โŒ

Normal view

There are new articles available, click to refresh the page.
Before yesterdayMain stream

Chinese GPU Maker, Lisuan, To Launch 7G100 Gaming Graphics Card on 20th May: First 6nm Domestic Product With WHQL Certification

29 April 2026 at 12:20

Chinese GPU Maker, Lisuan, To Launch 7G100 Gaming Graphics Card on 20th May: First 6nm Domestic Product With WHQL Certification 1

Lisuan's 7G100 gaming graphics card will launch on 20th May, becoming China's first fully domestic 6nm GPU with WHQL certification. Lisuan 7G100 Gaming GPUs All Set For 20th May Launch In China, Brings Wider Game Support Through WHQL-Certified Drivers China's first domestically produced 6nm GPU for gaming audiences is launching on 20th May, bringing wider support, and the biggest of all, Microsoft WHQL certification for drivers, joining the ranks of Intel, NVIDIA, and AMD. This makes Lisuan Technologies the first Chinese GPU maker to achieve WHQL certification, marking a significant progress for domestic producers. Lisuan also states much wider game [โ€ฆ]

Read full article at https://wccftech.com/lisuan-launches-7g100-china-gaming-graphics-card-on-20th-may-6nm-whql-certification/

Microsoft Shader Model 6.10 & AgilitySDK 720 Preview Now Available With New DX12 Features For The Neural Rendering Era

27 April 2026 at 18:20

Microsoft DirectX Gears Up For ML Era On Windows, Advanced Shader Delivery Solves Game Stutter & Load Times, DXR 2.0 Teased 1

Microsoft's Shader Model 6.10 and AgilitySDK 1.720 are now available in preview, expanding the DX12 API with brand new features. Microsoft DX12 Linear Algebra "Matrix" APIs, Group Wave Index, Raytracing Intrinsics, More With Shader Model 6.10 & AgilitySDK 720 Preview Release Today's launch expands on the previous release of Shader Model 6.9, DXR 1.2, and other enhancements, which were part of the AgilitySDK 1.619. With the release of the AgilitySDK 1.720 preview, Shader Model 6.10 and several other features listed below are being added to the DX12 API: inalg::Matrix Shader Model 6.10 introduces a set of Matrix APIs covering a [โ€ฆ]

Read full article at https://wccftech.com/microsoft-shader-model-6-10-agilitysdk-720-preview-now-available-dx12-neural-rendering/

Microsoft Rolls Out Shader Model 6.9, DXR 1.2 & DX12 Enhancements In Agility SDK 1.619, NVIDIA With Widest Support

26 February 2026 at 21:10

Microsoft Rolls Out Shader Model 6.9, DXR 1.2 & DX12 Enhancements In Agility SDK 1.619, NVIDIA With Widest Support 1

Microsoft has just rolled out its Agility SDK 1.619 with major DX12 improvements such as Shader Model 6.9 & DXR 1.2. Microsoft Agility SDK Adds Shader Model 6.9, DXR 1.2, & Various DX12 Improvements: NVIDIA RTX, AMD Radeon & Intel Arc GPUs Ready In the latest Agility SDK 1.619 release, Microsoft is making three updates: Shader Model 6.9, DXR 1.2, and DX12-related improvements. The features are listed below: The biggest part of this Agility SDK release is the introduction of Shader Model 6.9, which adds four new features: Long Vector, 16-bit float Specials, 16-bit / 64-bit shader op & wave [โ€ฆ]

Read full article at https://wccftech.com/microsoft-shader-model-6-9-dxr-1-2-dx12-enhancements-agility-sdk-1-619/

โŒ
โŒ