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Today — 14 September 2026Main stream

Blizzard officially announces StarCraft shooter with 3-minute trailer

13 September 2026 at 10:44

Blizzard has officially announced its new StarCraft shooter at BlizzCon this weekend. Simply titled STARCRAFT, the game marks the franchise’s long‑awaited return and confirms that the shooter rumours circulating earlier this year were accurate.

Blizzard debuted a three‑minute cinematic trailer showing Dominion marines answering a call to battle against the Zerg. The project is being led by former Far Cry boss Dan Hay, who has been heading Blizzard’s survival division since 2022. Unlike Blizzard’s previous attempt at a StarCraft shooter, StarCraft: Ghost, which was built as a level‑based third‑person game, this new title will be open‑world. Outside of that though, we don't know much about gameplay.

Blizzard says the game will honour the established lore of StarCraft while also creating space for new stories. A description for the game reads: “The sons and daughters of the Dominion answered the call when mankind needed them most. Their courage held the line. Their sacrifice bought us another day. Now the call comes to you. Carry their strength forward. No matter the cost.”

Despite the announcement, STARCRAFT is still a long way off. Blizzard is targeting a 2030 release, so it may be some time before we see gameplay and even longer before players can get hands‑on time with the game.

KitGuru Says: After years of rumours and cancelled attempts, Blizzard is finally committing to a StarCraft shooter. Unfortunately, this one was announced a bit too early for my liking, as 2030 currently feels like a lifetime away. 

The post Blizzard officially announces StarCraft shooter with 3-minute trailer first appeared on KitGuru.

Diablo 5 officially announced in renewed attempt to bring back Diablo 2’s magic formula

13 September 2026 at 10:23

Blizzard had a major Diablo presence at BlizzCon this weekend. Not only did we get new details on what’s next for Diablo 4, but Blizzard also confirmed that Diablo 5 is already in development and scheduled to arrive much sooner than expected.

While fans waited ten years between Diablo 3 and Diablo 4, the gap between Diablo 4 and Diablo 5 will be far shorter. Blizzard has announced that Diablo 5 is targeting a Spring 2029 release. With the studio now shifting its focus to the next game, Diablo 4 will not receive any further expansions, although seasonal updates will continue and there will be a new playable class added to the game next year.

While Diablo 4 centred on Lilith and Mephisto, Diablo 5 will bring the franchise back to its namesake villain, pitting players directly against the Lord of Terror once again. Fans won’t have to wait until 2029 to see him return either, as Diablo 4 Season of Hell's Legacy will include boss fights against all three Prime Evils.

Diablo 5 will be arriving in Spring 2029, set roughly 100 years after the events of Diablo 4. During this period of time, Sanctuary has fallen, with the Lord of Terror succeeding in his mission to take over the land. Players will be thrust into a version of Sanctuary where Diablo has already won the war. Blizzard teases that “at the heart of Diablo 5 is a simple question – what must you become when the world has already fallen?”.

Diablo 5 will introduce a new loot system, the return of item sets, more playable classes than any previous Diablo game and a renewed effort to recapture Diablo 2‑style itemisation.

In an interview with PC Gamer, Diablo 5 director Brent Gibson explained that while the team is now focused on Diablo 5, there is still plenty of room to tell new seasonal stories within Diablo 4 in the years leading up to the next game. “The events of Diablo 5 happen 100 years after everything that’s happening with Diablo 4, and so that gives us a lot of room to kind of still ride the wave with all the fans on where the story can go as we make our way there,” said Gibson. “Continuity is something that we’re really excited about, but we don’t necessarily have a perfect picture on exactly where that’s going to go because we want to see how fans are reacting season to season.”

KitGuru Says: I've really enjoyed me time with Diablo 4 but it has become clear that there are some structural aspects of this game that were not popular. The shift to an MMO-style shared open world rather than traditional ARPG zones and co-op was perhaps the biggest point of contention. Despite this set-up being primed for genuinely new seasonal events, most Diablo seasons have instead relied on recycled content. Hopefully these are the sort of pitfalls Blizzard will avoid when ushering in Diablo 5. 

