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Starfield gained just 2 million ‘players’ in the past 18 months

20 July 2026 at 12:00

In a surprise announcement last week, Bethesda Game Studios shared a lengthy post detailing their future, including confirmation that Fallout 5 is a real thing alongside official details on the long-rumoured Fallout 3 and New Vegas remasters. As part of this, the team also offered updates on the sales performance for its RPGs, revealing that Starfield has amassed just two million more players over the course of the past year and a half.

As part of their recent post detailing the future of Fallout, The Elder Scrolls and Bethesda as a whole, the team at BGS also gave up-to-date sales figures for its past 3 titles, writing: “With over 65 million copies sold, players are still exploring Skyrim 15 years later.”

With regards to Fallout 4, BGS claimed that “Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.”

Curiously, when it came to discussing Starfield, the verbiage used was quite different, writing: “With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future.”

Starfield Bethesda

As always, 17 million players does not equate to 17 million copies sold, especially given the fact that Starfield was a day-one Game Pass addition. Offering some further context, it appears as though interest in Starfield has dwindled, with this latest announcement marking an increase of just 2 million players compared to their last performance update back in late 2024.

Starfield was a pretty launch-heavy game, interest-wise, with the 2023 title amassing over 10 million players in its first month on the market. Given that nearly 3 years on from this, the total number of players has only increased to 17 million, it’s safe to assume that Bethesda’s first new IP in decades will not be able to match the scale of either Fallout or The Elder Scrolls.

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KitGuru says: Are you one of the 17 million players? What’s your opinion on Starfield in 2026? How many copies do you think have been sold? Let us know down below.

The post Starfield gained just 2 million ‘players’ in the past 18 months first appeared on KitGuru.

Bethesda Doubles Down on Fallout and Elder Scrolls, Confirming Fallout 5 Preproduction and Fallout 3/New Vegas Remasters

17 July 2026 at 14:30

A collage featuring iconic games from Bethesda: a power-armored figure and a dog from 'Fallout,' the Dragonborn from 'Skyrim,' and an astronaut from 'Starfield.'

Following the recent layoffs and rumors of a new Fallout game in development at Obsidian, Bethesda Game Studios has now shared a lengthy message outlining the entire studio's roadmap for the coming years. The biggest takeaway is that the studio is doubling down on all its franchises, though with a particular focus on Fallout and The Elder Scrolls. Starfield isn't going away any time soon; after 17 million players and nearly a billion logged hours in the game, the studio will continue expanding the sci-fi game with new stories, gameplay improvements, and additional updates, while preparing for the launch of new […]

Read full article at https://wccftech.com/bethesda-doubles-down-fallout-elder-scrolls-fallout-5-preproduction/

Game Pass Could’ve Worked, Moon Studios Boss Says, But Xbox Never Delivered the Big Hits It Needed

19 June 2026 at 13:00

Promotional artwork for Starfield featuring various characters and a robot, with the Xbox Game Pass logo prominently displayed.

The ongoing issues at Xbox, with several studios at risk of being shut down (chiefly Ninja Theory, Compulsion Games, and Double Fine Productions) and more layoffs sadly rumored to be on the way, have inevitably become a topic of discussion among industry members, even publicly. Replying to Duke Nukem creator George Broussard, who had wondered "where did Game Pass come from?", Moon Studios CEO Thomas Mahler (Ori, No Rest for the Wicked) tweeted his theory that Game Pass is "a little like Communism" in that it does not give developers the incentive to "go the extra mile". Ultimately, he mused, […]

Read full article at https://wccftech.com/game-pass-couldve-worked-xbox-big-hit-needed/

KitGuru Games: Starfield is Bethesda’s Most Improved Game*

29 April 2026 at 12:00

Bethesda Game Studios is an anomaly within video games. Once seen as an industry darling, the open-world RPG maker has in the eyes of many been coasting for the past decade and a half off of the universal and undying success of Skyrim. In some ways they may have earned the right to coast, with 60 million Skyrim copies sold cementing their legacy for decades to come. While their output since has certainly been slowed down heavily, BGS has still been making and releasing games – to an increasingly decreasing response. Fallout 4 was fun but flawed, with many of the game’s issues being core to its design and as such tough to fix (though modders of course have since done so). Regardless, it was a massive sales success, securing the next decade of Bethesda operations. Starfield however was different.

In not being tied to any legacy franchises or known IPs, not only was the space-exploration RPG working with a lower potential sales floor, but BGS also needed to make the world of Starfield one which players are interested in beyond its gameplay mechanics. This didn’t quite pan out, with many players lamenting its basic regurgitation of old sci-fi concepts while lacking the purposeful world design which previous BGS games managed. Combine this with seemingly slower sales and a lack of interest from modders and Starfield’s future appeared to be somewhat in jeopardy.

