Normal view

There are new articles available, click to refresh the page.
Before yesterdayMain stream

China Trails ASML’s Advanced EUV Chip Making Technology By 10 Years, Says Investment Bank UBS As Progress Is Stuck At ASML’s 2004 Level

2 September 2026 at 20:26

Semiconductor lithography machine in operation with purple laser beam, microchip wafer on platform, and visible Caution label.

China is unlikely to match Dutch chip manufacturing ASML's EUV machines for ten years, suggests a new report from investment bank UBS. EUV lithography scanners are a key link in the global advanced chip manufacturing industry, and without them, making the latest chips is complicated and costly. US restrictions on China prevent the country's major chip manufacturers from acquiring the EUV machines, and UBS outlines that China can overcome the gap for older immersion-based DUV lithography much sooner than it can for EUV technology. Chinese EUV Chip Manufacturing Technology Development Is Similar To ASML's In 2004, Says UBS Back in […]

Read full article at https://wccftech.com/china-trails-asmls-advanced-euv-chip-making-technology-by-10-years-says-investment-bank-ubs-as-progress-is-stuck-at-asmls-2004-level/

China’s DUV Chip Making Machine Is Far Off From Being A Threat To ASML, Says Report

28 July 2026 at 13:52

Technicians in cleanroom suits working on a large semiconductor manufacturing machine.

China's native deep ultraviolet (DUV) chip manufacturing machine, which made waves in the media yesterday, is unlikely to pose a threat to Dutch chip manufacturer ASML, says a report from Reuters. The company behind the breakthrough is the Chinese state-owned Shanghai Aishengna Electronic Technology Group, which has ties to Shanghai Micro Electronics Equipment (SMEE) and the Shanghai Electric Group. SMEE is spearheading China's efforts to develop domestic lithography equipment as part of a bid to overcome Western sanctions. China's DUV Lithography Machine Requires Further Testing, Says Report While Western sanctions against China cover the latest extreme ultraviolet (EUV) lithography systems, […]

Read full article at https://wccftech.com/chinas-duv-chip-making-machine-is-far-off-from-being-a-threat-to-asml-says-report/

If Apple Were Really Serious About Acquiring PrismML, Its CEO Wouldn’t Be Broadcasting It To The World

15 July 2026 at 17:15

The image features the Apple logo on the left and the 'Prism ML' logo with stylized text on the right.

You would have to be wholly fatuous to leak the details of an ongoing negotiation with a company as private as Apple, and from the mouth of the CEO no less, as PrismML appears to have done recently, indicating that the tidbit about its impending acquisition by Apple was nothing more than a glorified PR campaign. You don't leak details of an ongoing negotiation, especially when a company as sensitive as Apple is involved, if those talks have even a snowball's chance in hell of succeeding While speaking with CNBC earlier this week, PrismML's CEO casually lobbed a bombshell: Apple […]

Read full article at https://wccftech.com/if-apple-were-really-serious-about-acquiring-prismml-its-ceo-wouldnt-be-broadcasting-it-to-the-world/

Samsung Ready To Tackle Intel & TSMC With Its 1.4nm Process Tech, Aiming Mass Production For 2029

30 June 2026 at 17:10

A close-up of a Samsung semiconductor wafer with the text '1.4nm' displayed prominently beside it.

Samsung Electronics is all set to tackle Intel 14A and TSMC A14 with its own 1.4nm process technology, which should be ready in 2029. Foundry Battle Heats Up With Samsung Electronics Aiming for Mass Production of 1.4nm Process Tech in 2029 Intel and TSMC are one of the leading firms working on 1.4nm class process technologies. Although each technology is fundamentally different than one another, both are officially designated as 1.4nm products. TSMC's A14 fabs are expected to come online next year & competitor Intel is also set to accelerate its 14A technology due to high demand, and major customers […]

Read full article at https://wccftech.com/samsung-ready-to-tackle-intel-tsmc-with-1-4nm-process-mass-production-2029/

AMD Radeon GPUs Can Now Run NVIDIA PhysX Games With 3x Boost Thanks To ZLUDA, Without Requiring A Dedicated PhysX GPU

29 June 2026 at 21:05

An AMD Radeon graphics card illuminated in red with 'Z.L.U.D.A' text above the NVIDIA PhysX logo.

