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Warhorse Studios trademark hints at Kingdom Come multiplayer game

26 July 2026 at 12:00

A couple of months ago, Warhorse Studios announced that it is working on two new projects – a new Kingdom Come game, and a Lord of the Rings title. Now, we know a little bit more about the next Kingdom Come project, set to be called Kingdom Come Salvation. 

As spotted by VGC, Warhorse Studios has filed for a new trademark with the EU Intellectual Property Office, listing a new game called Kingdom Come Salvation, along with an image of the logo, which uses the same font style as the previous Kingdom Come games.

The trademark filing confirms that this is a game, filed under “Computer gaming software”, however, there is also a potential hint at multiplayer, with the trademark also listing “entertainment services for matching users”. Warhorse Studios had already hinted that this new game would not be Kingdom Come Deliverance 3, so a spin-off would be a good place to try out a multiplayer component.

To strengthen the multiplayer argument, the previous trademarks for the Kingdom Come Deliverance games did not list “entertainment services for matching users”, which is essentially just a long-winded legalese way of describing a matchmaking system.

KitGuru Says: I could see this potentially being a Chivalry rival, but we'll have to wait and see. 

The post Warhorse Studios trademark hints at Kingdom Come multiplayer game first appeared on KitGuru.

Netflix exclusive POINPY available for free following its removal from the service

23 July 2026 at 11:00

For quite a few years, Netflix had been leaning rather heavily into the video games space, including a variety of titles as part of the entertainment giant’s subscription service. From AAA games to exclusive indies, Netflix was starting to collect quite the line-up. As they have moved away (somewhat) from gaming however, we’ve seen a number of these exclusives be delisted. Fortunately, 2022’s POINPY has now been revived – and is completely free.

Taking to BlueSky to make the exciting announcement, Ojiro Fumoto (known for the games Downwell and UFO50) revealed that the previously Netflix-exclusive mobile release is now back and available for all, writing:

“POINPY IS BACK! And now it's FREE! No ads, no paid unlocks, just the full game. There's a tip option if you feel like it. Available NOW on iOS and Android!”

For the uninitiated, POINPY is a vertical climber similar to the classic mobile game ‘Doodle Jump’. Initially released in 2022 as a Netflix exclusive, the game was praised for its fun and repeatable gameplay, vibrant visuals and an excellent soundtrack from artist BO EN.

As mentioned however, the game was eventually removed from Netflix in June of last year – making it entirely inaccessible. Given this, the fact that POINPY is not only back but 100% free is certainly worthy of celebration. POINPY is available to download now on iOS and Android.

KitGuru says: What did you think of Netflix’s whole gaming push? Have you played POINPY before? What other Netflix exclusives do you hope to see deshackled from the service in the future? Let us know down below.

The post Netflix exclusive POINPY available for free following its removal from the service first appeared on KitGuru.

Starfield gained just 2 million ‘players’ in the past 18 months

20 July 2026 at 12:00

In a surprise announcement last week, Bethesda Game Studios shared a lengthy post detailing their future, including confirmation that Fallout 5 is a real thing alongside official details on the long-rumoured Fallout 3 and New Vegas remasters. As part of this, the team also offered updates on the sales performance for its RPGs, revealing that Starfield has amassed just two million more players over the course of the past year and a half.

As part of their recent post detailing the future of Fallout, The Elder Scrolls and Bethesda as a whole, the team at BGS also gave up-to-date sales figures for its past 3 titles, writing: “With over 65 million copies sold, players are still exploring Skyrim 15 years later.”

With regards to Fallout 4, BGS claimed that “Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.”

Curiously, when it came to discussing Starfield, the verbiage used was quite different, writing: “With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future.”

Starfield Bethesda

As always, 17 million players does not equate to 17 million copies sold, especially given the fact that Starfield was a day-one Game Pass addition. Offering some further context, it appears as though interest in Starfield has dwindled, with this latest announcement marking an increase of just 2 million players compared to their last performance update back in late 2024.

Starfield was a pretty launch-heavy game, interest-wise, with the 2023 title amassing over 10 million players in its first month on the market. Given that nearly 3 years on from this, the total number of players has only increased to 17 million, it’s safe to assume that Bethesda’s first new IP in decades will not be able to match the scale of either Fallout or The Elder Scrolls.

Discuss on our Facebook page HERE.

KitGuru says: Are you one of the 17 million players? What’s your opinion on Starfield in 2026? How many copies do you think have been sold? Let us know down below.

The post Starfield gained just 2 million ‘players’ in the past 18 months first appeared on KitGuru.

Ratchet & Clank: Ranger Rumble nears release

16 July 2026 at 10:30

Just like Nintendo, Sony has been dipping its toes into the mobile gaming market, albeit even more carefully – having only a few select dedicated titles so far. One game which has shown some promise is the PvP hero shooter Ratchet & Clank: Ranger Rumble. Following a closed access period, the game is almost set for a proper debut, with pre-registrations now officially going live.

Taking to the PlayStation Blog to make the announcement, the lead dev team for Ranger Rumble (OH BIBI) wrote: “Suit up, Rangers! Pre-registration for Ratchet & Clank: Ranger Rumble is now open worldwide on the App Store and Google Play.”

As of now, no concrete release date has been provided (although it is expected to arrive in early October), but all those who do pre-register will be gifted a number of consumables alongside the “exclusive Clank Suit skin” for the Hero ‘Widget’.

As mentioned, Ratchet & Clank: Ranger Rumble is a mobile-only PvP Hero Shooter in which “Captain Qwark has created a revolutionary combat Simulation to find the next generation of Galactic Rangers.

Ratchet Ranger Rumble

Players will be able to choose from a variety of 12 ‘Heroes’ in total, each of which are said to have unique abilities. Designed in partnership with Insomniac Games, the list of playable characters should fit neatly into the rest of the R&C world.

At launch, the game will feature 6 different game modes to choose from, including PvP and PvE experiences, a battle royale of sorts, and even a “football-inspired showdown where every goal comes with a little extra firepower.”