This seemed to be a pivotal moment for Bethesda, and so for the first time in decades they did what fans had been asking – they made the game better. Starfield is Bethesda Game Studios’ most improved title. That’s not to say that it’s their best, nor does it necessarily mean that it’s good; but it is their most improved game. Even so, I remain unsure as to whether such improvements will be enough to turn the tides on what many believe to be a failed experiment.

Starfield Bethesda

First thing’s first, what do I mean by most improved game? Contrary to how it may seem, all of Bethesda Game Studios’ releases from Skyrim onwards have been privy to plenty of post-launch patches. While many of these updates wound up breaking the games in one form or another, it would be false to claim that they have not fixed hundreds of various bugs and issues over the years.

When I talk about an improved game, I am referring to more substantive updates, be it technological, visual or most importantly gameplay-altering. In this regard, Starfield has been by far the most supported. Before we get to that however, it is worth looking back at how both Skyrim and Fallout 4 evolved over the years.

Skyrim in particular is a bit of an odd duck. As mentioned, the evergreen 5th entry in The Elder Scrolls series has been released and re-released countless times. While some of these were more basic ports filled with user-generated content (and others offering more comprehensive visual upgrades), those who bought the base version of the game back in 2011 were still treated to a select number of welcome additions and improvements between launch and its 1.9 update in 2013:

  • Added the ability to engage in mounted combat
  • More varied kill cam cinematics
  • New melee weapon kill animations
  • Legendary Difficulty with new mechanics
  • Legendary Skills system
  • Support for the Steam Workshop
  • Back-end improvements to be 4GB aware
  • Slight visual improvement with optional shadows added to grass
  • Companions equip better weapons and armour if given to them
  • Imperial Light Armor can be crafted

As can be seen, even amongst the relatively short list of notable enhancements, only a few of these are what I would call substantial. In terms of gameplay-altering additions, you’ve pretty much only got the addition of the Legendary Difficulty and the ability to engage in mounted combat – not that anyone actually uses the latter. As expected, there was also a set of DLC packs released, but I’m not counting paid content into the equation.

Of course, this would mark just the beginning of Skyrim’s long life through approximately 1000 (more like half a dozen) re-releases. Unfortunately all of these would require repurchasing the entire game and so in terms of post-launch support, we’ll be treating Skyrim: Special Edition as its own entity.

Released in 2016, this then-current-gen remaster was built upon an updated form of the Creation Engine, allowing the title to be 64-bit aware while also throwing in a bunch of Creation content and visual enhancements (including but not limited to higher-res textures; new shaders; volumetrics and more). In terms of what was added after-the-fact, Skyrim Special Edition continued to keep things relatively light:

  • Creation Club added allowing for user-created mods
  • Added a message of the day (used primarily for promotion)
  • Support for additional player homes (mainly to allow for Creation Club content)
  • Survival mode refinements
  • Equipment stat adjustments
  • Ammo weights were set to zero
  • Support for Ultrawide monitors
  • Official Steam Deck support

Outside of these minor improvements, Skyrim Special Edition’s post-launch updates comprised primarily of additions to their Creation Club mods; making the process of buying and installing these add-ons more seamless; improving the store’s UI/UX and fixing bugs which were introduced as part of the Special Edition release.

When it came to Skyrim, if you were wanting to receive any new improvements or added content of note you pretty much had to pay up for the pleasure. Be it the original release, Skyrim Special Edition or the more recent Anniversary Edition, the most you could look forward to in the way of post-launch support was limited to tenuous bug fixes and some small surprises.

Then again, the industry was in a pretty different place (especially back in 2011) and so expectations for such support were rather low.

Released in 2015, Fallout 4 was Bethesda Game Studios’ next big single-player open world RPG. Launching to high praise from the mainstream (with more particular problems by long-time fans of the franchise), Fallout 4 was an immediate success, shipping over 12 million copies in its first 24 hours and allowing Bethesda to continue being Bethesda.

Like with Skyrim, Fallout 4 received a number of paid re-releases over the years, adding little outside of DLC and creation club content, with the only free updates of note introducing the following:

  • New Survival difficulty with altered mechanics
  • Added ability to rotate an object you are holding 
  • More than 300 new player names added to Codsworth's vocabulary
  • Status menu for settlers in your settlements
  • Additional art customization added to the Workshop
  • New store art type for Workshop settlements
  • Quality-of-life improvements to the Workshop
  • Support for High Resolution Texture Pack 
  • New ambient occlusion option: HBAO+
  • Widescreen and Ultra-widescreen support
  • Weapon debris effects (NVIDIA cards only)
  • Added a message of the day (used primarily for promotion)

On a technical level, Fallout 4 received minimal improvements, with many of the ones it did introduce winding up to be double-edged swords. The weapon debris effects were fun, but no longer function and can even lead to game crashes. A high-resolution texture pack is always welcome, even if the differences did not justify the necessary SSD space for some. Official ultrawide support was a long-time coming…unfortunately its implementation left plenty to be desired.