The post Diablo 5 officially announced in renewed attempt to bring back Diablo 2’s magic formula first appeared on KitGuru.

Blizzard teases The Last Titan and updates WoW roadmap

13 September 2026 at 09:50

Blizzard has shared a new roadmap for World of Warcraft: Midnight, outlining the final updates for the expansion and giving us a clearer idea of when to expect the reveal of The Last Titan, the concluding chapter of the Worldsoul Saga.

The next phase begins with Echoes of the Worldcore, an update focused on new story quests and seasonal events. That will be followed by Midnight: Eclipse in the winter, a major patch that introduces a new zone called The Mantle Vault, a new dungeon, a new lair, fresh delves and a new raid. The update also brings a new legendary caster weapon, additional paladin options for Forsaken, Night Elf and Troll characters, and further improvements to housing.

Midnight: Eclipse will lead directly into Season 3, which continues the storyline and sets the stage for the next expansion.

In 2027, Blizzard will move into the final act of the Worldsoul Saga. The Last Titan will be revealed in the spring, marking the third and final expansion in the trilogy that began with The War Within back in 2024. Based on Blizzard’s established cadence, a spring reveal would typically point to an early 2028 release window, keeping the two‑year cycle intact.

KitGuru Says: Have you been keeping up with the WoW: Midnight updates this year? Are you going to be returning for The Last Titan? 

The post Blizzard teases The Last Titan and updates WoW roadmap first appeared on KitGuru.

Warcraft 3: Reforged gets major free update and new Forsaken Kingdom expansion

13 September 2026 at 09:34

Warcraft 3: Reforged is finally getting a major update, including the first new RTS campaign for the Warcraft series in more than twenty years. Blizzard has announced a 3.0 overhaul for Reforged, alongside a brand‑new expansion.

Since the launch of World of Warcraft, Blizzard’s original RTS campaigns have largely been left behind. Warcraft 3: Reforged was intended to bring that era back, but the remaster did not meet fan expectations and sales suffered as a result.

Blizzard is now looking to set things right with the Warcraft 3: Reforged 3.0 update. The patch includes a graphical overhaul, performance improvements and a revamped World Editor for custom matches and modding.

Alongside the free update, Blizzard is releasing a new paid expansion: Warcraft 3: Forsaken Kingdom, the first new Warcraft RTS campaign since 2003. The expansion is already available through Battle.net.

KitGuru Says: Warcraft 3 has been overdue for meaningful support, so seeing Blizzard return to it with a full campaign is a welcome surprise. Will you be picking up the Forsaken Kingdom expansion? 

The post Warcraft 3: Reforged gets major free update and new Forsaken Kingdom expansion first appeared on KitGuru.

Blizzard revives Heroes of the Storm with new hero update

13 September 2026 at 09:24

We knew to expect the return of StarCraft at BlizzCon this week, but we weren't expecting to see a revival of Heroes of the Storm. Blizzard's MOBA game is officially back, with a new hero joining the roster this month.

In a surprise announcement at BlizzCon this weekend, Blizzard revealed Xal'Atath, the latest hero for Heroes of the Storm. Xal'Atath arrives from the Warcraft franchise and marks the first new hero added to the game since 2020.

Blizzard largely stopped working on and promoting Heroes of the Storm after 2020, with most updates limited to bug fixes and balance tweaks. This was despite the fact that many players considered HOTS one of the strongest MOBAs on the market, and for a time, its esports scene looked like it could stand alongside Dota 2 and League of Legends.

Xal'Atath will not be the only new addition either. Blizzard has confirmed that a second new hero is already in development, although details have not yet been shared. For now, players can look forward to Xal'Atath’s arrival on the 28th of September.

KitGuru Says: Heroes of the Storm had a passionate community and a genuinely strong design philosophy, so seeing Blizzard return to it is a welcome surprise. With new heroes now on the way, it will be interesting to see how far this revival goes.

The post Blizzard revives Heroes of the Storm with new hero update first appeared on KitGuru.

