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Before yesterdayWccftech

NVIDIA DLSS 4.5 Ray Reconstruction Tech Brings 2nd Gen Transformer Model, Boosting Ray Tracing & Path Tracing Quality On GeForce RTX GPUs

25 August 2026 at 15:30

A comparison image from the game 'Alan Wake II' shows the difference in clarity between 'DLSS 4 Ray Reconstruction' on the left and 'DLSS 4.5 Ray Reconstruction' on the right, with the right side displaying more static noise on the screens.

NVIDIA is officially launching its latest DLSS 4.5 Ray Reconstruction technology that integrates the 2nd Gen transformer model to boost visuals. DLSS 4.5 Ray Reconstruction Improves Upon The Previous Version, Bringing Enhanced Visuals To NVIDIA GeForce RTX Gamers At Computex 2026, NVIDIA introduced its DLSS 4.5 Ray Reconstruction technology, which builds upon the various DLSS 4.5 enhancements such as the 2nd Gen Transformer-based SR, or Super Resolution, MFG (Multi Frame-Generation) modes up to 6x, and a continued expansion of DLSS-supported games. Today, NVIDIA is bringing the same 2nd Gen Transformer-based models to its Ray Reconstruction technology, which was first introduced […]

Read full article at https://wccftech.com/nvidia-dlss-4-5-ray-reconstruction/

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NVIDIA Bundles Control Resonant With GeForce RTX 5070 & Above GPUs While Also Bringing New Updates To The NVIDIA App Such as DLSS 4.5 Override & Resizable Bar Controls

25 August 2026 at 15:30

A character from Control: Resonant stands atop a car in a surreal cityscape with a large NVIDIA GeForce RTX 5090 in the background, featuring 'RTX 5090' text.

NVIDIA has a new GeForce RTX game bundle for its RTX 5070 & above GPU owners, which packs a free copy of Control Resonant, along with NVIDIA App updates. Control Resonant Is Now Bundled With RTX 5070 & Above GPUs, Bringing NVIDIA's DLSS 4.5 Ray Reconstruction & Path Tracing Goodness Starting today, NVIDIA's GeForce RTX 5070 and above desktops/laptops will be eligible for a free copy of Control Resonant. The game will be part of NVIDIA's latest RTX bundle, which has been announced at Gamescom 2026. In our DLSS 4.5 coverage, we stated that Control Resonant will get DLSS 4.5 […]

Read full article at https://wccftech.com/nvidia-bundles-control-resonant-with-geforce-rtx-5070-above-gpus-new-app-updates/

NVIDIA DLSS 5 Hands Over Full Control To Artists To β€œDirect The Final Frame”, As SIGGRAPH Technical Demo Shows How Neural Rendering Solved Big Challenge To Achieve 4K β€œLife-Like” Visuals On A Single GPU

21 July 2026 at 19:35

A presentation slide titled 'DLSS 5 β€” 3D-Guided Neural Rendering' showcases three realistic images: a plant with red flowers, a person in traditional attire, and a still life composition with grapes and fruit, with the text 'Coming This Fall.'

NVIDIA is addressing the biggest concerns regarding DLSS 5 while presenting the tools it offers to developers to retain "artistic integrity" at SIGGRAPH. NVIDIA Says DLSS 5 Is Not "AI Replacing Graphics" but rather "AI Expanding Graphics", As It Promises More Control To Preserve Artists' Vision While Delivering Enhanced Visuals At GTC 2026, NVIDIA unveiled DLSS 5, its next major update to the DLSS technology suite. The first DLSS off vs DLSS on comparisons showed a day-and-night difference in visuals, massively uplifting the quality of existing assets through Neural Rendering, but as soon as the technology was unveiled, there was […]

Read full article at https://wccftech.com/nvidia-dlss-5-hands-over-full-control-to-artists-to-direct-the-final-frame/

007 First Light PC Performance Analysis & Tuning Guide – How To Get Best Experience On PC

10 June 2026 at 21:42

A character in '007 First Light' points a gun, next to text reading 'Performance Analysis & Tuning Guide' and 'Best Settings β€’ CPU & GPU Benchmarks.'