As mentioned, Ranger Rumble has been in different forms of closed access for a while now, with the game seeing plenty of updates throughout. Given this, hopefully when Ratch & Clank: Ranger Rumble does finally launch, it represents a solid addition to one of PlayStation’s longest-running franchises.

KitGuru says: What do you think of Ranger Rumble? Will you check it out when it launches? Is Sony wasting its time in the mobile space? Let us know down below.

The post Ratchet & Clank: Ranger Rumble nears release first appeared on KitGuru.

Insider corroborates claims that Halo’s ‘Project Ekur’ has been cancelled

15 July 2026 at 11:00

Prior to the recent upheaval of Microsoft’s various Xbox Games Studios, we had been hearing leaks regarding the future of Halo and Master Chief, with one in-development project – known as Ekur – seemingly being on the chopping block. Though never officially announced, additional insiders have now spoken out on the project, corroborating claims that Ekur has been cancelled.

For a while now, we had been hearing leaks and rumours surrounding Project Tatanka – reportedly a “a new separate PVP game co-developed by 343 Industries and Certain Affinity in the SlipSpace Engine.”

Since then, a lot has happened, with the same source (Rebs Gaming) later claiming that Tatanka was transformed into an extraction shooter under the project name Ekur.

This too however ran into some issues, with Rebs then stating that it had evolved once again, this time turning into a “super big-team-battle” type of experience running on Unreal Engine 5 under the direct control of Halo Studios (no longer involving Certain Affinity).

Ekur Halo

Given all of the back-and-forth with Project Tatanka (later Ekur), it perhaps does not come as a surprise that the game has now reportedly been cancelled, with known Microsoft insider Jez Corden claiming: “Rebs reported that Halo Studios was working on a multiplayer title known as Project Ekur, which was cancelled. I've verified that as 100% true.”

As mentioned, Project Ekur had encountered plenty of issues and setbacks even before the latest suite of Microsoft lay-offs and so it isn’t too surprising to see it ultimately being cancelled. Given how long it had been in various stages of development however, it will be interesting to see how this impacts Halo Studios moving forward.

KitGuru says: Were you excited for Project Tatanka? What about Ekur? What do you think is next for Halo after Campaign Evolved releases? Let us know down below.

The post Insider corroborates claims that Halo’s ‘Project Ekur’ has been cancelled first appeared on KitGuru.

Unannounced “ambitious” VR Tomb Raider game uncovered following its cancellation

10 July 2026 at 15:00

While the VR market has been home to plenty of interesting, fun, creative and transformative titles, the AAA space has struggled somewhat to find its footing in the scene. One franchise which was set to enter the VR market is Lara Croft’s Tomb Raider. Unfortunately, the previously-unannounced “ambitious” project has since been cancelled.

As reported by the publication MP1st, Vertigo Studios – the team behind the VR spin-off Metro Awakening – was working on “an ambitious, standalone Tomb Raider VR title” prior to its closure last month.

Though nothing was ever officially announced, the cancelled project appeared to be quite a good way into its development, with the publication reporting that work had begun on the project back in 2024.

Utilising Unreal Engine 5, this Quest 3 / PSVR2 / PC VR title looked to offer a rather compelling gameplay loop involving climbing; zip-lining and swimming all-the-while trying to solve environmental puzzles and engaging in combat. Enemies are said to have included skeletons with shields; bats; scorpions; hyenas and a giant guardian statue.

Tomb Raider
Cancelled

The report includes a bunch of additional materials, including concept art, footage and even 20 minutes of early development gameplay.

As mentioned, many different AAA franchises have struggled to adapt their work for the VR space. That said, this unannounced Tomb Raider title looked like it could have been a ton of fun. It is unfortunate that we’ll never get the chance to experience it.

KitGuru says: What do you think of the pre-release footage? Could a VR Tomb Raider game have worked well? Will VR ever hit the mainstream? Let us know down below.

The post Unannounced “ambitious” VR Tomb Raider game uncovered following its cancellation first appeared on KitGuru.

Mario Kart Tour is shutting down later this year

9 July 2026 at 14:00

While Nintendo is highly protective of its IPs, the console maker did dip its toes into the mobile gaming space for a while, releasing a variety of titles based on Mario; Animal Crossing; Fire Emblem and others. Some succeeded, while others did not. Though the Switch maker is unlikely to leave the mobile space entirely (especially when it comes to Pokemon), one of its biggest successes will soon be shut down forever – with Mario Kart Tour going offline in September.

Making the official announcement, Nintendo took to their support page to reveal that Mario Kart Tour will soon be going offline, writing: “Service for the Mario Kart Tour game for smart devices will come to an end as of 11:00 p.m. Pacific on September 29. We sincerely thank the many players who have loved and supported the game since service began so long ago. Thank you for playing Mario Kart Tour.”

Full details on the shut down can be found HERE, including how this will impact the sale of Tour’s in-game items.

Mario Kart Nintendo

Mario Kart Tour is an interesting title. Released during the drought following Mario Kart 8 Deluxe, the game was barebones in many ways, featuring limited controls while not even allowing for landscape play.

Over the years however, the game changed quite a bit, with Nintendo adding tons of new tracks, characters, skins and more – all the while getting rid of some of its more predatory practices. A good number of original tracks made for Tour would even wind up being added to MK8 Deluxe as part of the game’s Booster Course Pass.

All this is to say it is unfortunate to see Mario Kart Tour being fully shut down. The game was already in maintenance mode, with no new content being added as of 2023, but shutting down access forever is another matter entirely.

Discuss on our Facebook page HERE.

KitGuru says: What did you think of Mario Kart Tour? Did it satiate your MK needs on mobile? What did Tour do better than other mainline entries? Let us know your thoughts down below.

The post Mario Kart Tour is shutting down later this year first appeared on KitGuru.