World of Warcraft: Forever announced at BlizzCon

13 September 2026 at 08:30

Blizzard has announced World of Warcraft: Forever, a new project developed by the Classic team that revisits the original level‑60 era of WoW. Unlike WoW Classic, which preserves the vanilla experience as it was, Forever introduces new zones, quests and features set within that first year of the game.

World of Warcraft: Forever brings new content to the original timeline. Players will explore Dalaran, alongside other new zones to be confirmed later on. Zones already present in vanilla WoW have been reworked to support new story content as well. A new playable race, the Skyborne Elves, will also join the game in WoW: Forever.

Alongside the new race and zones, Forever includes two raids, nine dungeons and more than 1000 quests, reinforcing the idea that this is Vanilla WoW Extended, rather than just a snapshot of the game as it was.

World of Warcraft: Forever arrives on the 4th of November. BlizzCon attendees can try it early, and a public beta will roll out next week for those unable to be there this weekend.

KitGuru Says: WoW Classic has always been about preservation, but Forever takes a different approach by expanding that era with new content. Are you looking forward to this? Or will you be sticking with Retail / Classic in their current forms? 

The post World of Warcraft: Forever announced at BlizzCon first appeared on KitGuru.
Before yesterdayMain stream

New Steam Client beta adds Big Art Mode and screensaver options

11 September 2026 at 16:00

Valve has released a new Steam Client beta update that introduces a “Big Art Mode” layout and a dedicated screensaver feature for Big Picture Mode. The update aims to refresh the handheld- and TV-focused interface while adding extra UI customisation options.

Big Art Mode adjusts the standard side-by-side interface layout, making it more similar to the PS5 Home screen. It allocates most of the screen to artwork for the selected game while displaying other titles in smaller windows near the bottom.

Alongside this visual refresh, the new screensaver function triggers when Steam remains idle for a set period. Users can choose to display full-screen game art, show recent screenshots, or load custom screensavers from a designated directory.

To access these features, users must opt into the beta channel through Steam's system settings menu. Once updated, players can toggle the layout under Settings > Home, while screensaver options are in Settings > Customisation. Beyond visual tweaks, this beta version delivers faster startup performance, optimised game recording in select DX12 titles, and fixes for frame-rate hitches when capturing screenshots during DX11 and DX12 gameplay on Windows.

KitGuru says: Customisable screensavers and a larger art layout in Big Picture Mode make Steam feel much more tailored to handhelds and living room setups. Do you like the looks of the new Big Art Mode?

The post New Steam Client beta adds Big Art Mode and screensaver options first appeared on KitGuru.

Audio-Technica announces ATH-AL5NC open-back wireless headphones with 75 hour battery life

11 September 2026 at 15:00

Audio-Technica has announced the ATH-AL5NC open-back wireless headphones, combining an open-back driver design with Bluetooth connectivity. Available now, the 240g headset features 53mm dynamic drivers, up to 75 hours of continuous battery life, and high-resolution LDAC support.

The 53mm dynamic drivers deliver high-resolution 24-bit/96kHz audio via LDAC, AAC, and SBC codecs. Open-back housings assist airflow to reduce heat accumulation, paired with a lightweight 240g frame to lower clamping pressure. The battery delivers up to 75 hours of continuous playback, while a 15-minute quick charge provides up to eight hours of listening time. Dual-device connection is managed through multipoint Bluetooth pairing, and an integrated microphone accommodates calls and gaming communication.

Software customisation relies on the Audio-Technica Connect app, giving users access to adjustable EQ settings, codec toggles, low-latency gaming modes, and a headphone locator. An integrated Soundscape function provides ambient nature audio and masking noise, alongside “Noise Reduction” and “Sound Leakage Reduction” modes. For wired configurations, Audio-Technica includes a carrying pouch and a 1.2m cable equipped with a 3.5mm stereo mini-plug and inline microphone controls.

The Audio-Technica ATH-AL5NC open-back wireless headphones are now available for $279.

KitGuru says: Although they're an interesting set, the lack of 2.4G wireless connectivity means they aren't really suitable for wireless gaming. Fortunately, you can plug in the cable to solve that.

