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Microsoft’s Brings The “NVIDIA Power” To Devs With Passive-Cooled Surface RTX Spark Dev Box, Coming Later This Year With 128 GB Memory

2 June 2026 at 22:54

Microsoft's Brings The "NVIDIA Power" To Devs With Passive-Cooled Surface RTX Spark Dev Box, Coming Later This Year With 128 GB Memory

Microsoft is working on its most powerful developer system, powered by NVIDIA, the Surface RTX Spark Dev Box. Microsoft Goes All-In on NVIDIA With RTX Spark-Powered Surface RTX Spark Dev Box At Build 2026, Microsoft is announcing its Surface RTX Spark Dev Box, which is built on the same foundation as its recently announced Surface Laptop Ultra. The machine harnesses the power of NVIDIA's RTX Spark SoC, which was announced a few days ago, bringing significant AI performance to developers locally. The difference between Microsoft's RTX Spark Dev box and other RTX Spark systems is that the developer system will […]

Read full article at https://wccftech.com/microsofts-nvidia-power-to-devs-passive-cooled-surface-rtx-spark-dev-box-late-2026-launch/

Qualcomm Pitches Snapdragon C as the Antidote to Rising Laptop Costs, Promising All-Day Battery & AI at $300

28 May 2026 at 18:55

A transparent microchip with a visible Qualcomm Snapdragon logo labeled 'C'.

Qualcomm has announced its budget-friendly Snapdragon C chips designed for entry-level laptops starting at just $300. Snapdragon C Series Laptops Come At An Attractive Price Point Starting at Just $300, But The Specs Remain Unknown For Now As part of its pre-Computex announcements, Qualcomm has shared its new Snapdragon C platform for entry-tier laptops. This new tier is designed for laptops that will be attractively priced towards students, families, and small businesses. While the Snapdragon X2 and X2 Elite platform cover the high-end and premium lines, the Snapdragon C series platform will be designed to offer a robust solution for […]

Read full article at https://wccftech.com/qualcomm-snapdragon-c-antidote-to-rising-laptop-costs-all-day-battery-at-300-usd/

AOC’s New V6 Monitor Quadruples Its Refresh Rate At 1080p, Yet Stalls At Just 80Hz In 4K Mode

25 May 2026 at 15:16

A sleek AOC monitor displaying a vibrant, abstract flower design on the screen, set against a softly lit purple background.

An interesting dual monitor from AOC, but it quadruples the refresh rate, making it ideal for competitive gaming. AOC Launches V6 4K Dual Mode Gaming Monitor That Quadruples Refresh Rate at 1080p, but is Capped at Just 80 Hz at 4K Dual-mode monitors are getting more common than ever, and monitor makers have been experimenting with various modes. From dual-mode 4K monitors that reach triple-digit refresh rates to monitors that can hit nearly 1000 Hz at 1080p, we have plenty of enthusiast-grade monitors in the market these days, but the latest offering from AOC is an unusual one. As shared […]

Read full article at https://wccftech.com/aocs-new-v6-monitor-quadruples-its-refresh-rate-at-1080p-yet-stalls-at-just-80hz-in-4k-mode/

Playground Games’ Fable has been officially rated in multiple countries

25 May 2026 at 11:30

With Forza Horizon 6 officially out and already a massive success, many Xbox fans are looking towards the future and what’s next in store for Playground Games. Ahead of the expected launch of the much-anticipated Fable reboot later this year, multiple game rating boards have now officially listed the title on their databases – all-but-confirming that Fable should make its expected Autumn 2026 release window.

Following the official release window announcement for Fable, rumours popped up claiming that the upcoming RPG could be delayed out of its announced ‘Autumn 2026’ release window. These claims were quickly quashed, with Playground Games themselves reaffirming the Autumn timeframe.

While the title could still of course wind up receiving a last-minute delay, this seems to be increasingly unlikely, with two different game ratings boards (Korea and Australia) having now officially listed Fable on their sites.

Playground Fable reboot

As per its Australian classification, Fable has received an M rating, noting ‘mature themes’ and moments of ‘violence’. Of course, each region has its own metrics for analysis, and so we will have to wait and see what other boards have to say on the matter.

Either way, it is becoming increasingly clear that following years of waiting, hype and anticipation, Playground Games’ Fable reboot is truly almost here. Hopefully we will learn of its full release date during Microsoft’s upcoming Summer showcase.

KitGuru says: Are you excited for Fable? Where does it rank on your list of most-anticipated 2026 releases? Will it make its Autumn target? Let us know your thoughts down below.

The post Playground Games’ Fable has been officially rated in multiple countries first appeared on KitGuru.

Fable Dodges GTA 6’s Shadow as Korean Rating Points to a September or October 2026 Release Window

22 May 2026 at 17:15

A scene from the game Fable depicting two characters exchanging a sword on a staircase.