AMD Radeon GPUs have now gained support for NVIDIA's PhysX with the ZLUDA v6 release, providing a massive boost in PhysX games. NVIDIA's PhysX Can Now Be Enjoyed on AMD Radeon GPUs At A Playable Frame Rate with ZLUDA ZLUDA, an open-source library, has been in the headlines for bringing NVIDIA CUDA support to Non-NVIDIA GPUs. The team behind the library has been working hard on adding new features, but at the same time, they have faced crackdowns for not complying with legal terms. Due to the nature of ZLUDA's work, the team is no longer receiving commercial assistance, but […]

Read full article at https://wccftech.com/amd-radeon-gpus-can-now-run-nvidia-physx-games-with-zluda-3x-boost/

ASML May Have Shipped Banned Machine To China Says US Government – Firm Denies Claim

19 June 2026 at 10:56

Semiconductor lithography machine in operation with purple laser beam, microchip wafer on platform, and visible Caution label.

US Commerce Secretary Howard Lutnick has repeatedly pressed ASML's management with concerns that the firm's advanced chip manufacturing machines have made it to China. The machines, which rely on extreme ultraviolet light to print circuits on a semiconductor wafer, have been targeted by the US government for being sold to China. However, according to Bloomberg, Secretary Lutnick has raised the issue in several meetings, leading to concerns that China might have made inroads into gaining the ability to make advanced chips. ASML Denies Any EUV Machines Have Made Their Way Into China ASML's EUV machines first caught the US government's […]

Read full article at https://wccftech.com/asml-has-shipped-banned-machines-to-china-says-us-government-firm-denies-claim/

ASML CEO Warns Europe is ‘Quite Behind’ in AI Race as US Buys 80% of Advanced Chips

18 June 2026 at 16:19

ASML CEO, Christophe Fouquet, believes that the demand from Elon Musk's Terafab project will be similar to fabrication plants capable of manufacturing millions of wafers per month. The executive spoke to Bloomberg, and his discussion ranged from data centers in space to the current stage of the semiconductor industry in the context of major demand from the AI buildout and Europe's position in the AI race. ASML CEO Says Europe Is Quite Behind In The AI Race The Terafab project was announced by Musk earlier this year as part of his efforts to procure chips for Tesla's edge computing and […]

Read full article at https://wccftech.com/asml-ceo-warns-europe-is-quite-behind-in-ai-race-as-us-buys-80-of-advanced-chips/

The Future Of EUV: ASML’s Plans For The Hyperscale Era

17 June 2026 at 20:30

A presenter on stage next to a screen displaying 'Global Leadership Meeting 2026' at an ASML event.

By now, everyone and their grandmother is familiar with ASML, the sole provider of EUV (Extreme Ultraviolet) capable lithography machines in the world. As hyperscalers continue to aggressively build out compute, we constantly discover new bottlenecks at almost every level of Jensen's five-layer AI cake, down to an insulating film supplied by, of all things, an MSG manufacturer. Yet for all the novel bottlenecks that crop up, there remains a perennial, critical constraint to AI build-out: the capacity of leading fabs to produce wafers on bleeding-edge process nodes. In other words, this bottleneck is EUV capacity, as all sub-7 nm […]

Read full article at https://wccftech.com/the-future-of-euv-asml-plans-for-the-hyperscale-era/

SK Hynix Buried Under Customer Cash Offers to Expand Memory Output, but Insider Warns Available Capacity Is ‘Essentially Zero’

8 May 2026 at 17:30

SK Hynix Buried Under Customer Cash Offers to Expand Memory Output, but Insider Warns Available Capacity Is ‘Essentially Zero’