The post Audio-Technica announces ATH-AL5NC open-back wireless headphones with 75 hour battery life first appeared on KitGuru.

MSI reveals Pro Max 341QPXW14G QD-OLED monitor with Mac integration

11 September 2026 at 12:00

MSI has announced the Pro Max 341QPXW14G, a 34-inch ultrawide QD-OLED monitor designed specifically for Mac workflows. Built around a 21:9 UWQHD 3440×1440 panel, the display offers a 144Hz refresh rate, 0.03ms response time, and deep macOS integration through dedicated app support.

Equipped with a 5th-Gen QD-OLED panel, the Pro Max 341QPXW14G QD-OLED monitor uses an RGB Stripe sub-pixel layout to improve text clarity. MSI says the Penta Tandem technology increases luminous efficiency by 30%, while the DarkArmor layer delivers 40% deeper blacks, plus 3H surface hardness and 2.5× scratch resistance. macOS integration relies on the MSI M-Mate app, enabling M-Sync Mode so users can adjust brightness and volume directly via MacBook keyboard keys. Regarding colour performance, the display is Pantone and Pantone SkinTone Validated, covering 99% DCI-P3 and 97.4% Adobe RGB with Delta E ≤2 accuracy and VESA DisplayHDR True Black 500 certification.

The monitor also features MSI OLED Care 3.0, which uses AI sensors to detect static content and user presence to mitigate burn-in, extending the mandatory panel refresh cycle to 24 hours. Eye-care features include TÜV-certified hardware blue light reduction, VisiClarity anti-glare treatment, and a 14-point Customizable HDR curve.

To support multi-system setups, the display includes a 3-Device KVM with KVM 2.0 cross-device data transfers, and dual USB-C ports provide up to 98W and 15W Power Delivery. Included is a three-way ergonomic stand. The monitor is now available in the US for $749.90.

KitGuru says: Are you looking for a monitor that integrates into the Mac ecosystem? You might want to check out the new MSI Pro Max 341QPXW14G QD-OLED.

The post MSI reveals Pro Max 341QPXW14G QD-OLED monitor with Mac integration first appeared on KitGuru.

IKEA Skyrim mod adds sentient shelf companion to the game

11 September 2026 at 11:00

We're 15 years on from the release of The Elder Scrolls V: Skyrim and we are still getting hugely interesting mods. This week, IKEA tried its hand at a Skyrim mod, adding in a new quest that rewards players with a sentient shelving unit, voiced by none other than Matt Berry. 

The KALLAX Storageborn mod is now live and available to download directly in‑game through the Creations menu. It adds a new quest, new loot and, most importantly, a sentient shelving‑unit companion that can collect and organise loot for you, helping you avoid becoming over‑encumbered.

“During your adventure, build your very own Kallax Storageborn. With unfathomable storage capacity, the ability to collect loot, tidy up your homestead and be summoned with a new Thu’um, even when not a companion, Kallax will change your clutter management forever”, the mod description reads.

Aside from having the ultimate loot collection and organisation tool, players will also get two new items – the Meatball helmet and the Allenblade. If you want to, you can even have the shelf follow you around the world as a companion character, giving you plenty of storage on the go. If you don't want a shelf as a companion, the new in-game quest also gives you a new spell to summon the shelf whenever you need it.

KitGuru Says: I never thought we would see an official IKEA game mod but here we are. Will you be trying this out on your Skyrim save? 

The post IKEA Skyrim mod adds sentient shelf companion to the game first appeared on KitGuru.

Exceleram warns RAM shortage is still escalating

11 September 2026 at 09:00

Exceleram’s VP of Product, Steffen Eisenstein, has shared a detailed breakdown of the ongoing RAM shortage, warning that the industry is still only at the beginning of the crisis. According to Eisenstein, the AI boom has pushed memory inventories to their limits, and securing DRAM has become harder than ever.