Playground's Fable reboot has been officially rated in South Korea and Australia, as spotted by Reddit users. Both of them have restricted the game to be only available to adults due to its mature content, and the South Korean board also shared why: An immersive open-world action RPG depicting the player's adventure to resolve the situation where villagers are turned to stone by an unidentified stranger. Therefore, in accordance with Article 21 of the Act on Promotion of the Game Industry and Article 7, Paragraph 4 of the Classification Regulations, it has been decided to classify it as 'Not suitable […]

Read full article at https://wccftech.com/fable-gta6-korean-rating-2026-release-window/

Intel Core i9-14900KF achieves world record CPU frequency at 9.2GHz

19 May 2026 at 17:30

The Intel Core i9-14900KF has become the first processor to break past the 9.2GHz clock frequency barrier, setting a new world record. Achieved by Chinese overclocker wytiwx, the processor reached 9,206MHz, surpassing the previous record in the HWBOT database.

As noted by Wccftech, the record-breaking entry was achieved using liquid nitrogen (LN2) cooling. To maintain stability during the validation, the processor was configured with only seven cores and seven threads enabled. Validation data shows the Core i9-14900KF was running at a core voltage of 1.348V. The test platform used an Asus ROG Maximus Z790 Apex motherboard alongside 16GB of DDR5 memory operating at 5792MHz with CL32 timings.

Image credit: HWBOT

Out of the box, the Intel Core i9-14900KF features a 24-core, 32-thread configuration with eight P-cores and 16 E-cores. It includes 36MB of L3 cache, 32MB of L2 cache, a base TDP of 125W, a maximum turbo power of 253W, and a stock maximum turbo frequency of 6.00GHz.

The HWBOT database shows that only two CPU submissions have broken the 9GHz threshold. The new 9,206MHz submission holds the top spot, followed by a 9,117MHz achievement on an Intel Core i9-14900KS by Elmor. The highest-ranking AMD entry currently sits in seventh place, achieved with an FX-8370 pushed to 8722MHz.

KitGuru says: How long do you think it will take for overlockers to break the 10GHz barrier?

The post Intel Core i9-14900KF achieves world record CPU frequency at 9.2GHz first appeared on KitGuru.

Intel’s Core Ultra 7 270K Plus Drops To $259 At Microcenter, But Thermal Grizzly Is Asking Twice As Much For A Delidded Version

17 May 2026 at 15:40

Intel Core Ultra 7 270K Plus processor and packaging with text 'Unlocked Series 2' and 'LGA1851'.

Intel's Core Ultra 7 270K CPU reaches another fantastic value proposition, hitting $259 at Microcenter, but a delidded version costs twice as much. Intel's Core Ultra 7 270K Plus is an Uber CPU Value for just $259 at Microcenter The Core Ultra 7 270K Plus is currently the best value option in the Intel CPU family. It offers 24 cores, and its performance more or less matches the 285K with technologies such as BOT (Binary Optimization Tool), offering a nice boost in games. At launch, the CPU was priced at $299, and while it did see an initial price hike […]

Read full article at https://wccftech.com/intel-core-ultra-7-270k-plus-drops-to-259-at-microcenter-but-delidded-version-costs-twice-as-much/

Intel Scrapped the Core Ultra 9 290K Plus Because Its Own $299 270K Plus Could Match It & New Benchmarks Confirm

16 May 2026 at 10:00

Intel Scrapped the Core Ultra 9 290K Plus Because Its Own $299 270K Plus Could Match It & New Benchmarks Confirm

The flagship CPU that Intel never released, the Core Ultra 9 290K Plus, has now been benchmarked & gives us an idea why it never entered retail segments. Intel Core Ultra 9 290K Plus Would Had Performed Similar To The Core Ultra 7 270K Plus, Leaving No Choice But To Scrap It The Intel Core Ultra 9 290K Plus was going to be the flagship chip within the Core Ultra 200S Plus "Arrow Lake Refresh" family. This chip was expected to retain the same configuration as the Core Ultra 9 285K, & would've offered 24 cores and 24 threads. The clock speeds were […]

Read full article at https://wccftech.com/intel-scrapped-core-ultra-9-290k-plus-because-its-own-270k-plus-could-match-it-new-benchmarks-confirm/

Intel Core i9-14900KF Achieves 9.2 GHz, The Fastest CPU Frequency Ever Recorded

16 May 2026 at 09:20

Intel Core i9-14900KF Achieves 9.2 GHz, The Fastest CPU Frequency Ever Recorded 1