SK Hynix is being crushed by massive memory demand, but investors are offering assistance to increase its production capacity. SK Hynix Memory Demand Swells, but It Is Wary of Investments Towards Its Production Capacity While Agentic AI shifts gears from GPUs to CPUs, the DRAM demand continues to remain high as both components require memory. SK Hynix, being one of the leading DRAM makers, is already facing severe production constraints. At the same time, SK Hynix is being approached by tech firms to invest in its chip production capabilities. As per Reuters, it is reported that tech firms, mainly in […]

Read full article at https://wccftech.com/sk-hynix-buried-under-customer-cash-offers-to-expand-memory-output-but-insider-warns-available-capacity-essentially-zero/

ASML CEO Christophe Fouquet on his company’s monopoly: no one is coming for us

5 May 2026 at 20:06
Christophe Fouquet, who became ASML's CEO in 2024 after more than a decade at the company, sat down with this editor on the rooftop deck of his Beverly Hills hotel Tuesday morning ahead of his appearance at the Milken Institute Global Conference. Dressed in a blue suit and white shirt, he was relaxed — even when the conversation turned to the rivals.

TSMC’s Key CoWoS Packaging Supplier Drags Ex-General Manager to Court While Denying Any Tech Reached China

25 April 2026 at 08:30

TSMC's Key CoWoS Packaging Supplier Drags Ex-General Manager to Court While Denying Any Tech Reached China

TSMC's key supplier has stated that no technology was leaked to China, but it also filed a lawsuit against its former General Manager. TSMC Supplier Denies That Key Technology Was Leaked To China, But Files A Lawsuit Against Its Former General Manager GPTC (Grand Process Technology Corporation), which is a key supplier for TSMC's Advanced Packaging solutions such as CoWoS, has denied recent reports that key TSMC technology was leaked to China. In a recent press release, the company confirmed that no technology leaks were observed after recent rumors emerged. However, at the same time, the company has filed a […]

Read full article at https://wccftech.com/tsmc-supplier-drags-ex-general-manager-to-court-denies-any-tech-reached-china/

ASML Sees Memory Chip Orders Explode Past Logic for the First Time as DRAM Makers Scramble for EUV Slots

18 April 2026 at 08:50

Makers of The World's Most Advanced Chipmaking Machine Also Say That Chip Demand Will Continue To Outstrip Supply For The Foreseeable Future

ASML continues to solidify its investments in AI-driven infrastructure, as demand for logic and memory chips continues to grip the industry. ASML Says Advanced Logic & Memory Chips Will Continue To Be Constrained For The Foreseeable Future During its Q1 2026 earnings call, ASML President & CEO Christophe Fouqet highlighted the company's increased investment in the necessary tools to speed up advanced logic and memory chip production in the AI ecosystem as demand rises to an exponential scale as AI factories scale up to the next level. Customers are adding capacity aggressively, and the reason behind it is to address […]

Read full article at https://wccftech.com/asml-memory-chip-orders-explode-past-logic-first-time-as-dram-makers-scramble-for-euv-slots/

China’s Chip Industry Depends on One Key Piece of Equipment from ASML, and the U.S. Is Now Moving to Ban It

12 April 2026 at 14:21

Semiconductor lithography machine in operation with purple laser beam, microchip wafer on platform, and visible Caution label.

China's semiconductor industry could witness a potential shock, as US lawmakers are now moving towards banning the export of critical ASML equipment to the region. US Lawmakers Are Looking To Ban the Export of ASML's DUV Technology to China, Targeting Huawei, SMIC & Many Others China has been battling US export restrictions, particularly on the semiconductor front, for quite some time now, and the industry saw a massive downturn when the US administration imposed an indirect export ban on EUV equipment to China via the Netherlands' ASML. While this did prompt Beijing to bolster efforts to build a domestic chip […]

Read full article at https://wccftech.com/chinas-chip-industry-depends-on-one-key-piece-of-equipment-from-asml-and-the-u-s-is-now-moving-to-ban-it/

Sony acquires ML-focused company ‘Cinemersive Labs’

6 April 2026 at 09:00

In recent years, Sony has been scooping up quite a wide range of companies, from game development teams to more tech-focused studios. In a surprise announcement, the console maker has now officially confirmed that they have acquired the ‘machine learning and computer vision company’ Cinemersive Labs.