Perhaps the most substantial tech improvement came with the next-gen update. While many 7th-8th gen upgrades/remasters were treated as separate products necessitating an entirely new purchase, by the time of Fallout 4’s next-gen patch having a paid upgrade was more likely to be the exception rather than the rule.

Thankfully Bethesda followed the shifting tides and so PS5 and Xbox Series X users were treated to a free bespoke 9th-gen upgrade:

Next-gen patch

  • Native PS5 and Xbox Series applications
    • Performance mode
    • Quality mode
  • Steam Deck Verified
  • 9 Free Creation Club Items

Though it took a couple further updates to be stabilised, the next-gen patch was a notable upgrade over its previous console offering, allowing users to select between 30, 40 and 60fps – with unlocked framerates being available as well. Unfortunately for me, even the next-gen patch continues to be rather unplayable due to the fact that Fallout 4’s field-of-view remains woefully low with no way to adjust it. That’s not to mention the classic problems which come alongside pretty much any update by Bethesda: bringing back old bugs; introducing new ones while also breaking aspects of the game.

Content-wise, Fallout 4 received very little in the way of free stuff, with the only real additions being the expected inclusion of a Legendary-esque mode (aka. Survival difficulty); a couple extra cosmetic art pieces and a bunch of new names for Codsworth to be able to say.

Of course, Fallout 4 saw plenty in the way of new gameplay additions, but pretty much all of it required the purchase of official DLC or Bethesda’s favourite creation: Creations. That said, the next-gen patch did offer a slight taste of the Creation Club’s content with 9 free items being offered. Still, for a game with so many different issues expressed by different sides of the fandom over the years, Fallout 4’s post-launch support felt mostly like Bethesda trucking along as usual.

In not being tied to any previous IP or franchise, Starfield had a lot to prove, especially in the wake of increasing amounts of criticism thrown towards the studio over the years. Unfortunately for both Bethesda and its fans, reception towards Starfield was far from astronomical.

Now under the Microsoft umbrella, we do not know how many copies of Starfield have been sold, with the only official metric being the number of total players – a rather useless one given that it was a day-one Xbox Game Pass addition. Still, it’s safe to assume that Starfield’s performance did not match that of Fallout 4 or Skyrim. Combined with a poorer reception (mixed in with relative disinterest) and it was quite clear that for the first time modders weren’t going to fix it.

Though still a million light years away when compared to the likes of No Man’s Sky, Bethesda has shown a greater commitment to improving Starfield more so than any of their other single-player offerings. From pretty much the very first update, Starfield already received more technical improvements than perhaps Fallout 4 and Skyrim combined (not including the Special Edition), with the first set of patches adding:

  • Display improvements including brightness/contrast controls; HDR adjustments; expanded ultrawide support and more
  • FOV sliders
  • DLSS; DLAA; Frame-generation
  • AMD FSR 3
  • Support for Intel XeSS
  • Visual improvements:
    • Contact shadows
    • Water reflections
    • Character skin
    • More

While not as comprehensive as the enhancements introduced with Skyrim’s Special Edition, many of the technical improvements added to Starfield in its relatively early days are arguably more impactful, with the inclusion of an FOV slider allowing players more freedom in how the game and its world is presented.

Though it similarly should have been available as standard from the get-go, the much-needed additions of brightness and contrast sliders could make for drastic visual improvements, removing the washed-out grey look presented by the default settings. Of course, though not a function of Bethesda’s own making, adding support for DLSS; FSR; XeSS and the like made for an immediate uptick in visuals and performance.

Should everything listed above have been available at launch? Absolutely, and the fact that they weren’t is testament somewhat to Bethesda’s outdated ways. Still, they did wind up adding them in the end, and far sooner than many would have expected (although the bar in this regard is 6 feet underground).

Perhaps the most interesting example of post-launch support however came in the form of gameplay-altering updates – something which was previously primarily limited to paid DLC.

Starting off somewhat slow, Starfield’s first slew of updates kept mostly to the technical sides of things, but did still introduce some welcome changes/additions:

  • New camera options when engaged in dialogue
  • Adjusted stealth to be a bit more forgiving
  • Photomode expressions
  • You could now open doors and harvest with the scanner opened 
  • New melee weapon tiers
  • Ability to modify melee weapons
  • Ammo crafting
  • Improved surface maps
  • Full difficulty customisation across the board
  • Bounty scanner mechanic
  • Trackers Alliance missions
  • Creations

For Bethesda standards these small additions are already impressive – though as with everything Bethesda there are a number of caveats. Being able to pick a different camera option during dialogue served more as a fix for player complaints. Still, it was a fix. Fleshing out the melee system is appreciated, but still feels lesser compared to Fallout 4’s hand-to-hand weapons. Improved surface maps was one of the most requested features, again, due to the fact that Bethesda’s previous offerings were better in this regard from the get-go.

