × 2, 240 mm × 2
Middle Right: 360 / 240 mm
Middle Left: 360 / 240 mm
Fan Support Dual System:
Front: 120 mm × 6 or 140 mm × 4
Rear: 120 mm × 2
Right Side: 120 mm × 2
Left Side: 120 mm × 2Single System:
Front: 120 mm × 6 or 140 mm × 4
Rear: 120 mm × 1
Right Side: 120 mm × 2
Left Side: 120 mm × 2
Middle Right: 120 mm × 3
Middle Left: 120 mm × 3
Dust Filter Front × 2
Right Side × 1
Left Side × 1
I/O Ports System 1:
Power, Reset, USB 3.1 Type‑C × 2, USB 3.0 Type‑A × 2, Mic/Audio × 1System 2:
Power, Reset, USB 3.1 Type‑C × 2, USB 3.0 Type‑A × 2, Mic/Audio × 1

The Lian Li DK‑07 WOOD will be available in the US and Europe starting this week, priced at $1,399.99, or £1,199.99 here in the UK.

KitGuru Says: Would you like to build your PC inside of a desk? 

The post Lian Li’s latest desk doubles as a PC case first appeared on KitGuru.

Take-Two CEO ‘feeling a lot better’ about next Bioshock game after recent changes

7 May 2026 at 15:30

It has been over a decade since the release of Bioshock Infinite and there has been little public progress towards a new game during that time. In a recent interview, Take-Two CEO, Strauss Zelnick, actually addressed the state of the Bioshock IP, confirming that the new game is in a good place. 

Development on the next Bioshock game was publicly announced in 2019 as part of a recruitment drive, but the game lingered in development hell for years afterwards. As pointed out by VGC, last year, Take-Two appointed new leadership at the studio, including former Blizzard executive, Rod Fergusson, to right the ship.

In an interview with Game File, Zelnick said that he was “feeling a lot better” about the next Bioshock game after recent changes. He did also confirm that the company “wasted a lot of time and money chasing down some creative alleys that turned out to be dead ends” but added that this is the “nature of entertainment”.

During the Xbox 360 era, Bioshock was hailed as one of the best IP of the generation. Unfortunately, we didn't get a new Bioshock game during the entire Xbox One / PS4 generation and right now, the IP looks to be on track to skip Xbox Series / PS5 too, as next-gen consoles are expected within the next couple of years.

KitGuru Says: Bioshock was too good for it to remain dormant for this long. Hopefully at some point in the next couple of years, we'll finally get a preview of what to expect from the next game. 

The post Take-Two CEO ‘feeling a lot better’ about next Bioshock game after recent changes first appeared on KitGuru.

Microsoft hiring for next mainline Halo game

7 May 2026 at 14:45

In recent weeks there have been several Halo leaks. First, we heard that the Halo 1 Remake would contain some new missions and enemy types not previously seen in the first game. Then, we heard that Halo 2 and Halo 3 remakes are supposedly in the works. Now, we've got our first rumours about the next mainline Halo game. 

Despite campaign remakes and a multiplayer spin-off being the closest new Halo projects, the team at Halo Studios is also actively working on the next mainline game. According to Rebs Gaming, Joe Staten recently held a meeting at Halo Studios to discuss the future direction for the story, indicating plans to focus on The Endless and new enemy types, rather than go for an easy win like bringing back The Flood.

The YouTuber also points to a new job listing at Halo Studios. The company is now seeking a Narrative Design Director to work on what it refers to as Halo Next. The codename clearly indicates that the next mainline Halo game, the sequel to Halo Infinite, is in the works.

It is entirely unclear when the next mainline Halo game will actually release. Microsoft is currently gearing up for its next-generation console, codenamed Project Helix, with rumours pointing to a 2027 launch. That means the next mainline Halo game may not be ready for the launch window, but it should still land within the first couple of years of the console's lifecycle. Insider Gaming reports that the game has been in development since 2022.

KitGuru Says: It has been almost five years since Halo Infinite, so it is about time we started hearing whispers about a new mainline game. 

The post Microsoft hiring for next mainline Halo game first appeared on KitGuru.