Arkane Studios and Blade might get cut after all

1 July 2026 at 09:00

In recent weeks, we have heard an increasing number of worrying reports concerning Xbox and its supposed plans to hold major rounds of firing – possibly resulting in the closure of multiple studios. While nothing official has come to pass, insiders have claimed that one of the projects potentially being affected is Arkane Studios’ much-anticipated Blade.

July looks set to be the time in which Microsoft will finally make its official decision on the fates of many of its studios, following the past few weeks of reports in which it was claimed that the likes of Double Fine Productions; Ninja Theory; Compulsion Games and others could be on the chipping block.

One studio whose name has also been thrown about is Arkane Lyon. Known for developing the Dishonored series; Deathloop and NOT Redfall, the France-based team have been working on Marvel’s Blade since early 2022.

Unfortunately, despite recent claims which seemed to suggest otherwise, it appears as though Arkane and Blade are potentially being shut down and cancelled respectively.

Arkane Blade

According to known industry insider Tom Warren via The Verge, “Microsoft is currently weighing closing at least five studios, including the developers behind Marvel's Blade,” adding that “Sources tell me Microsoft wants to cancel Blade as part of a wave of cost cuts and job losses that are planned for the company's Xbox gaming division.”

As per the report, Blade was internally delayed to late 2027, and was suffering from some budget-related issues – though it is not clear whether this is the reason for the potential decision.

Either way, it looks as though Microsoft are still willing to try and sell off these studios – Arkane included – and so hopefully all of these teams are able to stay together in one form or another.

Discuss on our Facebook page HERE.

KitGuru says: Have you been looking forward to Blade? How disappointed would you be if Arkane were to close down? Let us know down below.

The post Arkane Studios and Blade might get cut after all first appeared on KitGuru.

Kingdom Come Deliverance 2 hits new milestone and gets massive Steam Sale discount

26 June 2026 at 16:00

Kingdom Come: Deliverance II has reached a major milestone, with Warhorse Studios announcing that the game has now surpassed 6 million copies sold worldwide. The sequel launched in early 2025 and quickly became one of the most critically acclaimed RPGs of the generation, earning multiple Game of the Year nominations and taking home the BAFTA Games Award for Best Narrative.

To mark the occasion, the game has joined the Steam Summer Sale, with discounts of up to 60% on the base game and its DLCs. Other titles in the Kingdom Come franchise are also discounted, with some products reduced by as much as 80%.

Warhorse Studios thanked the growing Kingdom Come community for its support, noting that the series’ success has helped fuel the studio’s future ambitions. The team is currently working on two new open‑world RPGs, with one being the next Kingdom Come adventure, and the other set in Middle‑earth.

KitGuru Says: Kingdom Come: Deliverance II was one of my favourite RPGs of last year, so it’s great to see the sequel performing so well. If you haven’t played it yet, the Steam Summer Sale discount makes this a good time to jump in.

The post Kingdom Come Deliverance 2 hits new milestone and gets massive Steam Sale discount first appeared on KitGuru.

Halo’s ‘Project Ekur’ is reportedly no longer an extraction shooter

25 June 2026 at 09:30

Halo: Campaign Evolved marks the grand return of Master Chief and co. following the less-than-stellar release of Halo Infinite back in 2021. Of course, CE is set to be a campaign-only affair, with no PvP multiplayer in sight. That said, there have been plenty of rumours discussing Halo’s next mainline release. One such title is ‘Project Ekur’ – a Battle Royale which was later turned into an extraction shooter. Thanks to new reports, we have gotten a clearer picture on what to expect.

As shared by known Halo leaker Rebs Gaming (who accurately detailed Halo Campaign Evolved prior to its announcement), Project Ekur has undergone some pretty big changes since it was last reported. For the uninitiated, Project Ekur was initially known as Project Tatanka and was set to be a Battle Royale experience. Since then, the game evolved and shifted into an extraction shooter of sorts, being developed by Certain Affinity.

According to Rebs, the game has once again changed, with Ekur now switching out Infinite’s SlipSpace Engine for the much more ubiquitous Unreal Engine 5 – with this transfer being completed as of September 2023.

Ekur Halo

Beyond this, Ekur is now no longer an Extraction Shooter, with the project said to be taking the form of a “super big-team-battle idea” instead. Players will spawn in, “explore the map, find resources and battle other teams”. Though it does still feature some extraction elements, the game will feel more closer to that of Halo 5’s Warzone mode.

Perhaps the biggest piece of news however came in the revelation that Certain Affinity is no longer the team behind Project Ekur, with Halo Studios themselves now taking over responsibilities following the prototype shared by Certain Affinity.

All in all, it seems as though Project Ekur has gone through a ton of testing and prototyping. What the final product will wind up looking like, we will have to wait and see. Regardless, here’s to hoping that the team in charge have settled on a formula which works for both old-school Halo fans as well as new players.

KitGuru says: What do you think of Project Ekur so far? Which iteration of the game sounded the most fun to you? Will Ekur be released on PlayStation? Let us know your thoughts down below.

The post Halo’s ‘Project Ekur’ is reportedly no longer an extraction shooter first appeared on KitGuru.

AMD EXPO Ultra Low Latency support expands to older AM5 motherboards

12 June 2026 at 16:00

Asus and MSI have released new BIOS updates based on AGESA ComboAM5 1.3.0.1b, bringing AMD EXPO Ultra Low Latency (ULL) support to older 600-series AM5 motherboards.

As noted by VideoCardz, the feature is currently available on selected Asus X670E motherboards, including the ROG Crosshair X670E Hero, Gene, and Extreme. Download links for BIOS 3803 are also live for the ROG Strix X670E-A, X670E-E, X670E-F, and ProArt X670E Creator WiFi. Other models like the ROG Strix X670E-I Gaming WiFi, TUF Gaming X670E-Plus, and TUF Gaming X670E-Plus WiFi currently show placeholder “38XX” names, indicating their builds are not yet available.

This update introduces three new DRAM timing controls to Ai Tweaker and DRAM Timing Control: “TccdL”, “TccdL_WR”, and “TccdL_WR2”. These releases are still in beta, meaning users with stable configurations might want to wait for the final versions.