The Trackers Alliance bounty system unfortunately functioned more as a way to get players to check out the newly-launched Creations menu, giving you what feels like a free demo for the creation before needing to splash out cash for the remainder of the missions.

Even the new difficulty customisation was born from complaints that Starfield was balanced poorly, with tough enemies primarily being boring bullet sponges. In this regard, Bethesda did go above and beyond, letting you tweak pretty much any parameter you desired. Still, while certainly a solution to the problem, it very much feels like Bethesda saying “fine, you can do it yourself”. Am I glad that the option was included? Yes, but I do wish it perhaps came alongside a suite of new default difficulties tuned by Bethesda themselves.

All that said, whether it be due to the game lacking in one regard or another, or as a result of strong backlash, Starfield was already seeing more substantive improvements than anything else the studio has worked on (again, Fallout 76 not included).

Though it would take some time, the next set of updates for Starfield would end up being even more significant.

While much smaller in terms of numbered improvements/additions, Starfield’s next suite of patches would bring in some genuine surprises. Since as far back as the early days of the Gamebryo engine, Bethesda have struggled with implementing land vehicles, so much so that when Starfield launched without any such traversal options, many assumed that the Creation Engine simply could not handle it.

Yet, come the big May update and Bethesda would officially unveil the Rev-8 land vehicle. The controls are somewhat clunky and the physics may not be the best, but adding a whole new way to traverse Starfield’s planets is a feat which many fans thought to be impossible for Bethesda to achieve – especially going on to then offer it for free.

This is where they lose a whole bunch of brownie points however, with the studio later reflecting on whether they should have held the Rev-8 back to be kept as paid DLC in order to flesh out the ill-fated Shattered Space expansion. Big aura loss for Bethesda imo. Still, the update was ultimately free, and showed that Bethesda were willing to do more than the bare minimum when push came to shove.

This second set of updates was also a big deal on the technical side of things; for consoles at least. Controversially locked to just 30fps at launch, Starfield would later receive a pretty comprehensive performance update, which like the difficulty options, allowed for many different permutations.

Again, I would argue that the studio should have put more effort into curating each mode so that players don’t need to wait for Digital Foundry’s recommended toggles, but the additional choices were highly-appreciated nonetheless.

PC players weren’t left out either, with new ‘Very Low’ graphics settings allowing for those with weaker rigs to suffer slightly less. Rounding out the tech improvements was a new pass on the game’s lighting to make it slightly better.

Following another relatively lengthy bout of silence, Bethesda and Starfield would return, announcing its PlayStation 5 release alongside another major free content update – the biggest one yet. Launched in alignment with the paid Terran Armada DLC, the free ‘Free Lanes’ update seems to have done its darndest to try and make this version of Starfield as appealing as it can be.

No, it didn’t give us completely seamless traversal, nor can players fly in low-orbit. They didn’t overhaul the story and procedural generation hasn’t been removed. That said, the Free Lanes update is by far Bethesda’s most expansive yet, introducing:

  • Cruise mode to travel in open space or to POI locations between planets inside a star system
  • X-Tech crafting to Weapons and Armor
  • Additional Quality Tiers to weapons and suits
  • Rank 4 Legendary effects for weapons and suits
  • Upgrade modules which can be installed to improve one attribute of a weapon or Suit
  • New weapon skins
  • Buildable ship optimization terminal
  • Ship Equipment schematics
  • Legendary Enemies with modifiers and adjustable settings
  • Quantum Entanglement Device making new game plus more useful
  • Quantum Essence, letting you further upgrade Starborn Powers
  • New Database menu for improved tracking
  • New vehicle: Moon Jumper
  • New player house
  • Collectible Colony Wars Action Heroes which provide benefits when found
  • Anchorpoint Station POI
  • New Dungeons, Space Encounters, and Points of Interest throughout the game
  • Adjusted distribution and cooldown timers for placement of points of interest on planets
  • Additional photomode poses for the Rev-8.

In terms of free-yet-tangible updates, Free Lanes is genuinely quite impressive. Unlike the land vehicles, I don't think Bethesda is going to find a way to figure out interplanetary travel in Starfield. Yet, the newly added Cruise Mode goes a decent way into helping create such an illusion.

As expected, it is far from perfect (with the invisible bubble around planets being a bit jarring), but there’s no denying that Cruise Mode is a great deal more preferable when compared to its launch state.

I will always lament the fact that an enemy’s loot is no longer defined by what they’re wearing in Starfield. Still, the introduction of X-tech does allow for greater satisfaction in the act of looting. Again, its gameplay loop remains fundamentally different to that of Skyrim or Fallout, but adding to the overall sandbox that is Starfield with new quality tiers, customisation options and upgrade paths does make for a much more fleshed out-feeling world.

The same can apply to legendary modifiers, giving the universe of 1000 planets a  somewhat greater feeling of variety.