Nintendo announces new Star Fox game for Switch 2

7 May 2026 at 14:00

Just as leaks predicted, Nintendo does have a new Star Fox game on the way. The new game, simply titled Star Fox, is a bit of a reset for the series, acting as a full modern remake of Star Fox 64 and reintroducing the core characters for a new audience. 

Star Fox for the Nintendo Switch 2 will be the first game in the series in more than a decade. The game offers players a new cinematic take on Star Fox 64, complete with fully voiced dialogue, a new orchestral soundtrack, fresh cutscenes and more.

There are three main modes for Star Fox, a campaign, a challenge mode for testing your skills in mission replays and a battle mode for competing in 4v4 multiplayer fights.

There is no final release date for Star Fox just yet but the game is expected to be available later this year, potentially as early as this Summer. This year's big holiday season game for Nintendo is expected to be a new Zelda title.

KitGuru Says: Star Fox has returned, just as rumours predicted. Considering the character's appearance in the main cast of the Super Mario Galaxy movie, the timing couldn't be more perfect. 

The post Nintendo announces new Star Fox game for Switch 2 first appeared on KitGuru.

Arctic launches low-noise variants of P12 Pro fans

7 May 2026 at 13:30

ARCTIC has expanded its P12 Pro lineup with the new P12 Pro LN series, a low‑noise variant tuned for quieter operation while maintaining high airflow and strong static pressure. The LN models run between 450–2000rpm with a 0dB fan‑stop mode below 5% PWM.

The P12 Pro LN range includes standard, PST daisy‑chainable, and A‑RGB versions, all featuring a redesigned frame with tighter manufacturing tolerances to improve efficiency against restrictive surfaces such as radiators, mesh panels, and fan grills.

ARCTIC says the reduced gaps, automatic balancing and fluid dynamic bearing help minimise vibration and motor noise, while a new rotor design improves airflow at lower speeds. A SOTA microcontroller compensates for resistance‑induced speed drops and protects against inrush current and reverse polarity.

Performance is rated at 49 CFM, 3.5 mmH₂O of static pressure, and a PWM‑controlled speed curve optimised for silent operation. The PST LN model adds ARCTIC’s familiar daisy‑chain system for synchronised control across multiple fans, while the A‑RGB LN variant includes 12 ARGB LEDs with 3‑pin in/out connectors.

The full P12 Pro LN series is available now through ARCTIC’s webshop and Amazon, although you can get up to a 40% discount if you buy through Arctic directly.

KitGuru Says: Are you in the market for new case fans? 

The post Arctic launches low-noise variants of P12 Pro fans first appeared on KitGuru.

GeForce Now adds seven more games this week

7 May 2026 at 13:01

This week's GeForce Now update has arrived, with seven new games joining the library, including the biggest new game of the week- Dead as Disco.

In Dead as Disco is a new rythmn-based beat em' up, mixing free-flow-style combat with music-driven timing. The game is available starting this week and is a day-one title for GeForce Now.

Here is the full list of games joining GeForce Now this week:

  • Dead as Disco (New release on Steam, May 5)
  • HUNTDOWN: OVERTIME (New release on Steam, May 7)
  • Nuclear Option (Steam)
  • Sintopia (Steam)
  • Kiln (Steam and Xbox, available on Game Pass)
  • Hotel Architect (Steam)
  • PowerWash Simulator 2 (Xbox, available on Game Pass)

Aside from all of that, Nvidia also announced this week that it will soon support Gaijin single sign-on, as well as GOG.

Discuss on our Facebook page, HERE.

KitGuru Says: What do you think of this week's GeForce Now update?

The post GeForce Now adds seven more games this week first appeared on KitGuru.

Valve makes Steam Controller and Puck CAD files available for modders

7 May 2026 at 13:00

Valve has released official 3D CAD files for the Steam Controller and Puck to support the hardware modding community. The release of these files follows a launch in which the new controller sold out shortly after it became available.

The technical package is available under a Creative Commons license and includes STP and STL models for the external shell topology of both the controller and the Puck. Valve also provided engineering drawings detailing critical features and “keep out” zones to assist designers in maintaining signal strength and functional clearances for third-party accessories.