Eisenstein says the situation began far earlier than many realised. “For us as a RAM manufacturer, the crisis began as early as the fourth quarter of 2025,” he explains. “In October last year, we saw DRAM prices rise sharply for the first time, the price jumps at the time were already extreme.” As partners recognised the looming shortage, Exceleram saw larger orders and depleted inventories while new DRAM became increasingly expensive.

Even for long‑standing manufacturers, the current environment is unusual. “It has never been this difficult to secure DRAM,” Eisenstein says. Major suppliers saw record stock‑market gains, and in December 2025, Micron officially withdrew from the consumer RAM and SSD market. Meanwhile, medium‑sized companies struggled to keep PC assembly profitable. “High RAM prices are making cost calculations difficult,” he notes, with some partners abandoning the segment entirely.

By early 2026, analysts and media outlets were openly referring to a “memory crisis”. Exceleram’s inventories were empty, production costs were high, and demand collapsed. “We even canceled our Computex booth because under these circumstances, it did not make sense to find new resellers,” Eisenstein says. Supply delays followed, and while production continued for existing partners, sales dropped sharply.

Demand began to recover slightly in Q2 and Q3, but the underlying issues remained. Eisenstein recalls a conversation with a journalist who told him: “People have accepted that RAM has become more expensive and is not going to get cheaper again.” Even so, he warns that high prices have led to lower demand and tighter competition, with margins far smaller than they appear.

The most concerning development, according to Eisenstein, is that the crisis is still escalating. “In some cases, we have not received any offers for the chips we need for weeks,” he writes, adding that supply security is deteriorating to the point where it is slowing down the development of new consumer hardware. “That is the uncomfortable truth: The RAM crisis is far from over. It may have only just begun.”

KitGuru Says: Anyone who was hoping for the PC hardware market to bounce back in 2027 may end up being disappointed. If Exceleram are right on this, then things could continue to get worse until new production lines open up to increase capacity, but this is a process that takes a lot of time and money. 

The post Exceleram warns RAM shortage is still escalating first appeared on KitGuru.

Marvel’s Wolverine is launching to disappointing reviews

10 September 2026 at 15:30

Reviews for Marvel’s Wolverine have gone live, and early impressions suggest the long wait hasn’t quite paid off. While the game delivers strong combat and polished cinematics, critics say the overall experience is held back by highly linear design, repetitive encounters and a UI that refuses to let players get lost.

Marvel’s Wolverine is currently sitting at a 77 on Metacritic and an 81 on OpenCritic. As usual, these numbers will shift as more outlets publish reviews, and there are no user scores yet with the game still a week away from release.

Wolverine Pre-order

Across the board, critics generally agree that Insomniac has nailed the fundamentals, combat feels weighty, animations are sharp and the cinematic presentation is strong. The problem is everything wrapped around those strengths. The game’s level design is described as narrow and unadventurous, with enemy variety failing to evolve enough to support the full runtime. Several reviewers also point to the UI as a major contributor to the game’s overly guided feel, thanks to visible scent trails, objective markers and the usual white paint and blinking lights combining to create an experience where exploration rarely matters.

The end result, based on early consensus, is a game that plays well moment‑to‑moment but doesn’t offer much freedom or discovery.

Marvel's Wolverine will officially launch on September 15th. Unlike the Spider-Man games, Wolverine is going to remain exclusive to PS5 consoles, but if sales take a hit, we may see Sony buckle on this to recoup investment.

KitGuru Says: These scores may shift as more reviews land, but typically, we see review scores going down slightly over time, rather than creeping up. User reviews and critic reviews often have very different scores though, so we'll have a clearer picture of how well Wolverine landed with the masses next week. 

The post Marvel’s Wolverine is launching to disappointing reviews first appeared on KitGuru.

Switch 2 update finally brings Variable Refresh Rate to Docked Mode

10 September 2026 at 15:00

Nintendo has rolled out a new Switch 2 system update, and this one finally unlocks Variable Refresh Rate support while using the console in docked mode. Previously, VRR was limited to the handheld display, despite the Switch 2 supporting 120Hz output.