Likewise, the Quantum Essence mechanic offers new and alternative ways to upgrade your character while giving the new game plus mode more of a reason to exist. Throwing in another land vehicle was nice too, making it feel a bit more grounded in the world and less like a post-launch add-on.

Topping it all off is the addition of loads of new points-of-interest / dungeons. Perhaps the most disappointing aspect to Starfield at launch, its woeful lack of variety when it came to POIs and dungeons would have felt underserved in even a small open world – let alone one consisting of 1000 planets.

At the scale which they chose to present the game in, Starfield will never truly be able to match the density and variety seen with the likes of Skyrim. Still, taking the time to introduce new POIs and dungeons, while tweaking the algorithm of how they’re discovered again helps to mask the illusion of Starfield’s cell-based nature. It’ll never be Skyrim or Fallout 4, but it is a much better imitation.

How many more updates Starfield will receive, and how substantive they will be remains to be seen. It isn’t lost on me that the most significant updates came alongside new ways to give Bethesda money – with the arrivals of Shattered Space and Terran Armada / the PS5 launch coinciding with some of the most impactful patches.

With the two promised DLCs now being delivered, and the game available on PS5, does Bethesda still have motivation to continue to improve starfield? I hope so.

Even with these many updates and improvements however, I still have little interest in returning to Starfield. After checking it out at launch and deciding that its core changes were not for me, these many additions to Starfield have yet to give me what I want from a Bethesda game. That said, Starfield is Starfield, and so in that regard, Bethesda have made it the best version of itself that it can be. Starfield in 2026 is Bethesda’s most improved game, but when it comes to Bethesda you always have to grade on a curve.

KitGuru says: What do you think of Bethesda’s post-launch support for Starfield? Have your opinions on the game shifted with time? Can Starfield ever break the ceiling set by its core design decisions? Let us know your thoughts down below.

The post KitGuru Games: Starfield is Bethesda’s Most Improved Game* first appeared on KitGuru.

Starfield Topped US Weekly Game Sales Charts for the First Time Since Its Initial 2023 Launch Thanks to PS5 Release

20 April 2026 at 17:17

A spaceship from the game 'Starfield' is landing on a desolate, alien planet with a towering rock formation and a distant settlement under a starry sky.

Despite Starfield's arrival on PS5 landing directly in the middle of the pack when it comes to sales numbers compared to other recent ports of Xbox-published games to PlayStation, its sales were enough to bring the game back to the top of the United States sales charts. Its weekly sales charts, that is. Circana executive director and video game industry analyst Mat Piscatella reported that for the week ending on April 11, 2026, which was the week during which Starfield arrived on PS5, it was the best-selling game in the US for the weekly sales charts. Not only did the […]

Read full article at https://wccftech.com/starfield-topped-us-weekly-game-sales-for-first-time-since-2023-thanks-to-ps5-launch/

Starfield for Nintendo Switch 2 leaked via Game Ratings Board

16 April 2026 at 11:00

Years on from its initial Xbox console release, Bethesda Game Studios’ Starfield finally landed onto the PlayStation 5 last week alongside its big ‘free lanes’ update. While rumoured to also be making its way to Nintendo’s platform at some point, nothing official has surfaced. That said, it appears as though a Switch 2 release is impending, with the title having now been officially listed by the Taiwanese Game Rating Board.

In recent days we’ve gotten an influx of new listings from the Taiwanese Game Rating board, including ‘confirmation’ that Marvel’s Guardians of the Galaxy is set for a Switch 2 port at some point.

In amongst the revelations, publication UniversoNintendo discovered that Bethesda Game Studios’ Starfield had also been rated for the Switch 2 – corroborating previous rumours which claimed as much.

Starfield Switch

No further details were brought to light by the listing, except for the fact that the Switch 2 version’s release date was slated as being the same as its PS5 counterpart (even though the PS5 release has already passed us).

That said, release dates in particular have historically been rather inaccurate in such listings, and so it can safely be ignored.

Regardless, it appears as though Bethesda is gearing up to bring another of its recent releases to the Switch 2. Hopefully it suffers from fewer issues compared to the PS5 version in its current state.

KitGuru says: Have you checked out Starfield following the latest update? How transformative is it? Will the Switch 2 release sell better than the PS5 version is right now? Let us know down below.

The post Starfield for Nintendo Switch 2 leaked via Game Ratings Board first appeared on KitGuru.

Todd Howard Defends Starfield: “The Beginnings of Elder Scrolls and Fallout Were a Little Bit the Same”

15 April 2026 at 14:00

Cover art for the game 'Starfield' on the left, featuring astronauts and a robot, and 'Fallout 76' on the right, showing the Ghoul.