Taking to their blog to make the announcement, Sony Interactive Entertainment officially confirmed that they have “entered into an agreement to acquire Cinemersive Labs, a UK-based machine learning and computer vision company.”

Founded in 2022, this acquisition is said to be part of PlayStation’s efforts to “push the boundaries of visual computing and deliver richer, more immersive gameplay experiences” through the application of “machine learning to enhance gameplay visuals, improve rendering techniques, and unlock new levels of visual fidelity for players.”

Sony Cinemersive

Cinemersive Labs is set to join Sony’s greater Visual Computing Group – “a large team of R&D engineers with unique technical skills in: neural-networks, video coding, quality assessment, generative models, game rendering, and high-performance computing.”

As Sony continues to lean in more heavily on ML-based processes including the likes of PSSR, it makes sense for the console maker to continue to bolster its talent. That said, with how trigger-happy the company has been in recent years when it comes to shutting down prior acquisitions, here’s to hoping that the team at Cinemersive Labs have found a stable new home.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of this latest acquisition? Should Sony be focusing more or less on machine learning? Let us know your thoughts down below.

The post Sony acquires ML-focused company ‘Cinemersive Labs’ first appeared on KitGuru.

KitGuru Games: DLSS 5 misses the point

28 March 2026 at 13:00

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.

Described as “the company’s most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018,” this lighting-focused technique is attempting to go beyond a game’s peak, “bridging the divide between rendering and reality”. The thing is, unlike all other forms of DLSS, this 5th iteration seems to be missing the point of why we appreciate this ever-evolving technology – trying to give us what it thinks we want instead of what is actually desired.

DLSS 5 NVIDIA

First and foremost I wish to acknowledge a couple things. As per NVIDIA themselves, this technology is still in a pre-release state and so the final product could wind up being different. Secondly, lighting can have a huge impact, especially on faces. One needs to go no further back than with the announcement of Marvel’s Spider-Man 2 in which fans protested against MJ’s new face model – only for the devs to claim that her design had not changed but an alteration to the lighting is what led to the disparity.

All this is to say that I am not an expert on lighting, nor have I studied the structure of the human face and how it reacts to different lighting scenarios. Even so, my initial reaction to NVIDIA's latest DLSS 5 was immediate and visceral.

Unlike all other forms of DLSS, it was clear that this new technique was operating with a different goal to the rest. In trying to “deliver a new level of photoreal computer graphics previously only achieved in Hollywood visual effects” DLSS 5 does give each shot a certain level of added perceived depth and realism – but it does so (in my opinion) in a way which can take away from the game’s intended art design and aesthetics.

While an oversimplification, this new “AI-Powered Breakthrough“ is trying to do something which none of the other forms of DLSS have. With DLSS Super Resolution, machine learning was used in order to take a lower-res frame and make it appear higher resolution. Luckily, NVIDIA already knows what a higher-res version of the frame would look like, because resolution is scalable and so the model can be trained on the exact game running at 4K or greater.

The same applies to DLSS Frame Generation. Outside of the odd outlier, we already know what a game running at 120fps and beyond should look like, so the inserted frames don't look out of place. 

DLSS 5 on the other hand reaches outside of the confines of the game, and uses an external model in order to approximate what a game with more evolved lighting could look like. This desire to go beyond can be seen throughout NVIDIA’s press release, claiming that the technology “infuses pixels with photoreal lighting and materials. Bridging the divide between rendering and reality.”

The company states that the tools are able to be tweaked by developers in order to create a final result which aligns with their own vision, utilising “a game’s color and motion vectors for each frame as input, and uses an AI model to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame”. Assuming this to be the case, and that developers do go in and personalise the variables, DLSS 5 is still attempting to operate in an entirely different ballpark than prior DLSS features.