The CAD files are intended to facilitate the creation of custom grips, 3D-printed stands, and other physical modifications. While the files cover the hardware's surface topology, they do not include internal component designs. Modders can access the repository via GitLab to begin developing accessories for the new platform.

Discuss on our Facebook page, HERE.

KitGuru says: Were you lucky enough to grab a Steam Controller before it sold out? What kind of mods are you expecting from the community?

The post Valve makes Steam Controller and Puck CAD files available for modders first appeared on KitGuru.

Summer Game Fest 2026 gets official premiere date and time

7 May 2026 at 12:00

Summer Game Fest has pretty much become the de facto video game event of the season, with Geoff Keighley’s annual showcase growing every single year – amassing over 50 million viewers during 2025’s presentation. With 2026’s edition almost exactly one month away, Keighley and co. have now confirmed an official premiere date and time for “what’s next in video games.”

Releasing a teaser trailer comprised primarily of games which have released over the course of 2026 so far (while also teasing a number of upcoming titles), Geoff Keighley officially confirmed that this year’s edition of Summer Game Fest will go live on the 5th of June at 9PM GMT.

As mentioned, the trailer mainly focused on games which have already been released. That said, the video did include snippets from a number of upcoming titles, including Lara Croft’s Tomb Raider; 007 First Light; LEGO Batman: Legacy of The Dark Knight; Star Wars: Galactic Racer and more.

Like always, expect Keighley to continue teasing their Summer Game Fest announcements over the coming weeks as we step closer towards the event’s official premiere date. It will be interesting to learn exactly how long this year’s edition will wind up being.

Discuss on our Facebook page HERE.

KitGuru says: Are you excited for Summer Game Fest? What are you hoping will be shown off / announced? Do you reckon the show will be over or under two hours long? Let us know down below.

The post Summer Game Fest 2026 gets official premiere date and time first appeared on KitGuru.

SteelSeries announces new Arctis Nova Pro Omni

7 May 2026 at 11:30

SteelSeries has announced the Arctis Nova Pro Omni, a new wireless headset featuring a multi-source mixing dock, support for the LC3+ codec over Bluetooth, and a refined base station that can mix up to 4 audio sources simultaneously.

The dock included with the Nova Pro Omni features three USB Type-C ports and two 3.5mm jack inputs/outputs, allowing users to blend audio from multiple devices, such as consoles, PCs, and mobile phones. The headset carries dual Hi-Res Audio and Hi-Res Audio Wireless certifications, supporting both 2.4GHz and Bluetooth connections for compatibility across PC, consoles, VR, and mobile platforms.

Power is managed via a removable battery system, providing what SteelSeries describes as unlimited use through a hot-swappable secondary battery that recharges within the dock. A 15-minute charge provides 4 hours of playback, while a full charge offers 30 hours of battery life on the 2.4GHz connection with ANC disabled.

The headset weighs 339g and utilises 40mm drivers with a frequency response of 10~40000Hz and 38Ω impedance. It features a retractable omnidirectional microphone and memory foam earcups. Integrated controls include a microphone mute switch, a volume/ChatMix dial, Bluetooth multimedia buttons, and a dedicated dial for adjusting dock settings directly from the earcups. The SteelSeries Nova Pro Omni is now available for £349.99/€399.99/$399.99.

KitGuru says: Set between the standard Nova Pro and the flagship Nova Elite, the Nova Pro Omni brings some of the features introduced in the latter to a lower price point. 

The post SteelSeries announces new Arctis Nova Pro Omni first appeared on KitGuru.

Sid Meier’s Civilization VII to get major free ‘Test of Time’ update later this month

7 May 2026 at 11:00

The Civilization series is by far one of the biggest in the strategy game space, with the franchise stretching back as far as 1991. Unfortunately, the arrival of Civ VII last year did not go too smoothly, launching to a mixed reception on Steam. A little over a year on from its initial release, Firaxis Games are set to drop a massive free content drop for Civilization VII – dubbed the ‘Test of Time’ update.

Making the announcement via their blog, the team at Firaxis Games officially unveiled their upcoming ‘Test of Time’ update.

Set to arrive on the 19th of May, this impending patch is designed to “synthesize over a year's worth of listening, iteration, and playtesting into a one massive, free update that exists in tandem with the many smaller-yet-meaningful updates already released since launch.”