In a roundtable interview attended by Gamesradar, Bethesda Game Studios' Todd Howard defended the developer's latest titles, Starfield and Fallout 76. When one of the interviewers pointed out that they were more divisive among gamers than all-time classics like The Elder Scrolls V: Skyrim, Howard suggested that even the early stages of now-acclaimed franchises like Elder Scrolls and Fallout were a bit divisive, until the franchises found their groove and a dedicated audience. The game designer also noted that both Starfield and Fallout 76, the studio's first sci-fi game and first multiplayer game, have eventually found their niches. If you […]

Read full article at https://wccftech.com/todd-howard-defends-starfield-elder-scrolls-fallout-divisive/

Starfield has reportedly sold 140K copies on PS5 so far

15 April 2026 at 15:00

Starfield has been out on PS5 for around a week now and while it is doing better than a few other recently released Xbox ports, the sales numbers still sound far from ideal for a game that had been in development for a decade. 

Alinea Analytics (via Eurogamer) reports that during its first week, Starfield sold an estimated 140,000 copies on PS5. This does beat out the likes of Avowed, South of Midnight and Age of Empires 4, but is still a far cry from what we would expect from a major Bethesda release.

Free Lanes Update

Analyst Rhys Elliot adds that Starfield has sold around 1 million copies on Xbox and a further 3.7 million copies on PC. The PS5 release will likely push Starfield over the 5 million copies sold milestone, but it may take a little longer than Bethesda or Microsoft wanted.

Chances are, if Starfield had launched on PS5 alongside other platforms, it would be the platform sales leader due to PlayStation's much larger install base compared to Xbox. This could be one of the reasons behind Microsoft's decision to release games like Forza Horizon 6 and Fable on PS5 alongside other platforms, forgoing any timed exclusivity window.

Discuss on our Facebook page, HERE.

KitGuru Says: At this point, Microsoft either needs to go back to having exclusive games, or it needs to rip the band-aid off entirely and make all future games day-and-date for Xbox, PC and PS5. 

The post Starfield has reportedly sold 140K copies on PS5 so far first appeared on KitGuru.

Starfield’s PS5 Launch is Mid: The RPG has Sold an Estimated 140K Copies, Landing in the Middle Compared to Recent Xbox-Published PS5 Games

14 April 2026 at 19:28

A spacecraft is landing on an alien terrain under a night sky with the title 'Starfield' prominently displayed above.

Starfield finally made its (somewhat inevitable) arrival on PS5 last week, alongside the launch of its Free Lanes update and the Terran Armada DLC expansion, and in its first week on PlayStation, according to a new report from Alinea Analytics, the game has managed to sell 140K copies. Not a bad start when you look at it on the surface, but Alinea's report seemingly proves that Starfield is mid. Or at least its PS5 launch sales are, compared to other Xbox Game Studios-published games that have arrived on PS5 within the last six months. Compared to The Outer Worlds 2, […]

Read full article at https://wccftech.com/starfield-ps5-launch-estimated-140k-copies-sold/

Bethesda to patch Starfield PS5 crashing issues this week

14 April 2026 at 12:00

Starfield has been out on PS5 for a few days. I finally picked it up last night, started up a fresh save and was immediately met with a game crash. Unfortunately, I'm not alone in this experience, with many players experiencing system crashes and hangs during gameplay. However, Bethesda is looking to quickly address those issues with incoming patches. 

In an update shared this week, Bethesda thanked fans for jumping into Starfield over the weekend, adding that the team is “aware of some reported PS5 crashing issues and have narrowed them down to a small number of causes”.

Starfield PlayStation

Bethesda says that a hotfix patch will be sent out later this week to address these crash problems. I was fortunate in that my game crashed during the opening moments, before I could even create my character, but others have lost more significant amounts of progress. That will hopefully no longer be an issue once this patch arrives.

Starfield landed on PS5 late last week alongside the game's latest story DLC, Terran Armada, as well as a major free update with other changes and new content. It is unclear exactly how well the game has sold after opening itself up to the PlayStation platform, but we should get a better idea on that when Microsoft's next earnings report rolls around.

KitGuru Says: Starfield didn't reach as broad of an audience as it should have at launch. Now that the game isn't locked into any kind of console exclusivity, I do think we'll see more positive sentiment around it from the new wave of players. 

The post Bethesda to patch Starfield PS5 crashing issues this week first appeared on KitGuru.

Samson: A Tyndalston Story and Morbid Metal Headline This Week’s New GeForce NOW Games

9 April 2026 at 13:26

A promotional image for the game 'Samson' featuring a rugged character, a car, and action scenes, with an NVIDIA GeForce Now logo in the corner.