MSI is also rolling out AGESA PI-1.3.0.1b updates with an “Optimized with AMD EXPO Technology: Featuring Ultra Low Latency” note for its own AM5 lineup. AMD states that its EXPO Ultra Low Latency feature targets tighter DDR5 sub-timings to reduce latency. The chipmaker claims this offers up to 4% higher average FPS than standard EXPO and up to 13% higher than JEDEC DDR5 when tested on a Ryzen 7 9700X system.

KitGuru says: It is nice to see motherboard vendors backward-porting features like EXPO ULL to older AM5 boards, saving users from needing an immediate upgrade.

The post AMD EXPO Ultra Low Latency support expands to older AM5 motherboards first appeared on KitGuru.

Helldivers 2 update to add DLSS, DRS, latency improvements and more

22 May 2026 at 10:30

Helldivers 2 has been on an interesting trajectory, with the PlayStation-published co-op shooter seeing equal amounts of success and strife from fans depending on the update. On the technological side of things however, Helldivers 2 has been on the upswing – with the title set to receive a suite of upscalers and other optimisations later this month.

Taking to their Steam page to detail the upcoming update, the team at Arrowhead Game Studios announced the ‘Optimizing Liberty’ update.

Going live on the 27th of May, this patch will introduce a number of welcome improvements both in terms of performance and visuals, including support for:

  • FSR 4.0.3 (PC)
  • DLSS 4.5 (PC)
  • XeSS 3.0 (PC)
  • PSSR (PS5 Pro)
  • FSR 3.1 (Base PS5 and Xbox)

Alongside these upscalers, the update will also add other smaller enhancements, including VRR support on PlayStation; as well as VRS (Variable Rate Shading) and Dynamic Resolution Scaling across all platforms.

Helldivers Update

Thanks to these optimisations, Helldivers 2’s performance mode on both Xbox Series X and PlayStation 5 will now run at higher max resolutions (said to be 1440p).

Last but certainly not least, the update will also incorporate Nvidia’s Reflex and AMD’s Anti-lag 2 technology for minimal input latency.

Ever since Nixxes partnered with Arrowhead to work on Helldivers 2, we’ve seen a ton of welcome improvements – and while this upcoming patch is exciting – the team have promised another “dedicated tech-focused update later this summer to push these improvements even further”. It will be interesting to see what else is planned in this regard.

KitGuru says: What do you think of this upcoming update? Do you use upscalers? Let us know down below.

The post Helldivers 2 update to add DLSS, DRS, latency improvements and more first appeared on KitGuru.

Kingdom Come studio now working on LOTR RPG

20 May 2026 at 15:00

Warhorse Studios, the team behind the critically acclaimed Kingdom Come Deliverance, has announced its next two projects. Yes, a third Kingdom Come game is being planned, but beyond that, the studio is also now working on a Lord of the Rings RPG. 

In a surprise announcement this week, Warhorse Studios took to social media to tease its next two projects, with one being “a new Kingdom Come adventure” and the other being “an open world Middle-Earth RPG”.

Unfortunately, no further details have been shared yet but fans are already speculating about the wording. The phrasing ‘Middle-Earth RPG' indicates that we will be getting a game set within the LOTR universe, but not directly connected to the story from the books, similarly to how Warner Bros. handled Shadow of Mordor and Shadow of War.

Additionally “a new Kingdom Come adventure” is not direct confirmation of Kingdom Come Deliverance 3, so there is some speculation that we may get a spin-off of sorts, or perhaps a Kingdom Come game set in a new genre, rather than a direct sequel to the RPGs released so far.

Discuss on our Facebook page, HERE.

KitGuru Says: Warhorse Studios is perhaps the perfect pick for a new Lord of the Rings game. The Kingdom Come games were highly impressive, so it will be interesting to see what they come up with in a few years' time. 

The post Kingdom Come studio now working on LOTR RPG first appeared on KitGuru.

ARC Raiders is overhauling its live-service strategy moving forward

14 May 2026 at 08:30

While Embark Studios have continuously updated ARC Raiders with new content and updates, general sentiment surrounding the popular extraction shooter has waned somewhat over the past months. As a result, the team have now announced that they are shifting their live-service plans, replacing smaller more consistent updates with “major updates twice a year.”

Following the successful launch of ARC Raiders last year, Embark Studios shared a detailed 2026 roadmap, confirming that they planned to release updates on a monthly basis. While the team have managed to maintain this promise so far, reactions to the updates themselves have been less-than-stellar.

It appears the team are listening, with Embark Studios taking to their blog to confirm some pretty wide-sweeping changes, writing:

“When ARC Raiders launched, we planned to offer monthly updates. The intention was to keep you all engaged, to ensure the game always felt fresh, and to give you reasons to keep braving topside. But once the game was in players' hands, we saw that the kind of long-term experience we want to create for ARC Raiders requires more transformative updates.”

ARC Raiders live-service

Describing this previous schedule as not “sustainable, or compatible with the bigger ambitions we have for this game,” Embark are now shifting strategies, confirming that “going forward, we've made the decision to release major updates twice a year – larger in scale, more impactful, with the goal to genuinely change how you play the game.”

Of course, a dedicated team will persist to ensure that day-to-day balance changes, updates and tweaks can continue to be released at regular intervals. That said, in terms of substantial content updates, these will now come far less often, but should be more exciting.

Offering a tease on what to expect from this new release schedule, the team confirmed that the next major update will arrive in October. Dubbed the ‘Frozen Trail’, this content drop will introduce:

  • A new landscape in the Rust Belt (the largest so far)
  • The biggest ARC Operation so far (with new enemies, fresh designs and more)
  • New progression system
  • An improved skill tree
  • New weapons, items and more

KitGuru says: What did you think of ARC Raiders’ current live-service approach? Did it need an overhaul? Are you more or less hopeful for the future of the game in the wake of these changes? Let us know down below.

The post ARC Raiders is overhauling its live-service strategy moving forward first appeared on KitGuru.