A game’s internal lighting model could have its own issues with fidelity and consistency, but at the very least it is weaved into the game itself and as such has an understanding of its role within the engine pipeline. In the examples shown so far, DLSS 5's guesswork approach here seems to deliver an uncanny end result and to me, it does look jarring. 

A majority of the shots shared so far focus on close-ups of faces and slowly panning camera sweeps; two relatively static experiences and yet even at its best the end result feels somewhat uninviting. All this is without going into the whole yass-ification of each character, looking to me like they’ve just come fresh out of a beauty salon.

As mentioned, this is all relatively early technology and so I can’t judge too much but, as a layman, the opening quote from NVIDIA CEO Jensen Huang told me pretty much all I needed to know: “DLSS 5 is the GPT moment for graphics”. Whether I agree or not with its intentions, DLSS 5 is going in a different direction to the rest of NVIDIA’s efforts.

If nothing else, perhaps a move away from the ‘DLSS’ framework of branding could make for greater clarity in what this new technology is and how it differs on a fundamental level. We will have to wait and see as and when NVIDIA’s DLSS 5 DLSL (Deep Learning Super Lighting) gets closer to a public release.

KitGuru says: What was your initial reaction to DLSS 5? Do you see any benefits to the technology?

The post KitGuru Games: DLSS 5 misses the point first appeared on KitGuru.

ASML machines could yield 50% more chips by 2030

24 February 2026 at 08:00

ASML has reportedly achieved a critical breakthrough in its EUV lithography technology, boosting the power of its light source to 1000W. This leap from the current 600W standard is projected to increase per-machine chip output by 50% by the end of the decade, enabling foundries to process approximately 330 wafers per hour, up from the 220-wafer limit of today's systems.

Generating EUV light remains one of the most complex engineering feats in modern manufacturing. In ASML's laser-produced plasma (LPP) system, microscopic droplets of molten tin are fired through a vacuum and struck by a CO₂ laser. According to Reuters, to achieve the 1,000W threshold, ASML implemented two significant architectural changes: droplet acceleration, which enables the system to fire roughly 100,000 droplets per second (twice the current rate), and two-pulse laser shaping, which uses two smaller laser bursts instead of the single pulse currently in use.

ASML's roadmap suggests this is just the beginning, with internal targets already set for 1500W and, eventually, 2000W. Assuming the same ratio, that would triple the current production rate.

By scaling the power of the 13.5 nm light beam, ASML aims to directly lower the cost-per-chip for advanced AI and logic processors while extending the economic viability of the sub-2 nm era.

KitGuru says: The “photon bottleneck” has long been the primary limiter for EUV economics. By hitting the 1000W mark, ASML is effectively telling the world that it can keep Moore's Law alive through raw power scaling. For companies like TSMC, a 50% increase in wafer production without expanding their footprint is certainly welcome news.

The post ASML machines could yield 50% more chips by 2030 first appeared on KitGuru.

ASML Set to Boost Chip Output 50% by 2030, Ramping EUV Light Source Power to 1 Kilowatt & Hoping to Ease AI Supply Bottlenecks

23 February 2026 at 15:29

ASML Believes Global Semiconductor Markets Will Reach $1 Trillion Valuation By 2023, Driven By Huge AI Demand 1

ASML plans to enable fab manufacturers to aggressively increase production through its latest breakthrough in EUV, as the Dutch chipmaker ramps up its light-source capabilities. ASML's Enhanced EUV Light Source Projected to Bring in a Huge Increase in Fab Output, Only With Equipment Upgrades The semiconductor industry is currently in a supercycle driven by demand from fabless manufacturers, not just for consumer products but also for enterprise/AI. We have extensively reported on how chip giants like TSMC are under significant supply constraints, and one way the supply chain is addressing this is by building an extensive fab network. However, ASML […]

Read full article at https://wccftech.com/asml-set-to-boost-chip-output-by-ramping-euv-power-to-a-kilowatt/

❌
❌