Intel's Core i9-14900KF has become the first CPU to break past the 9.2 GHz clock frequency limit, a world record speed. It's Well Over 9000, Intel Core i9-14900KF Sets The World Record For Highest CPU Frequency at 9.2 GHz The Intel Core i9-14900KF CPU might be three years old, but it is still one of the fastest chips from the blue team, with its 24 cores and 32 threads, that perform great in gaming to this very day. The Intel 14th Gen CPUs have already broken past the 9 GHz barrier, but the latest submission by Chinese overclocker wytiwx sets […]

Read full article at https://wccftech.com/intel-core-i9-14900kf-achieves-9-2-ghz-the-fastest-cpu-frequency-ever-recorded/

2XKO gets new game-changing ‘Teamfight’ mechanic next week

8 May 2026 at 09:00

Despite officially launching earlier this year to less-than-stellar player counts, Riot Games have claimed to be committed to supporting their League of Legends fighting game spin-off 2XKO for the foreseeable future. As part of this, the team have now unveiled the game’s next big update; officially arriving in less than a week.

Releasing a video to their YouTube channel, the team at Riot Games officially unveiled the next big update coming to 2XKO. Set to go live on the 12th of May, this new Fuse known as ‘Teamfight’ will allow “you and your partner to beat on the opponent simultaneously for seven seconds.”

Designed to lend further into the Duos side of 2XKO, this new mechanic should offer a ton of new and different strategies which players can engage in and take advantage of. That said, Teamfight can also be activated when playing solo (in which case you will be able to control one or both fighters at the same time.)

This new potentially transformative addition does come with some limitations however. When Teamfight is active, players won’t be able to use team actions such as tag launchers; assists etc…

Full details on the new Teamfight system can be found HERE, and includes various tips and tricks to make the most of the mechanic.

Fighting games are a delicate balance, and so it will be interesting to see whether Teamfight proves to be additive to the experience, or destructive. We won’t have to wait long to find out, with the update officially arriving early next week.

KitGuru says: What do you think of this upcoming update? Is it too big of a switch-up, or is this what 2XKO needs to stand out and stay fresh? Let us know your thoughts down below.

The post 2XKO gets new game-changing ‘Teamfight’ mechanic next week first appeared on KitGuru.

Xbox ends development of Copilot for console

6 May 2026 at 16:00

Ever since taking over Xbox a couple of months ago, new CEO, Asha Sharma, has been on a mission to win back ‘core' fans. So far, we've seen Game Pass prices drop and a promising effort to rebrand Xbox ahead of the next-gen console launch. Now, Sharma is ending development for Copilot on Xbox.

Over the past few months, Microsoft has done a rather drastic 180 on its AI ambitions. For a time, the company was trying to force Copilot-driven AI features into everything, from the majority of native Windows apps to Xbox consoles.

When Sharma was announced as the new CEO of Xbox, fans were initially uneasy due to her prior experience working in Microsoft's AI division. However, she said at the time that she had no interest in forcing AI use. Now, she is backing that up by ending development on Copilot for console.

Amid the announcement of several executive-level promotions, Sharma said in a social post today: “You’ll see us begin to retire features that don’t align with where we’re headed. We will begin winding down Copilot on mobile and will stop development of Copilot on console.”

At a time, Microsoft wanted to reenvision Copilot as an interactive guide for gamers but many fans were uninterested in seeing Copilot on console. On top of that, many Windows users had grown frustrated at the amount of forced Copilot features now in a number of apps, causing Microsoft to reverse course and begin an effort to de-bloat Windows.

Discuss on our Facebook page, HERE.

KitGuru Says: Ultimately, in order for Xbox to truly turn things around it needs hit games. Hopefully upcoming titles like Fable, Forza Horizon 6 and Gears E-Day all hit the mark.

The post Xbox ends development of Copilot for console first appeared on KitGuru.

Xbox CEO Pulls the Plug on Copilot for Console, Admits Microsoft’s AI ‘Doesn’t Align’ With Xbox

5 May 2026 at 20:23

A monitor displays a scene from 'Sea of Thieves' featuring a ship and tentacles, with an adjacent smartphone showing the 'Gaming Copilot' app displaying 'Hey, StormYeti', along with voice input icons and text bubbles.

Shortly after the new leadership cabinet for Xbox chief executive officer Asha Sharma was made public, Sharma took to her personal X (formerly Twitter) account to comment on the appointments but also to reveal another change regarding Xbox's direction. Microsoft's Copilot AI, which had been introduced into the gaming ecosystem as Gaming Copilot through the mobile Xbox app and the Xbox PC app, is seemingly something that no longer aligns with platform's direction. "Xbox needs to move faster, deepen our connection with the community, and address friction for both players and developers," Sharma began in her statement. "Today, we promoted […]

Read full article at https://wccftech.com/xbox-ends-gaming-copilot-development-consoles-mobile/

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