With the new V23.0 OS update, Switch 2 owners will now find a “VRR Output” toggle in the settings menu. Switching this on enables Variable Refresh Rate when the console is connected to a compatible TV or monitor, bringing the feature in line with what PS5 and Xbox Series X/S have offered for years.

VRR has been a staple on PC for a long time, allowing the GPU to dynamically match the display’s refresh rate to the game’s frame rate. This eliminates screen tearing and helps smooth out performance dips in demanding scenes. Modern TVs and monitors almost all support VRR, so it was surprising to see the Switch 2 limit the feature to handheld mode at launch.

There are plenty of 60FPS titles on the Switch 2 that can benefit from VRR, especially during heavier moments where frame rates fluctuate. A handful of games, Like Metroid Prime 4, also run at up to 120FPS, which is where VRR really shines.

KitGuru Says: VRR was one of the Switch 2’s standout modern features, so it’s good to see Nintendo expand it beyond handheld mode. If you’ve got a compatible TV or monitor, this update is well worth switching on.

The post Switch 2 update finally brings Variable Refresh Rate to Docked Mode first appeared on KitGuru.

Ubisoft is embracing Steam properly and doing away with the Connect launcher

10 September 2026 at 14:00

Ubisoft has quietly made one of its biggest PC‑gaming moves in years. Starting with Prince of Persia: The Lost Crown, the publisher is testing a new system on Steam that delivers Ubisoft Connect features without forcing players to install or launch the Ubisoft Connect PC launcher at all.

In a small update posted to Steam, Ubisoft explained that the new “Ubisoft Connect Services” tool will keep cross‑progression, cross‑play, challenges, rewards and other account‑linked features intact, but remove the requirement for the standalone launcher. Ubisoft describes this first version as “an initial step toward a smoother and more streamlined launch experience on Steam”, adding that it plans to iterate on the system and roll it out to more titles over time.

This is a notable shift for Ubisoft. For years, PC players have been frustrated by the company’s launcher, which often sat between Steam and the game itself, adding extra steps, slowing startup times and creating occasional login issues. Many will be pleased to see it go, although you will likely still need a registered Ubisoft account to access certain game features like cross-save.

Ubisoft says the new system will “progressively evolve and roll out to more Ubisoft games on Steam in the future”, so it shouldn't be too long until we start seeing it in titles like Rainbow Six Siege and Assassin's Creed.

KitGuru Says: Ubisoft Connect isn't going away completely, but this is still a welcome change. Don't rush to uninstall the launcher just yet though, as there are still many titles in Ubisoft's library that will need to be updated. 

The post Ubisoft is embracing Steam properly and doing away with the Connect launcher first appeared on KitGuru.

Guardians of the Galaxy is getting a second chance at life on Switch 2

10 September 2026 at 11:00

Marvel’s renewed focus on the video games industry has led to a mixture of results. While the likes of Insomniac Games’ Spider-Man titles proved to be both critical and commercial hits, Marvel’s Avengers on the other hand was somewhat of an infamous failure. Sitting somewhere in the middle is Guardians of the Galaxy. Initially released in 2021, the game is set to get a second chance at life thanks to its upcoming Switch 2 ‘Encore Edition.’

Making the announcement during the most recent Nintendo Direct, Marvel’s Guardians of the Galaxy: Encore Edition was officially confirmed to be coming to the Switch 2 later this year on the 5th of November.

For the uninitiated, Marvel’s Guardians of the Galaxy is a single-player action-adventure title in which you play as Star-Lord, the leader of the Guardians. Throughout the game, players will make plenty of choices both narratively and gameplay-wise, helping to make the group feel like a proper team.

While the game was praised upon its initial release back in 2021 (even winning a bunch of awards), sales for the title proved to be lower than publisher Square Enix was hoping.

Guardians of the Galaxy Switch 2

Thus, the Encore Edition presents a second chance for Marvel’s Guardians of the Galaxy. Available exclusively for the Switch 2, this new edition appears to be pretty much the same experience, albeit with “an all-new set of glam rock outfits for the Guardians.”