Microsoft hiring for next mainline Halo game

7 May 2026 at 14:45

In recent weeks there have been several Halo leaks. First, we heard that the Halo 1 Remake would contain some new missions and enemy types not previously seen in the first game. Then, we heard that Halo 2 and Halo 3 remakes are supposedly in the works. Now, we've got our first rumours about the next mainline Halo game. 

Despite campaign remakes and a multiplayer spin-off being the closest new Halo projects, the team at Halo Studios is also actively working on the next mainline game. According to Rebs Gaming, Joe Staten recently held a meeting at Halo Studios to discuss the future direction for the story, indicating plans to focus on The Endless and new enemy types, rather than go for an easy win like bringing back The Flood.

The YouTuber also points to a new job listing at Halo Studios. The company is now seeking a Narrative Design Director to work on what it refers to as Halo Next. The codename clearly indicates that the next mainline Halo game, the sequel to Halo Infinite, is in the works.

It is entirely unclear when the next mainline Halo game will actually release. Microsoft is currently gearing up for its next-generation console, codenamed Project Helix, with rumours pointing to a 2027 launch. That means the next mainline Halo game may not be ready for the launch window, but it should still land within the first couple of years of the console's lifecycle. Insider Gaming reports that the game has been in development since 2022.

Discuss on our Facebook page, HERE.

KitGuru Says: It has been almost five years since Halo Infinite, so it is about time we started hearing whispers about a new mainline game. 

The post Microsoft hiring for next mainline Halo game first appeared on KitGuru.

Forza Horizon 6 goes gold ahead of May 19th release

5 May 2026 at 13:00

Playground Games has announced that Forza Horizon 6 has officially gone gold, confirming the final version is ready ahead of its May 19th launch. The developer also detailed platform-specific performance targets, storage requirements, and an expanded soundtrack featuring nine radio stations for the game's Japan setting.

Xbox Series X and Series S users can now begin preloading the title, with PC preloads available via the Xbox app and Steam support expected shortly. On Xbox Series X, the game requires 135GB of storage, while the Series S version occupies 130GB. PC players will need 160GB of available space on an SSD.

Forza Horizon 6 includes two rendering options on consoles. On Xbox Series X, Quality mode delivers native 4K at 30FPS, while Performance mode targets 4K at 60FPS using dynamic resolution scaling. Xbox Series S users can choose between 1440p at 30FPS in Quality mode or 1080p at 60FPS in Performance mode, both using dynamic scaling.

The game features nine radio stations covering genres including J-pop, metal, drum & bass, and synthwave. Accessibility additions include a new high-contrast mode, auto-drive, and proximity radar. Playground Games also confirmed loyalty rewards for returning Forza players, who will receive vehicles such as the 2021 Mercedes-AMG One and 2024 Chevrolet Corvette E-Ray after completing the introductory Tokyo City race. The complete can be found below:

  • Forza Motorsport – 2024 Chevrolet Corvette E-Ray
  • Forza Horizon 5 – 2021 Mercedes-AMG ONE
  • Forza Horizon 4 – 2016 Aston Martin Vulcan
  • Forza Horizon 3 – 2016 Lamborghini Centenario LP 770-4
  • Forza Horizon 2 – 2014 Lamborghini Huracán LP-610-4
  • Forza Horizon – 2013 Dodge SRT Viper GTS

Early access for Premium Edition owners begins on May 15th.

Discuss on our Facebook page, HERE.

KitGuru says: Are you jumping on Forza Horizon 6 as soon as it releases?

The post Forza Horizon 6 goes gold ahead of May 19th release first appeared on KitGuru.

Arc Raiders hit with negative reviews following latest major update

4 May 2026 at 09:30

Arc Raiders launched to huge success in late 2025 but the early months of 2026 have caused frustration for players. At this point, the game's user score on Steam has dropped to Mixed, due to an influx of negative reviews. 

Arc Raiders has been losing players consistently since January, just a couple of weeks after the Cold Snap update, which launched in late December. Since January, the game has dropped from a 400K+ peak concurrent player count on Steam to less than 100K in May 2026.

The reason? Fans have not been satisfied with the post-launch content updates. The Riven Tides update just dropped for Arc Raiders and after a few days, this update has resulted in an influx of negative user reviews on Steam, bringing the overall score down to ‘Mixed'. At launch, Arc Raiders had garnered a Very Positive user score.

One of the top complaints seems to be around game balancing and the developers taking the wrong lessons from player complaints. One example given in a top-rated Steam review says that when players complained about high-tier weapons having bad durability, Embark Studios decided to make lower-tier weapons weaker, rather than giving buffs to high-tier gear. Another top-rated user review also makes the claim that Embark is making its balance decisions based off spreadsheets rather than gameplay feel, resulting in puzzling decisions.

Discuss on our Facebook page, HERE.

KitGuru Says: Embark Studios has faced similar issues before. It previously struggled to keep players engaged with The Finals despite a stellar launch. Maybe it is time for the studio to rethink its approach to post-launch content. 

The post Arc Raiders hit with negative reviews following latest major update first appeared on KitGuru.

KitGuru Games: Starfield is Bethesda’s Most Improved Game*

29 April 2026 at 12:00

Bethesda Game Studios is an anomaly within video games. Once seen as an industry darling, the open-world RPG maker has in the eyes of many been coasting for the past decade and a half off of the universal and undying success of Skyrim. In some ways they may have earned the right to coast, with 60 million Skyrim copies sold cementing their legacy for decades to come. While their output since has certainly been slowed down heavily, BGS has still been making and releasing games – to an increasingly decreasing response. Fallout 4 was fun but flawed, with many of the game’s issues being core to its design and as such tough to fix (though modders of course have since done so). Regardless, it was a massive sales success, securing the next decade of Bethesda operations. Starfield however was different.

In not being tied to any legacy franchises or known IPs, not only was the space-exploration RPG working with a lower potential sales floor, but BGS also needed to make the world of Starfield one which players are interested in beyond its gameplay mechanics. This didn’t quite pan out, with many players lamenting its basic regurgitation of old sci-fi concepts while lacking the purposeful world design which previous BGS games managed. Combine this with seemingly slower sales and a lack of interest from modders and Starfield’s future appeared to be somewhat in jeopardy.

