❌

Normal view

There are new articles available, click to refresh the page.
Before yesterdayMain stream

A New Research Paper Claims AI-Generated Fiction Books Now Make Up 33% Of New Bestseller Entrants, Crushing Human Authors’ Earnings

30 July 2026 at 17:35

An open digital-themed book is shown with circuit-like patterns glowing on its pages.

It seems AI-generated slop is everywhere these days, from YouTube videos to Instagram reels. Even so, one would not ordinarily expect such low-effort content to start topping bestseller lists. And yet, this is exactly what is fast becoming a norm, with AI-generated fiction books now commanding a whopping 20% share of total sales in 2026, with a third of new entrants in bestseller lists containing AI content. Around 1 in 5 books out of the 14,419 self-published fiction ebooks were found to have substantial AI content An interesting new paper has profound implications for the growing menace of AI-generated slop. […]

Read full article at https://wccftech.com/a-new-research-paper-claims-ai-generated-fiction-books-now-make-up-33-of-new-bestseller-entrants-crushing-human-authors-earnings/

Vancouver Police Just Swapped Their AI-Edited Drug Bust Photos For New Ones, But The Skepticism Refuses To Die

28 June 2026 at 21:51

Canadian cash, multiple bags containing various substances, and a multicolored knife arranged on a table with handwritten notes of cash totals and drug weights.

If you are using AI to embellish your physical achievements, do make sure that you edit out the "made with AI" label, lest you appear hopelessly tech-illiterate. That's a lesson that Vancouver Police Department can now learn at its leisure following a scathing public backlash on one of its most recent AI-related antics. You can now add Vancouver PD to the list of entities that are using AI Slop to artificially enhance their achievements A few days back, Vancouver PD posted pictures of a supposed drug bust on various social media platforms. The pictures were notable not only due to […]

Read full article at https://wccftech.com/vancouver-police-just-swapped-their-ai-edited-drug-bust-photos-for-new-ones-but-the-skepticism-refuses-to-die/

Phantom Blade Zero Dev Appears to Pull DLSS 5 Support: β€˜No AI Visual Tech That Alters Our Artists’ Intent’

10 April 2026 at 14:30

On the left, a character with a straw hat and sword from the game 'Phantom Blade Zero' by S-Game is visible; on the right, a realistic female character stands in an urban setting with the text 'DLSS 5 On' at the bottom.

This morning, Phantom Blade Zero Game Director Liang Qiwei (known to the public as Soulframe) posted a lengthy letter on X about the studio's commitment to human artistry and creative expression over AI-generated content. Above all, though, it seems like the studio is quietly withdrawing support for the new NVIDIA DLSS 5 technology. Phantom Blade Zero was and still is officially listed among the first games to support NVIDIA DLSS 5, alongside AION 2, Assassin’s Creed Shadows, Black State, CINDER CITY, Delta Force, Hogwarts Legacy, Justice, NARAKA: BLADEPOINT, NTE: Neverness to Everness, Resident Evil Requiem, Sea of Remnants, Starfield, The […]

Read full article at https://wccftech.com/phantom-blade-zero-dlss-5-withdrawal-ai-visual-tech-artists-intent/

Samson Dev: DLSS 5 Needs Full Pipeline Integration & Broad Hardware Support to Be Viable

8 April 2026 at 18:30

A side-by-side NVIDIA DLSS 5 comparison of a character in 'Resident Evil Requiem' with 'DLSS 5 Off' on the left and 'DLSS 5 On' on the right, showing enhanced visual clarity and detail.

Following the controversial reveal of NVIDIA DLSS 5 at GTC 2026, we have heard all sorts of reactions from both sides of the argument. However, in most cases, they were heavily skewed towards one side, either embracing or condemning the technology. Nobody really delved too much into what it would really take to make it viable from a game developer's standpoint. We've continued to reach out to various studios to gather their perspectives on this oft-neglected part of the DLSS 5 discourse. Today, on the release date of their debut game (Samson: A Tyndalston Story, of which you can read […]

Read full article at https://wccftech.com/samson-dev-dlss-5-pipeline-integration-hardware-support/

A YouTuber Just Debunked DLSS 5’s Geometric Anomalies, Showing That They Were Already in the Games

1 April 2026 at 15:30

Characters in space suits in a 'Starfield' setting with on-screen text 'DLSS 5 On'.

Beyond the ideological critiques of NVIDIA DLSS 5, which purportedly ruined the original artistic intent of a game, several gamers also pointed out "geometric anomalies" in the official DLSS 5 screenshots and footage released by NVIDIA following the controversial GTC 2026 reveal. The core criticism in this case is that DLSS 5, as an alleged AI filter, fabricated these issues in its clumsy attempt to improve the graphics. However, content creator WhizzDumbPlayz has just released a video analysis showing that most, if not all, of these visual issues were already present in the original games. In the main Starfield comparison […]

Read full article at https://wccftech.com/youtuber-debunks-dlss-5-geometric-anomalies/

What NVIDIA Actually Got Wrong with the DLSS 5 Reveal

23 March 2026 at 20:00

A promotional image for 'Resident Evil Requiem' showcases the visual differences between 'DLSS 5 Off' and 'DLSS 5 On' using NVIDIA GeForce RTX, highlighting improved graphics fidelity.

Nobody, except for a very select few who had already checked out a demo, was expecting NVIDIA CEO Jensen Huang to unveil DLSS 5 during his GTC 2026 keynote last week. NVIDIA had already countered AMD's FSR Redstone at CES 2026, where it announced and released a second-generation transformer model for its Super Resolution upscaler, which adopted the DLSS 4.5 label and was quickly judged the best upscaler available. Two months later, they stunned the world - for better or worse - with a new version of DLSS that did not focus on improving frame rates or ray tracing performance, […]

Read full article at https://wccftech.com/nvidia-dlss-5-reveal-mistakes-op-ed/

NVIDIA’s DLSS 5 Reveal Was a Mistake, Needs to Go Back to the Drawing Board, Says Eternal Darkness Dev Denis Dyack

20 March 2026 at 17:00

NVIDIA DLSS 5 in EA Sports FC 26

Four days after the reveal of NVIDIA DLSS 5 at GTC 2026, we're still gathering reactions from the game development and modding community to the highly polarizing technology. Yesterday, we published some thoughts from RTGI author Pascal Gilcher. Today, we can share an exclusive comment from industry veteran Denis Dyack, as part of a much larger interview that will soon be published in its entirety on Wccftech. Dyack, known to gamers primarily as the creator of classics like Blood Omen: Legacy of Kain and Eternal Darkness: Sanity's Requiem, was quite critical of DLSS 5 as a whole while also noting […]

Read full article at https://wccftech.com/denis-dyack-nvidia-dlss-5-mistake-back-to-drawing-board/

❌
❌