Another batch of games has joined the library of games playable through NVIDIA's cloud streaming service, GeForce NOW, headlined by two new releases, while an old release finally becomes RTX 5080-ready, just in time for its latest major DLC expansion release. Starting with the new games entering GeForce NOW this week, there are four titles in total joining the library. The first two brand-new releases are Samson: A Tyndalston Story, the debut game from independent developer Liquid Swords, and the second new release is Morbid Metal, a hack-and-slash rougelike from developer Screen Juice, published by Ubisoft. Morbid Metal is launching […]

Read full article at https://wccftech.com/nvidia-geforce-now-games-samson-morbid-metal-dayz-rayman/

Starfield ‘Free Lanes’ update and new DLC available now

8 April 2026 at 09:00

Following a pretty lengthy bout of silence, Bethesda Game Studios finally reappeared with a big update for Starfield. Officially available now, the long-awaited Free Lanes update introduces a surprising amount of welcome additions alongside the expected suite of bug fixes, adjustments, QoL improvements and much more.

Taking to their blog to detail the full patch notes, Starfield’s “biggest free update yet” Free Lanes has officially landed alongside the paid Terran Armada DLC. As mentioned, the full list of changes and additions is pretty extensive, but some of the most notable include:

  • ‘Cruise Mode’ allowing you to “travel in open space or to POI locations between planets inside a star system”
  • Weapon and armour customisation through X-Tech crafting
  • Additional quality tiers to weapons and suits
  • Rank 4 Legendary effects for weapons and suits
  • New upgrade modules
  • Buildable ship optimisation terminal
  • Ship Equipment schematics
  • New Legendary enemy modifiers

It continues:

  • New Game+ refinements
  • New ‘Moon Jumper’ vehicle
  • New ship camera option
  • New dungeons, space encounters, and points of interest throughout the game
  • POIs are now distributed more evenly
  • Ship building UI improvements
  • Colony Wars Action Heroes collectibles
  • Streamlined Starborn power upgrades

Of course, alongside these additions, the Free Lanes also coincides with the release of the Terran Armada DLC, adding a new story quest; companion; enemy incursions; ship parts and more. 

KitGuru says: What do you think of this update? Does it bring Starfield closer to what was promised? Is the paid DLC worth it? Let us know your thoughts down below.

The post Starfield ‘Free Lanes’ update and new DLC available now first appeared on KitGuru.

“It’s Never Been a Better Time to Explore the Galaxy”: Starfield Arrives on PS5, Terran Armada DLC Now Live

7 April 2026 at 20:03

Posters for 'Starfield: Free Lanes' featuring a spaceship traveling through space and 'Starfield: Terran Armada' showing a robot holding a weapon in front of spaceships.

The game that Phil Spencer (correctly) identified would not be the thing to make them trade-in their PS5s for an Xbox Series X, and the one that former Bethesda executive Pete Hines had to apologize to players over its perceived Xbox exclusivity, Starfield, has finally, and inevitably, made its way to PlayStation consoles with its arrival on PS5 today. The space-faring epic arrived today alongside a couple of major updates for the game, including its Terran Armada DLC expansion, and the Free Lanes update, the latter of which is available to all Starfield owners as a free update, while the […]

Read full article at https://wccftech.com/starfield-arrives-on-ps5-terran-armada-dlc-now-live/

NVIDIA DLSS 5 — Everything We Know So Far About NVIDIA’s Latest Neural Rendering Technology

7 April 2026 at 18:05

NVIDIA DLSS 5 — Everything We Know So Far About NVIDIA’s Latest Neural Rendering Technology 1

DLSS 5 marks the next major evolution of NVIDIA’s neural rendering journey, pushing beyond temporal upscaling, frame generation, and machine learning-based ray tracing denoising into fully AI-enhanced image synthesis for real-time graphics. Officially unveiled at GTC 2026 and set to launch later this year, the technology promises a generational leap in visual fidelity by infusing frames with photoreal lighting and materials using advanced artificial neural networks. But what exactly is DLSS 5? How does it differ from previous DLSS iterations, and what does it mean for the future of PC gaming? Here’s everything you need to know. What DLSS 5 […]

Read full article at https://wccftech.com/roundup/nvidia-dlss-5/

Bethesda details Starfield’s unique PS5 features ahead of its launch

6 April 2026 at 12:00

Two and a half years on from its initial release on Xbox and PC, Bethesda Game Studios’ Starfield is finally set to land on the PlayStation 5. Arriving tomorrow alongside the long-awaited Terran Armada DLC (and their ‘free lanes’ update), the team have detailed all of the various PS5 exclusive features being implemented – including creative use of the DualSense controller.

Taking to YouTube to release an ‘Official PS5 Features Trailer’ the team at BGS confirmed that Starfield will be making ample use of the DualSense controller’s unique hardware, with the Adaptive Triggers adding “physical resistance and feedback to the L2 and R2 buttons” depending on the weapons you are using (both on the ground and during ship combat).

Though technically a hardware feature which stretches as far back as the PS4, Starfield will also make use of the DualSense’s light bar; shifting colour “to match your health on the ground or your starship’s status in space”. While not the most transformative of additions, it is welcome to see and does lend itself towards an added sense of immersion.