This seemed to be a pivotal moment for Bethesda, and so for the first time in decades they did what fans had been asking – they made the game better. Starfield is Bethesda Game Studios’ most improved title. That’s not to say that it’s their best, nor does it necessarily mean that it’s good; but it is their most improved game. Even so, I remain unsure as to whether such improvements will be enough to turn the tides on what many believe to be a failed experiment.

Starfield Bethesda

First thing’s first, what do I mean by most improved game? Contrary to how it may seem, all of Bethesda Game Studios’ releases from Skyrim onwards have been privy to plenty of post-launch patches. While many of these updates wound up breaking the games in one form or another, it would be false to claim that they have not fixed hundreds of various bugs and issues over the years.

When I talk about an improved game, I am referring to more substantive updates, be it technological, visual or most importantly gameplay-altering. In this regard, Starfield has been by far the most supported. Before we get to that however, it is worth looking back at how both Skyrim and Fallout 4 evolved over the years.

Skyrim in particular is a bit of an odd duck. As mentioned, the evergreen 5th entry in The Elder Scrolls series has been released and re-released countless times. While some of these were more basic ports filled with user-generated content (and others offering more comprehensive visual upgrades), those who bought the base version of the game back in 2011 were still treated to a select number of welcome additions and improvements between launch and its 1.9 update in 2013:

  • Added the ability to engage in mounted combat
  • More varied kill cam cinematics
  • New melee weapon kill animations
  • Legendary Difficulty with new mechanics
  • Legendary Skills system
  • Support for the Steam Workshop
  • Back-end improvements to be 4GB aware
  • Slight visual improvement with optional shadows added to grass
  • Companions equip better weapons and armour if given to them
  • Imperial Light Armor can be crafted

As can be seen, even amongst the relatively short list of notable enhancements, only a few of these are what I would call substantial. In terms of gameplay-altering additions, you’ve pretty much only got the addition of the Legendary Difficulty and the ability to engage in mounted combat – not that anyone actually uses the latter. As expected, there was also a set of DLC packs released, but I’m not counting paid content into the equation.

Of course, this would mark just the beginning of Skyrim’s long life through approximately 1000 (more like half a dozen) re-releases. Unfortunately all of these would require repurchasing the entire game and so in terms of post-launch support, we’ll be treating Skyrim: Special Edition as its own entity.

Released in 2016, this then-current-gen remaster was built upon an updated form of the Creation Engine, allowing the title to be 64-bit aware while also throwing in a bunch of Creation content and visual enhancements (including but not limited to higher-res textures; new shaders; volumetrics and more). In terms of what was added after-the-fact, Skyrim Special Edition continued to keep things relatively light:

  • Creation Club added allowing for user-created mods
  • Added a message of the day (used primarily for promotion)
  • Support for additional player homes (mainly to allow for Creation Club content)
  • Survival mode refinements
  • Equipment stat adjustments
  • Ammo weights were set to zero
  • Support for Ultrawide monitors
  • Official Steam Deck support

Outside of these minor improvements, Skyrim Special Edition’s post-launch updates comprised primarily of additions to their Creation Club mods; making the process of buying and installing these add-ons more seamless; improving the store’s UI/UX and fixing bugs which were introduced as part of the Special Edition release.

When it came to Skyrim, if you were wanting to receive any new improvements or added content of note you pretty much had to pay up for the pleasure. Be it the original release, Skyrim Special Edition or the more recent Anniversary Edition, the most you could look forward to in the way of post-launch support was limited to tenuous bug fixes and some small surprises.

Then again, the industry was in a pretty different place (especially back in 2011) and so expectations for such support were rather low.

Released in 2015, Fallout 4 was Bethesda Game Studios’ next big single-player open world RPG. Launching to high praise from the mainstream (with more particular problems by long-time fans of the franchise), Fallout 4 was an immediate success, shipping over 12 million copies in its first 24 hours and allowing Bethesda to continue being Bethesda.

Like with Skyrim, Fallout 4 received a number of paid re-releases over the years, adding little outside of DLC and creation club content, with the only free updates of note introducing the following:

  • New Survival difficulty with altered mechanics
  • Added ability to rotate an object you are holding 
  • More than 300 new player names added to Codsworth's vocabulary
  • Status menu for settlers in your settlements
  • Additional art customization added to the Workshop
  • New store art type for Workshop settlements
  • Quality-of-life improvements to the Workshop
  • Support for High Resolution Texture Pack 
  • New ambient occlusion option: HBAO+
  • Widescreen and Ultra-widescreen support
  • Weapon debris effects (NVIDIA cards only)
  • Added a message of the day (used primarily for promotion)

On a technical level, Fallout 4 received minimal improvements, with many of the ones it did introduce winding up to be double-edged swords. The weapon debris effects were fun, but no longer function and can even lead to game crashes. A high-resolution texture pack is always welcome, even if the differences did not justify the necessary SSD space for some. Official ultrawide support was a long-time coming…unfortunately its implementation left plenty to be desired.

Perhaps the most substantial tech improvement came with the next-gen update. While many 7th-8th gen upgrades/remasters were treated as separate products necessitating an entirely new purchase, by the time of Fallout 4’s next-gen patch having a paid upgrade was more likely to be the exception rather than the rule.

Thankfully Bethesda followed the shifting tides and so PS5 and Xbox Series X users were treated to a free bespoke 9th-gen upgrade:

Next-gen patch

  • Native PS5 and Xbox Series applications
    • Performance mode
    • Quality mode
  • Steam Deck Verified
  • 9 Free Creation Club Items

Though it took a couple further updates to be stabilised, the next-gen patch was a notable upgrade over its previous console offering, allowing users to select between 30, 40 and 60fps – with unlocked framerates being available as well. Unfortunately for me, even the next-gen patch continues to be rather unplayable due to the fact that Fallout 4’s field-of-view remains woefully low with no way to adjust it. That’s not to mention the classic problems which come alongside pretty much any update by Bethesda: bringing back old bugs; introducing new ones while also breaking aspects of the game.