The full list of changes and additions can be found HERE, but some of the most notable include:

  • The ability to play as one civ throughout an entire campaign
  • New “completely reworked” Victories system 
  • Replacing Legacy Paths with a new Triumphs system
  • A new Fractal Continent map
  • A new Commerce screen
  • A new Advisor Council
  • Updated map generation
  • New Narrative Events
  • Updates to Specialists and Biomes
  • Additional audio and music
  • A new leader

While certainly substantial on paper, it will be interesting to see whether Firaxis have done enough to win back fans who were less-than-pleased during the game’s launch months. We won’t have to wait long to find out, with the Test of Time update officially arriving in under two weeks’ time.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of this update? Is this enough to get you back in? Let us know down below.

The post Sid Meier’s Civilization VII to get major free ‘Test of Time’ update later this month first appeared on KitGuru.

TeamGroup introduces Elite and Elite Plus DDR5 modules with 8000MT/s speeds

7 May 2026 at 10:30

TeamGroup has announced new high-frequency specifications for its Elite Plus DDR5 and Elite DDR5 desktop memory modules. Both series now offer speeds up to 8000MT/s. 

The Elite Plus DDR5 and Elite DDR5 8000MT/s modules utilise an optimised IC architecture and DDR5 Same-Bank Refresh technology to maintain system efficiency under heavy computational loads. The 1.1V operating voltage is intended to lower overall power draw compared to higher-voltage overclocked kits.

Initial availability will consist of 16GB x 2 kits. Timings are relatively loose, set at CL56-56-56-128. The products are expected to be available starting next month.

KitGuru says: The low voltage and high speeds are rather good, but the loose timings might not be the best match for some processors. 

The post TeamGroup introduces Elite and Elite Plus DDR5 modules with 8000MT/s speeds first appeared on KitGuru.

Mina the Hollower officially releases later this month

7 May 2026 at 10:00

Back in 2022, the team at Yacht Club Games officially announced Mina The Hollower, their first new IP since the highly successful Shovel Knight. After years of excitement and waiting, the game was confirmed to be launching last Halloween. Unfortunately, the title would later be delayed, with the team offering no new date at the time. Finally however, the much anticipated classic Zelda-like is officially launching at the ‘tail’ end of this month.

Making the announcement, the team at Yacht Club Games officially confirmed the “TRUE FINAL RELEASE DATE” for Mina the Hollower, revealing that the game will launch on the 29th of May.

Alongside its release date, the team also confirmed the game’s price, with the title setting you back $20. Self-described quite humourously as “one of the greatest top-down adventures ever to be delivered directly to your soul for less than 20 bucks,” Mina the Hollower has been a long time coming.

For the uninitiated, Mina the Hollower is a Legend of Zelda: Link’s Awakening inspired Game Boy Colour-styled action-adventure title which offers just as much fun and charm as Nintendo’s early efforts – while of course including some more modern quality-of-life design decisions.

6 years on from its initial inception, Mina the Hollower is finally almost here. It will be interesting to see what fans think of the final product when it arrives in a few squeak’s [week’s] time.

Discuss on our Facebook page HERE.

KitGuru says: Have you been waiting for Mina the Hollower? What did you think of the demo? Could Yacht Club Games catch lightning in a bottle twice? Let us know your thoughts down below.

The post Mina the Hollower officially releases later this month first appeared on KitGuru.

Take-Two CEO confirms that Switch 2 is not a ‘primary’ platform for the publisher

7 May 2026 at 09:15

While the game was initially announced to be releasing on Nintendo Switch 2 roughly around the same time as its PC / home console counterparts, Borderlands 4 would later be indefinitely delayed, sparking concerns that the title might not make its way onto Nintendo’s handheld hybrid. According to the CEO of Take-Two, Borderlands 4 is still coming to the system, even though Nintendo is not a “primary console platform” for the publisher.

In a recent interview conducted by the publication GameFile, Take-Two CEO Strauss Zelnick was asked about the ongoing indefinite delay of Borderlands 4 on Switch 2, and whether the port had been cancelled.