One hardware feature which has been woefully underutilised in the past is the PlayStation’s trackpad. Starfield seems to be making full use of it however, with a left press switching camera perspectives; a right press opening the map; a right hold activating the scanner and various swipes across the trackpad opening different menus such as your Inventory, Missions, and Skills.

Last but not least, Starfield on PS5 will also offer the option to play all audio logs and intercom chatter through the DualSense’s speaker “pulling you deeper into life among the stars.”

Those who own a PS5 Pro will of course also benefit from the use of PlayStation’s Spectral Super Resolution (PSSR) upscaler across both its 30fps Quality and 60fps Performance mode. Unfortunately, there was no mention of a 40fps Balanced mode, and so we will have to wait until tomorrow to find out whether such an option is included.

Regardless, given the fact that Starfield started its life as an Xbox console exclusive, it is encouraging to see the first-party Xbox-aligned studio seemingly taking full advantage of the PlayStation 5 and its unique hardware features.

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KitGuru says: Are you looking forward to Starfield on PS5? Do you care about the DualSense’s various hardware features? Has Bethesda sold you on Starfield in 2026? Let us know down below.

The post Bethesda details Starfield’s unique PS5 features ahead of its launch first appeared on KitGuru.

Starfield on PS5 Pro Is No Lazy Port; PSSR, Adaptive Triggers With Unique Weapon Feel, and a 60 FPS Mode

4 April 2026 at 10:00

A Starfield character in a helmet holding a futuristic weapon labeled RTM-200 X3 with on-image text reading 'Adaptive triggers support: weapon resistance' and an image of a Sony DualSense controller.

Bethesda Game Studios has revealed the specifications of Starfield's imminent PlayStation 5 release. Owners of the PS5 Pro hardware will be able to choose from two modes: Both modes integrate PS5 Pro's PlayStation Spectral Super Resolution (PSSR) upscaler. Bethesda didn't clarify whether it's the first or newly released iteration of the upscaler, but it doesn't matter that much, as there is a system toggle that PS5 Pro users can enable to upgrade PSSR-supported games like Starfield to the latest version of the algorithm. All PlayStation 5 consoles, including the base model, support SSD optimization, Trophies, and the full suite of […]

Read full article at https://wccftech.com/starfield-ps5pro-specs-pssr-adaptive-triggers/

‘Night and Day Difference’: Starfield Fans Defend NVIDIA DLSS 5, Finding It Transformative

24 March 2026 at 16:16

Two characters in Starfield space suits stand in a futuristic lab setting with the text 'DLSS 5 On' at the bottom.

The reveal of NVIDIA DLSS 5 last week was met with widespread skepticism, but the Starfield community doesn't seem to share the sentiment, judging by the reception of a video showcase shared on YouTube a few days ago by Plano Plays Games. The off-screen video was taken during last week's GTC 2026, chronicling the hands-on time the YouTuber had with Starfield running with NVIDIA DLSS 5. While the off-screen footage isn't of the best quality, it does a good job showing how the upcoming new version of NVIDIA's tech generally does a good job enhancing the lighting of New Atlantis […]

Read full article at https://wccftech.com/night-and-day-difference-starfield-defend-dlss-5/

Starfield Dev Pushes Back on 2.0 Narrative But Says Free Lanes Is Huge and the Best (Yet Not Final) Version of the Game

17 March 2026 at 20:00

Two characters and a robot in 'Starfield' standing around a digital table in a futuristic setting.

The Starfield cat is out of the bag, revealing everything that Bethesda Game Studios is planning to launch on April 7: the long-awaited PlayStation 5 version, a new free update called Free Lanes and labeled as the game's biggest yet, and a new small-scale story-driven premium DLC, Terran Armada. Wccftech attended a press remote presentation in which Lead Creative Producer Timothy Lamb discussed all these topics at length. He also answered the inevitable question on whether this was, effectively, "Starfield 2.0", by dismissing the notion and all that it would entail. At the same time, Lamb believes this is indeed […]

Read full article at https://wccftech.com/starfield-freelanes-not-2-0-tim-lamb-best-version/

Starfield PS5 Launch, Free Lanes Update, and Terran Armada DLC: Everything Announced + Tim Lamb Q&A

17 March 2026 at 15:15

A character in 'Starfield' stands on a rocky terrain at sunset with a futuristic building and rover in the background.

Bethesda Game Studios has finally pulled back the veil on what's coming to Starfield, and we've got an early look at it thanks to a press presentation and subsequent roundtable Q&A featuring Lead Creative Producer Timothy Lamb. First things first, though: as leaked a while ago, the game is indeed coming to Sony's PlayStation 5 on April 7, day and date with the new free update and premium DLC. Starfield on PS5 integrates the controller's lightbar (which reflects the player character's health levels), adaptive triggers, touchpad, and the DualSense speaker (plays audio from data slates and ship comms during space flight). On PS5 Pro, players can choose […]

Read full article at https://wccftech.com/starfield-freelanes-terran-armada-ps5-april-7-everything-new/

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