Content-wise, Fallout 4 received very little in the way of free stuff, with the only real additions being the expected inclusion of a Legendary-esque mode (aka. Survival difficulty); a couple extra cosmetic art pieces and a bunch of new names for Codsworth to be able to say.

Of course, Fallout 4 saw plenty in the way of new gameplay additions, but pretty much all of it required the purchase of official DLC or Bethesda’s favourite creation: Creations. That said, the next-gen patch did offer a slight taste of the Creation Club’s content with 9 free items being offered. Still, for a game with so many different issues expressed by different sides of the fandom over the years, Fallout 4’s post-launch support felt mostly like Bethesda trucking along as usual.

In not being tied to any previous IP or franchise, Starfield had a lot to prove, especially in the wake of increasing amounts of criticism thrown towards the studio over the years. Unfortunately for both Bethesda and its fans, reception towards Starfield was far from astronomical.

Now under the Microsoft umbrella, we do not know how many copies of Starfield have been sold, with the only official metric being the number of total players – a rather useless one given that it was a day-one Xbox Game Pass addition. Still, it’s safe to assume that Starfield’s performance did not match that of Fallout 4 or Skyrim. Combined with a poorer reception (mixed in with relative disinterest) and it was quite clear that for the first time modders weren’t going to fix it.

Though still a million light years away when compared to the likes of No Man’s Sky, Bethesda has shown a greater commitment to improving Starfield more so than any of their other single-player offerings. From pretty much the very first update, Starfield already received more technical improvements than perhaps Fallout 4 and Skyrim combined (not including the Special Edition), with the first set of patches adding:

  • Display improvements including brightness/contrast controls; HDR adjustments; expanded ultrawide support and more
  • FOV sliders
  • DLSS; DLAA; Frame-generation
  • AMD FSR 3
  • Support for Intel XeSS
  • Visual improvements:
    • Contact shadows
    • Water reflections
    • Character skin
    • More

While not as comprehensive as the enhancements introduced with Skyrim’s Special Edition, many of the technical improvements added to Starfield in its relatively early days are arguably more impactful, with the inclusion of an FOV slider allowing players more freedom in how the game and its world is presented.

Though it similarly should have been available as standard from the get-go, the much-needed additions of brightness and contrast sliders could make for drastic visual improvements, removing the washed-out grey look presented by the default settings. Of course, though not a function of Bethesda’s own making, adding support for DLSS; FSR; XeSS and the like made for an immediate uptick in visuals and performance.

Should everything listed above have been available at launch? Absolutely, and the fact that they weren’t is testament somewhat to Bethesda’s outdated ways. Still, they did wind up adding them in the end, and far sooner than many would have expected (although the bar in this regard is 6 feet underground).

Perhaps the most interesting example of post-launch support however came in the form of gameplay-altering updates – something which was previously primarily limited to paid DLC.

Starting off somewhat slow, Starfield’s first slew of updates kept mostly to the technical sides of things, but did still introduce some welcome changes/additions:

  • New camera options when engaged in dialogue
  • Adjusted stealth to be a bit more forgiving
  • Photomode expressions
  • You could now open doors and harvest with the scanner opened 
  • New melee weapon tiers
  • Ability to modify melee weapons
  • Ammo crafting
  • Improved surface maps
  • Full difficulty customisation across the board
  • Bounty scanner mechanic
  • Trackers Alliance missions
  • Creations

For Bethesda standards these small additions are already impressive – though as with everything Bethesda there are a number of caveats. Being able to pick a different camera option during dialogue served more as a fix for player complaints. Still, it was a fix. Fleshing out the melee system is appreciated, but still feels lesser compared to Fallout 4’s hand-to-hand weapons. Improved surface maps was one of the most requested features, again, due to the fact that Bethesda’s previous offerings were better in this regard from the get-go.

The Trackers Alliance bounty system unfortunately functioned more as a way to get players to check out the newly-launched Creations menu, giving you what feels like a free demo for the creation before needing to splash out cash for the remainder of the missions.

Even the new difficulty customisation was born from complaints that Starfield was balanced poorly, with tough enemies primarily being boring bullet sponges. In this regard, Bethesda did go above and beyond, letting you tweak pretty much any parameter you desired. Still, while certainly a solution to the problem, it very much feels like Bethesda saying “fine, you can do it yourself”. Am I glad that the option was included? Yes, but I do wish it perhaps came alongside a suite of new default difficulties tuned by Bethesda themselves.

All that said, whether it be due to the game lacking in one regard or another, or as a result of strong backlash, Starfield was already seeing more substantive improvements than anything else the studio has worked on (again, Fallout 76 not included).

Though it would take some time, the next set of updates for Starfield would end up being even more significant.

While much smaller in terms of numbered improvements/additions, Starfield’s next suite of patches would bring in some genuine surprises. Since as far back as the early days of the Gamebryo engine, Bethesda have struggled with implementing land vehicles, so much so that when Starfield launched without any such traversal options, many assumed that the Creation Engine simply could not handle it.

Yet, come the big May update and Bethesda would officially unveil the Rev-8 land vehicle. The controls are somewhat clunky and the physics may not be the best, but adding a whole new way to traverse Starfield’s planets is a feat which many fans thought to be impossible for Bethesda to achieve – especially going on to then offer it for free.

This is where they lose a whole bunch of brownie points however, with the studio later reflecting on whether they should have held the Rev-8 back to be kept as paid DLC in order to flesh out the ill-fated Shattered Space expansion. Big aura loss for Bethesda imo. Still, the update was ultimately free, and showed that Bethesda were willing to do more than the bare minimum when push came to shove.

This second set of updates was also a big deal on the technical side of things; for consoles at least. Controversially locked to just 30fps at launch, Starfield would later receive a pretty comprehensive performance update, which like the difficulty options, allowed for many different permutations.