According to Zelnick, one of the main reasons for the delay was to allow Gearbox time to fix up the PC version (which famously suffered from a troubled launch), stating: “We've been addressing those challenges, and we want to make sure that we've fully addressed Borderlands 4 from a consumer's point of view before we bring it to more platforms.”

Switch 2 Borderlands

Even so, Zelnick made it clear that Switch 2 will remain a secondary priority for the publisher, adding that “We want to be wherever the consumer is, and we've supported Switch 2. You can tell from what we are doing and what we're not doing that our primary console platforms remain Sony and Microsoft.”

While not directly stated, Zelnick is likely referring to Grand Theft Auto VI, which is set to launch on PlayStation 5 and Xbox Series X|S later this year. Still, hopefully by the time GTA VI is out, Switch 2 owners will be able to finally try out Borderlands 4.

Discuss on our Facebook page HERE.

KitGuru says: Are you waiting for Borderlands 4 to come to Switch 2? Have they left it too long at this point? Let us know your thoughts down below.

The post Take-Two CEO confirms that Switch 2 is not a ‘primary’ platform for the publisher first appeared on KitGuru.

Xbox shows off new console boot up sequence as part of brand refresh

7 May 2026 at 08:30

In the wake of Asha Sharma’s appointment as the new CEO of Xbox, we’ve seen the console maker rather quickly pivot away from its previous brand identity which it had built over the past couple generations. Following the unveiling of their new logo, Xbox have now shared a look at the new console boot up sequence coming to all systems soon.

Asha Sharma has been rather active online since her appointment as the new Xbox CEO. Alongside responding to fans, Sharma has been sharing various titbits regarding Xbox and its future.

After the recent unveiling of Xbox’s new shiny and translucent logo, Sharma has now taken to Twitter to show off the brand new console boot up sequence, writing: “New boot up coming next Wednesday. Sound on!”

While relatively basic, the new intro is clean and does help to freshen up Xbox’s visual identity (which has trended somewhat towards minimalism and flatness over the years).

The accompanying audio is perhaps more hit-or-miss, with it starting on a bit too much of a strong note – though we will have to wait and see how it both looks and sounds when being booted up on an actual console.

Regardless, while a logo refresh and a new boot up sequence is far from transformative, it does feel as though Microsoft / Xbox under Asha Sharma is trying to win back long-lost fans.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the new logo and boot up sequence? Which Xbox intro is your favourite of all time? Is the new audio jarring or pleasing to your ears? Let us know down below.

The post Xbox shows off new console boot up sequence as part of brand refresh first appeared on KitGuru.
Before yesterdayKitGuru

Sharkoon launches affordable Skiller SGM70W with 8K polling rate

6 May 2026 at 16:30

Sharkoon has announced the Skiller SGM70W, an ultra-lightweight gaming mouse weighing 49g. The mouse features the PixArt PAW3395 optical sensor and supports both wired and wireless connectivity. Designed for competitive gaming, the mouse includes an 8000Hz polling rate in wireless mode.

The Skiller SGM70W sensor delivers a maximum resolution of 26,000DPI. Sharkoon has integrated physical controls on the underside of the mouse to allow DPI and polling rate adjustments without requiring additional software. The symmetrical body is specifically shaped for right-handed users and supports palm, claw, and fingertip grip styles.

The mouse features two smooth glass feet for frictionless gliding. The 49g chassis is intended to reduce fatigue during extended usage while facilitating fast flick movements. For the sensor, we have the reliable PixArt PAW3395 for tracking accuracy, with wireless connection support for an 8K polling rate. As for the switches used in the two main buttons, we have two Huano ones rated for 100 million clicks.

The battery life is decent, with the 500mAh battery capable of lasting up to 70 hours (at a 1000Hz polling rate). The Skiller SGM70W comes with a USB-C cable and is now available at a recommended retail price of €39.90.

Discuss on our Facebook page, HERE.

KitGuru says: Given its feature set, the new Sharkoon Skiller SGM70W mouse is incredibly well priced. Assuming it delivers on its promises, this looks like a no-brainer for anyone looking for a cheap yet capable gaming mouse, provided you like its shape.

The post Sharkoon launches affordable Skiller SGM70W with 8K polling rate first appeared on KitGuru.