007 First Light is a very interesting PC release to analyze. On the one hand, IO Interactive’s latest game can look quite good in the right scenes, especially thanks to its strong lighting, high-quality character rendering, solid animation work, and cinematic presentation. On the other hand, it is also a rather frustrating PC port in several important ways, as most of its graphics settings barely scale, some of its temporal reconstruction options behave strangely, and the game can suffer from truly massive performance drops during large explosions. This guide should hopefully help you strike the best balance between visuals and […]

Read full article at https://wccftech.com/how-to/007-first-light-pc-performance-analysis-tuning-guide-how-to-get-best-experience-on-pc/

NVIDIA DLSS 4.5 SDK Now Available, Enabling Devs To Integrate Ray Reconstruction, Dynamic Frame Gen, & More In Their Games

21 April 2026 at 13:00

NVIDIA DLSS 4.5 SDK Now Available, Enabling Devs To Integrate Ray Reconstruction, Dynamic Frame Gen, & More In Their Games 1

NVIDIA has just released its latest DLSS 4.5 SDK, which allows developers to integrate the latest tech, such as Dynamic Frame Gen & More, into their latest games. NVIDIA DLSS 4.5 Dynamic Frame-Generation, Updated Ray Reconstruction, & Enhanced Upscaling Tech Is Now Available To Devs With The Latest Streamline SDK Release Today, NVIDIA is finally releasing the highly anticipated DLSS 4.5 Streamline SDK. With this release, devs have the ability to easily integrate all the DLSS 4.5 goodies that come with the 2nd Gen transformer AI models, such as enhanced upscaling, frame-gen, Ray Reconstruction, and dynamic frame-generation support to their […]

Read full article at https://wccftech.com/nvidia-dlss-4-5-sdk-now-available-enabling-devs-to-integrate-dynamic-frame-gen-in-games/

How to Profile Modern PC Games with NVIDIA Nsight Graphics

5 April 2026 at 22:15

A gaming monitor displays various profiling graphs and a gameplay scene using NVIDIA Nsight Graphics, with a colorful backlit keyboard and mouse in front.

PC game performance analysis has become dramatically more complex in the DirectX 12 and Vulkan era. Between asynchronous compute, hardware ray tracing, temporal reconstruction, frame generation, and machine learning-assisted denoising, a modern game’s rendered frame is no longer a simple sequence of rasterized draw calls. If you actually want to understand where your performance is going, you need to move beyond basic performance overlays and into a tool that can expose how work is distributed across the GPU, how shaders behave at runtime, and which stages are truly limiting the frame. That is exactly where programs like NVIDIA Nsight Graphics […]

Read full article at https://wccftech.com/how-to/how-to-profile-modern-pc-games-with-nvidia-nsight-graphics/

I Tested AMD’s Ray Regeneration in Cyberpunk Thanks To Optiscaler, And It’s Surprisingly Good

5 March 2026 at 21:10

A digital illustration shows a prism refracting light with the text 'FSR 'Redstone' Ray Regeneration powered by Optiscaler'

Gentlemen, we meet yet again. It's only been a week since the last time I wrote an article about Optiscaler, but development on the mod is happening at such a rapid pace that I once again have some updates to share with you. This time, it's AMD's Ray Regeneration that's getting the Optiscaler treatment. Thanks to the work done by DarkHelmet, you can now swap Nvidia's Ray Reconstruction for AMD's legally distinct Ray Regeneration denoiser. This is huge news, since currently there's a grand total of two titles with support for Ray Regen, and one of them isn't out till […]

Read full article at https://wccftech.com/i-tested-amd-ray-regeneration-in-cyberpunk-thanks-to-optiscaler-its-surprisingly-good/

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