Again, I would argue that the studio should have put more effort into curating each mode so that players don’t need to wait for Digital Foundry’s recommended toggles, but the additional choices were highly-appreciated nonetheless.

PC players weren’t left out either, with new ‘Very Low’ graphics settings allowing for those with weaker rigs to suffer slightly less. Rounding out the tech improvements was a new pass on the game’s lighting to make it slightly better.

Following another relatively lengthy bout of silence, Bethesda and Starfield would return, announcing its PlayStation 5 release alongside another major free content update – the biggest one yet. Launched in alignment with the paid Terran Armada DLC, the free ‘Free Lanes’ update seems to have done its darndest to try and make this version of Starfield as appealing as it can be.

No, it didn’t give us completely seamless traversal, nor can players fly in low-orbit. They didn’t overhaul the story and procedural generation hasn’t been removed. That said, the Free Lanes update is by far Bethesda’s most expansive yet, introducing:

  • Cruise mode to travel in open space or to POI locations between planets inside a star system
  • X-Tech crafting to Weapons and Armor
  • Additional Quality Tiers to weapons and suits
  • Rank 4 Legendary effects for weapons and suits
  • Upgrade modules which can be installed to improve one attribute of a weapon or Suit
  • New weapon skins
  • Buildable ship optimization terminal
  • Ship Equipment schematics
  • Legendary Enemies with modifiers and adjustable settings
  • Quantum Entanglement Device making new game plus more useful
  • Quantum Essence, letting you further upgrade Starborn Powers
  • New Database menu for improved tracking
  • New vehicle: Moon Jumper
  • New player house
  • Collectible Colony Wars Action Heroes which provide benefits when found
  • Anchorpoint Station POI
  • New Dungeons, Space Encounters, and Points of Interest throughout the game
  • Adjusted distribution and cooldown timers for placement of points of interest on planets
  • Additional photomode poses for the Rev-8.

In terms of free-yet-tangible updates, Free Lanes is genuinely quite impressive. Unlike the land vehicles, I don't think Bethesda is going to find a way to figure out interplanetary travel in Starfield. Yet, the newly added Cruise Mode goes a decent way into helping create such an illusion.

As expected, it is far from perfect (with the invisible bubble around planets being a bit jarring), but there’s no denying that Cruise Mode is a great deal more preferable when compared to its launch state.

I will always lament the fact that an enemy’s loot is no longer defined by what they’re wearing in Starfield. Still, the introduction of X-tech does allow for greater satisfaction in the act of looting. Again, its gameplay loop remains fundamentally different to that of Skyrim or Fallout, but adding to the overall sandbox that is Starfield with new quality tiers, customisation options and upgrade paths does make for a much more fleshed out-feeling world.

The same can apply to legendary modifiers, giving the universe of 1000 planets a  somewhat greater feeling of variety.

Likewise, the Quantum Essence mechanic offers new and alternative ways to upgrade your character while giving the new game plus mode more of a reason to exist. Throwing in another land vehicle was nice too, making it feel a bit more grounded in the world and less like a post-launch add-on.

Topping it all off is the addition of loads of new points-of-interest / dungeons. Perhaps the most disappointing aspect to Starfield at launch, its woeful lack of variety when it came to POIs and dungeons would have felt underserved in even a small open world – let alone one consisting of 1000 planets.

At the scale which they chose to present the game in, Starfield will never truly be able to match the density and variety seen with the likes of Skyrim. Still, taking the time to introduce new POIs and dungeons, while tweaking the algorithm of how they’re discovered again helps to mask the illusion of Starfield’s cell-based nature. It’ll never be Skyrim or Fallout 4, but it is a much better imitation.

How many more updates Starfield will receive, and how substantive they will be remains to be seen. It isn’t lost on me that the most significant updates came alongside new ways to give Bethesda money – with the arrivals of Shattered Space and Terran Armada / the PS5 launch coinciding with some of the most impactful patches.

With the two promised DLCs now being delivered, and the game available on PS5, does Bethesda still have motivation to continue to improve starfield? I hope so.

Even with these many updates and improvements however, I still have little interest in returning to Starfield. After checking it out at launch and deciding that its core changes were not for me, these many additions to Starfield have yet to give me what I want from a Bethesda game. That said, Starfield is Starfield, and so in that regard, Bethesda have made it the best version of itself that it can be. Starfield in 2026 is Bethesda’s most improved game, but when it comes to Bethesda you always have to grade on a curve.

KitGuru says: What do you think of Bethesda’s post-launch support for Starfield? Have your opinions on the game shifted with time? Can Starfield ever break the ceiling set by its core design decisions? Let us know your thoughts down below.

The post KitGuru Games: Starfield is Bethesda’s Most Improved Game* first appeared on KitGuru.

Mobile-focused The Division Resurgence is available now on PC

29 April 2026 at 09:00

Following the conclusion of their post-launch support for The Division 2, fans of the franchise had mostly been kept in the dark, with a number of projects (such as The Division Heartland) ultimately being cancelled before they could see the light of day. One project which did make it past the finish line was The Division Resurgence. In a surprise announcement, Ubisoft have now confirmed that the free-to-play mobile release is also available now on PC.

Taking to Twitter to make the announcement, the official Division Resurgence page confirmed that “#TDResurgence is now available on PC through Ubisoft Connect!!!”

The Division Resurgence PC

While an unexpected surprise, it appears as though a PC port was in the works for some time, with this latest release said to include full crossplay support with iOS/Android alongside both controller and keyboard/mouse inputs.

Of course, a proper 3rd entry in The Division is on its way, with early statements from Ubisoft claiming that it is “shaping up to be a monster”. With no release date nor any footage in sight however, The Division Resurgence should serve as a suitable replacement in the meantime.

KitGuru says: What do you think of the current state of The Division franchise? Do you have any interest in Resurgence? Let us know down below.

The post Mobile-focused The Division Resurgence is available now on PC first appeared on KitGuru.
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