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Sweeney Claims AI Could Have Saved Destiny From Its Demise, but Clair Obscur Founder Fears Games Made in 5 Seconds

6 July 2026 at 14:00

Two men are pictured: Epic CEO Tim Sweeney and Sandfall Interactive's Guillaume Broche.

Epic Games CEO Tim Sweeney continued to share his pro-AI sentiments in a tweet, noting that AI could have helped Bungie produce Destiny content faster, potentially avoiding its eventual demise (and subsequent layoffs at the studio). If only some sort of newfangled technology could come along and make it possible to overcome bullet point #1 and enable games like Destiny to thrive! Sweeney recently championed AI on a couple of different occasions. First, he claimed that the MCP integration of LLMs into Unreal Engine can be a "real accelerant" for game creators; then, he slapped Valve's Steam for "forcing" AI […]

Read full article at https://wccftech.com/sweeney-ai-destiny-clair-obscur-5-seconds/

Moon Studios’ Thomas Mahler Draws a Clear Line on AI: Use It for Repetitive Tasks, But Not for Art/Storytelling

2 July 2026 at 21:30

The image shows two game covers: Ori The Collection featuring an animated character holding a glowing figure in a colorful forest, and No Rest for the Wicked depicting a fiery scene with a sword and an ominous, coiled dragon, both from Moon Studios, whose CEO now spoke about their AI stance.

The debate over AI use in game development has raged across the industry over the past year or so, with some developers swearing they'd never touch it, others openly embracing it, and quite a few placing themselves somewhere in the middle. Epic famously opened the gates to Claude, Gemini, and other LLMs with Unreal Engine 5.8 (and 6)'s MCP server, with a mixed reception from the development community. In our recent exclusive interview with Thomas Mahler, CEO of Moon Studios and Game Director on the Ori games and the upcoming No Rest for the Wicked, we asked him what kind […]

Read full article at https://wccftech.com/moon-studios-thomas-mahler-ai-repetitive-tasks-not-art-storytelling/

Tim Sweeney Admits Epic’s Unreal Engine AI Tools Risk β€˜AI slop’, but Calls them an Accelerant for Real Creators

25 June 2026 at 17:30

Epic president Tim Sweeney wearing glasses and a dark jacket is speaking in front of a glowing logo featuring a stylized Unreal Engine 6 logo.

At last week's Unreal Fest in Chicago, Epic Games unveiled the integration of AI tools like Claude and Gemini into Unreal Engine 5.8 (and the upcoming Unreal Engine 6) through an MCP server. As with all things related to AI, the news received a somewhat mixed response from the development and gaming community, especially as fears of "AI slop" become rampant. In an interview with IGN, Epic Games founder, CEO, and majority shareholder Tim Sweeney admitted that there's the risk of that, but likened it to the "asset flip" of this new generation of games, asserting that low quality games […]

Read full article at https://wccftech.com/tim-sweeney-unreal-engine-ai-tools-accelerant-real-creators/

Finding the Fun Is Still Human Work for 20+ Years, But AI Could Spark a New Gaming Renaissance, Says Dev

23 June 2026 at 18:00

A collage showing characters from various PlayStation games under the 'PlayStation Studios' logo next to the 'Unreal Engine 6' logo on a dark background. Both Unreal Engine and PlayStation Studios have embraced AI.

Epic's recent announcement that Unreal Engine 5.8, and even more so the upcoming Unreal Engine 6, include integration with Claude and Gemini (as well as support for custom models) to "greatly reduce the tedious work in authoring content to leave more time for creative exploration, and increase the amount of iterations a team can make to polish their content" was predictably met with skepticism from the anti-AI crowd. Still, that's not a universal reaction. Other veteran developers, such as Rich Vogel (whom I interviewed a few months ago on the state of the MMO genre), are far more pragmatic and […]

Read full article at https://wccftech.com/finding-fun-human-work-ai-gaming-renaissance-dev/

Former Xbox/SEGA/EA Executive: β€œAll Studios Are Going to Use AI” β€” Sharma Must Be the One to Explain It to Gamers

27 February 2026 at 13:00

Asha Sharma and Peter Moore, who talked about AI

Peter Moore, former executive of SEGA, Xbox, and Electronic Arts (among others), shared his opinion on the recent appointment of Asha Sharma as the new CEO of Microsoft Gaming and the widespread fears that she'll push heavily on AI (despite her reassurances to the contrary). Speaking to GamesBeat, Moore acknowledged that most hardcore gamers have an anti-AI sentiment right now, but also added that she's in a unique position to explain to gamers how it can be a positive change, as long as it serves the player rather than a spreadsheet. He also mused that every game developer will use […]

Read full article at https://wccftech.com/all-studios-are-going-to-use-ai-former-xbox-sega-ea-executive-sharma/

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