Xbox ends development of Copilot for console

6 May 2026 at 16:00

Ever since taking over Xbox a couple of months ago, new CEO, Asha Sharma, has been on a mission to win back ‘core' fans. So far, we've seen Game Pass prices drop and a promising effort to rebrand Xbox ahead of the next-gen console launch. Now, Sharma is ending development for Copilot on Xbox.

Over the past few months, Microsoft has done a rather drastic 180 on its AI ambitions. For a time, the company was trying to force Copilot-driven AI features into everything, from the majority of native Windows apps to Xbox consoles.

When Sharma was announced as the new CEO of Xbox, fans were initially uneasy due to her prior experience working in Microsoft's AI division. However, she said at the time that she had no interest in forcing AI use. Now, she is backing that up by ending development on Copilot for console.

Amid the announcement of several executive-level promotions, Sharma said in a social post today: “You’ll see us begin to retire features that don’t align with where we’re headed. We will begin winding down Copilot on mobile and will stop development of Copilot on console.”

At a time, Microsoft wanted to reenvision Copilot as an interactive guide for gamers but many fans were uninterested in seeing Copilot on console. On top of that, many Windows users had grown frustrated at the amount of forced Copilot features now in a number of apps, causing Microsoft to reverse course and begin an effort to de-bloat Windows.

Discuss on our Facebook page, HERE.

KitGuru Says: Ultimately, in order for Xbox to truly turn things around it needs hit games. Hopefully upcoming titles like Fable, Forza Horizon 6 and Gears E-Day all hit the mark.

The post Xbox ends development of Copilot for console first appeared on KitGuru.

Cult-classic RTS returns to Steam 11 years after being delisted

6 May 2026 at 15:30

Back in 2010, Eugen Systems launched its military RTS game R.U.S.E., published by Ubisoft. Unfortunately, the game was short-lived, as it was delisted from digital storefronts like Steam in 2015. Now, Eugen Systems is bringing the game back and has given it a surprise re-release on Steam.

After being unavailable digitally for years, Eugen Systems has been able to bring back its cult-classic RTS game. The Steam re-launch appears to have gone well, with recent reviews sitting at an ‘Overwhelmingly Positive' overall score.

This isn't just the 2010 game brought back as-is, Eugen Systems has given the game a number of updates to ensure it runs on modern systems and takes advantage of the latest hardware. The game is also Steam Deck compatible and all DLCs are now unlocked for free.

Anyone who already owned R.U.S.E. on Steam before it was delisted will continue to have access to the game and all of the latest updates.

Discuss on our Facebook page, HERE.

KitGuru Says: Did you play this game back when it came out? Is it worth revisiting?

The post Cult-classic RTS returns to Steam 11 years after being delisted first appeared on KitGuru.

MindsEye studio Build a Rocket Boy undergoing more layoffs

6 May 2026 at 14:45

Just weeks ago, MindsEye shipped a new DLC, allegedly parodying the ‘sabotage' effort that took place against the game while in development. Now, Build a Rocket Boy is reportedly undergoing a massive downsizing. 

According to a Kotaku report, Build a Rocket Boy is letting go of around 170 staff members. VGC points out that layoffs are confirmed by employee LinkedIn posts, as well as messages on the official MindsEye Discord server by community managers.

MindsEye just received its latest DLC last month, on April 28th. In the DLC you play as Julia Black, a fictional assassin sent to Redrock City to take out two targets. During the mission you uncover a rogue influencer agency and references to a corporate sabotage event. Previously, Build a Rocket Boy executives have alleged that a competitor paid for a smear campaign against MindsEye ahead of its launch.

It would seem that the new DLC was not the turning point for MindsEye, although the exact reasoning for the layoffs has not been shared. Build a Rocket Boy CEO, Mark Gerhard, said as recently as March that the sabotage effort against the company was now undergoing a criminal investigation.

Discuss on our Facebook page, HERE.

KitGuru Says: The recent review scores for MindsEye have been positive on Steam, but the volume of reviews is still very low, which would indicate that few returned for the new DLC. 

The post MindsEye studio Build a Rocket Boy undergoing more layoffs first appeared on KitGuru.
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