While it remains a visually pleasing experience (for the most part), certain compromises have been made in order to get it running on Switch 2. According to the devs, the Encore Edition will come with two visual modes: Quality (1440p | 30fps) and Performance (1080p | 40FPS). When playing in handheld, only one option will be available (30FPS at an undisclosed resolution).

Regardless, Marvel’s Guardians of the Galaxy was a great game which unfortunately underperformed thanks in part to the previous year’s live-service Avengers – putting a bit of a stink on IP at the time. Half a decade later however, it will be interesting to see how the game performs.

KitGuru says: What did you think of the game back in 2021? Was it unfairly lumped in with The Avengers at the time? Who’s your favourite member of the Guardians? Let us know down below.

The post Guardians of the Galaxy is getting a second chance at life on Switch 2 first appeared on KitGuru.

Resident Evil 2, 3 and 4 Remakes are coming to Switch 2 just in time for Halloween

10 September 2026 at 10:00

In the year and a half since the launch of the Switch 2, we’ve seen Capcom supporting Nintendo’s latest handheld-hybrid with a myriad of releases, both old and new alike. As part of the console maker’s latest Direct Showcase, Capcom revealed that the excellent Resident Evil 2, 3 and 4 Remakes are heading to Switch 2 just in time for Halloween.

Announced during Nintendo’s latest Direct Showcase, Capcom confirmed that Resident Evil 2 Deluxe Edition; Resident Evil 3 and Resident Evil 4 Gold Edition will be landing on the Switch 2 in just over a month’s time – with all 3 launching on the 16th of October.

Based on the footage shown, the games do appear to be visually solid. That said, knowing Capcom, it would not be surprising to see them come with an unlocked and somewhat inconsistent framerate.

Resident Evil Switch 2

All three titles are being sold separately, meaning there is no discounted bundle for getting the lot. Fortunately, Capcom have priced the games at a reasonable rate, currently on sale for the following:

Alongside their impending digital releases, Capcom also confirmed that all three titles will be offered in a physical format; at least in Europe and Asia.

Those interested however will have to wait until next year, with the physical versions slated for the 29th of January 2027. As of now, it is unknown whether these cartridges will include the full game’s data, or if it will be a Game-Key Card situation.

KitGuru says: What did you think of Nintendo’s latest Direct? What was your favourite 3rd party announcement? Let us know down below.

The post Resident Evil 2, 3 and 4 Remakes are coming to Switch 2 just in time for Halloween first appeared on KitGuru.

No Man’s Sky COSMOS update lets you build your own space stations and so much more

10 September 2026 at 09:00

In celebration of the game’s 10th anniversary, the team at Hello Games previously teased their next major update coming to No Man’s Sky. Dubbed ‘COSMOS’ the update has now officially gone live – letting you now build your own space stations; deep-space bases; join alliances and much more.

As has always been the case, the official unveiling of the latest update to No Man’s Sky arrived alongside its launch, letting players immediately get stuck into all that is new.

Unsurprisingly, the update is a meaty one, and includes far more patch notes than could be listed here. That said, some of the most notable changes / additions include the following:

  • You can now purchase, customise and expand your own space station
  • You can now join Galactic Alliances with other players to expand your influence
  • Deep-space outposts can now be discovered and explored
  • You can now build free-floating bases anywhere in space (as well as on natural rock platforms floating about)
  • New Colossal shipwrecks can be discovered in deep-space
  • 10 year anniversary Expedition celebrating the past decade of updates
  • Overhauled interactive Star System map
  • New rare resources to extract

Sky COSMOS

  • Updated rendering system for planetary terrain detail
  • Hundreds of new decorative station parts
  • Ice Fields
  • Biohazard Cleanup Operations
  • Enhanced particle lighting
  • Improved planetary cloud rendering from space
  • “Reinvented” space exploration with “outposts, abandoned freighters, asteroid belts, anomalies, and other points of interest spawning at re-visitable fixed locations.”
  • You can now travel to the sun in each system…at your own risk
  • Much more.

Based on the fact that it was teased in advance of its release, it was safe to assume that the COSMOS update would be a big one. Even so, Hello Games have once again managed to exceed all expectations.

KitGuru says: Will you be hopping into this update? Across all the new additions, what are you most looking forward to? How much do you think any other studio would charge for such an update? Let us know down below.

The post No Man’s Sky COSMOS update lets you build your own space stations and so much more first appeared on KitGuru.

Mario Kart World has gotten its biggest update yet, adding 10 ‘new’ classic courses and more

10 September 2026 at 08:00

Mario Kart World is one of Nintendo’s more interesting Switch 2 exclusives. Launching day-and-date with the console itself, MK World felt like somewhat of an incomplete experience – especially compared to the previous Mario Kart 8 Deluxe. That said, Nintendo has ever so slowly but surely been updating the title with ‘new’ content. Live right now, version 1.8.0 adds “10 classic courses from Super Mario Kart”; except for the fact that these courses were already technically available.

Officially announced during Nintendo’s most recent Direct showcase, Mario Kart World update 1.8.0 brings with it new-yet-pre-existing tracks to race on across its VS Race, Time Trials and online modes:

  • SNES Mario Circuit (1, 2 and 3)
  • SNES Ghost Valley (1, 2 and 3)
  • SNES Choco Island (1 and 2)
  • SNES Vanilla Lake
  • SNES Koopa Beach

Of course, the addition of 10 new tracks is nothing to sniff at. That said, all of these SNES courses have been present since day-one; albeit only when free roaming (which begs the question as to why they weren’t included in VS Races from the get-go).

Mario Kart Update

Beyond this, Mario Kart World has also received two new Knockout Tour tracks – Propeller Rally and Turnip Rally – as well as a plethora of QoL features, including:

  • Time Trials lap improvements with new visual indicators
  • Spectator mode improvements
  • Up to 26 players can now join a room in Online Play
  • Nerfs to multiple different power items
  • Other balance tweaks and bug fixes

While content-wise, Mario Kart World has been somewhat underserved, it is welcome at the very least to see Nintendo continuing to update the game with various bug fixes, quality of life improvements and other minor conveniences – something which the console maker has typically struggled with in the past.

KitGuru says: What do you think of this latest update? Are you glad to see Nintendo continuing to balance the game? How long will we have to wait for actual new, original tracks? Let us know down below.

The post Mario Kart World has gotten its biggest update yet, adding 10 ‘new’ classic courses and more first appeared on KitGuru.

Phanteks launches EX5 case lineup featuring integrated AIO options

9 September 2026 at 15:30

Phanteks has launched the EX5 chassis series, a three‑model lineup built around a compartmentalised layout intended to improve airflow with fewer fans. First shown at Computex 2026, the range includes the EX5, EX5 Plus and EX5 Max, each supporting GPU lengths up to 358mm and a dedicated 360mm radiator mount.

The EX5 layout separates hardware into individual chambers to direct fresh air where it’s needed. A pre‑installed rear mainboard fan pushes airflow across the VRM and memory while helping pull heat away from the graphics card. Front I/O includes a 20Gbps USB‑C port and two USB 3.0 ports, and an internal bracket keeps the GPU fixed in place during transport.

The three configurations differ mainly in cooling. The standard EX5 supports user‑installed liquid cooling, while the EX5 Plus and EX5 Max ship with an integrated Glacier One 360S25‑SE AIO. Phanteks routes the cooler’s tubing out of sight and pairs it with an S25 single‑frame ARGB fan assembly that uses one cable for power and lighting. The EX5 Max adds a 6‑inch display above the CPU block for system monitoring. Phanteks says the Glacier One 360S25‑SE will also be sold separately.

Pricing starts at £95.90/$109.99/€109.90 for the EX5. The EX5 Plus costs £139.90/$159.99/€159.90, and the EX5 Max comes in at £199.90/$229.99/€229.90. The standalone Glacier One 360S25‑SE AIO is priced at £69.90/$79.99/€79.90.

KitGuru says: The idea of compartmentalizing components to cut down on extra case fans seems very clever, but only after testing can we be sure how well it works.

The post Phanteks launches EX5 case lineup featuring integrated AIO options first appeared on KitGuru.
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