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Yesterday β€” 24 June 2026Main stream

AMD expands FSR 4.1 support to Radeon RX 7000 series GPUs

23 June 2026 at 15:00

AMD has officially released FSR 4.1 upscaling for Radeon RX 7000 series graphics cards, expanding the technology to RDNA 3 hardware. Announced by Jack Huynh, the update rolls out via the AMD Software: Adrenalin Edition 26.6.2 driver.

According to TechPowerUp, the underlying architecture of this RDNA 3 version of FSR 4.1 differs from the RDNA 4 version. Current-gen GPUs feature native processing for 8-bit floating-point data, but RDNA 3 hardware uses INT8 data types and doesn't support FP8. AMD had to convert the model to 8-bit integer data. According to the company, the final image fidelity remains on par with that of RDNA4 hardware.

AMD's also working on optimisations for RDNA3-based APUs. Since integrated graphics aren't as powerful as discrete cards, the firm is fine-tuning lightweight machine learning models to help these chips run FSR 4.1 efficiently. We don't have official confirmation of RDNA3.5 support just yet, but a recent leak (spotted by Reddit user AthleteDependent926) from Valve showed the INT8-based model running on RDNA3.5 without issues, so future updates are expected to cover those solutions as well.

KitGuru says: Bringing FSR 4.1 to RDNA3 users via an INT8 conversion is a great move by AMD, ensuring older hardware isn't left behind when it comes to upscaling.

The post AMD expands FSR 4.1 support to Radeon RX 7000 series GPUs first appeared on KitGuru.
Before yesterdayMain stream

Open-Source NVIDIA NVK Vulkan Driver Receives DLSS Support In Mesa 26.2

20 June 2026 at 17:33

The image shows a graphic with the text 'NVK Vulkan Driver DLSS Support' alongside the NVIDIA logo and 'DLSS'.

The latest update brings NVIDIA's AI upscaling technology to the open-source NVK driver stack, improving the gaming experience on Linux. Valve and Mesa Developers Continue Closing the Feature Gap With NVIDIA's Linux Driver As DLSS Support Lands for Vulkan Games The open-source NVIDIA NVK Vulkan driver has taken a major step forward on Linux as developers merge initial support for NVIDIA's DLSS technology into Mesa 26.2. This enables AI-powered upscaling in compatible Vulkan games running on Linux operating systems. For those not familiar with NVK, it's the community-developed Vulkan driver for NVIDIA GPUs that is built within the Mesa graphics […]

Read full article at https://wccftech.com/open-source-nvidia-nvk-vulkan-driver-receives-dlss-support-in-mesa-26-2/

LG Japan Drops Pre-Order Pricing For Its 5K2K UltraGear OLED, Slashing 21% Off The $2,099 Flagship Before Launch

2 May 2026 at 12:27

A curved LG UltraGear gaming monitor displays purple and blue light streaks with the LG logo, positioned above the word 'evo' in the illuminated background.

LG Japan has disclosed the official prices for its high-end OLED gaming monitors, as well as specifications on the official Japanese website. LG Japan Starts Taking Pre-Orders for UltraGear 45GX950B-B 5K OLED, Starting at $1,653 and 32GX870B-B at $1081 The LG UltraGear EVO lineup introduced at CES this year is now starting to hit shelves, at least in a few regions. While not available globally at the moment, LG Japan has started taking pre-orders for two models in the LG UltraGear EVO lineup. This includes the flagship 45-inch UltraGear EVO AI 5K2K 45GX950B-B gaming monitor, as well as the 32GX870B-B, […]

Read full article at https://wccftech.com/lg-japan-starts-taking-pre-orders-for-ultragear-45gx950b-b-and-32gx870b-b/

PSSR Games List for PS5 Pro: Native 2.0 and Upgradeable 1.0 Titles

7 April 2026 at 18:30

A PlayStation 5 Pro console and DualSense controller are shown with the text 'PSSR2 PlayStation Spectral Super Resolution' and 'AI-Driven Upscaling.'

Following the recent release of PlayStation Spectral Super Resolution (PSSR) 2.0, owners of a PlayStation 5 Pro console may be wondering exactly which of the games they own support the new upscaler. You'll find the full list, updated as much as possible to the latest games, below. For now, there's only a relatively small number of games that use the new algorithm natively. However, the good news is that there is a system-level toggle that can upgrade PSSR 1.0 games to version 2.0, improving image quality. Notably, PS5 Pro System Architect Mark Cerny has stated that 'the current strategy is […]

Read full article at https://wccftech.com/pssr-games-list-ps5-pro/

AMD releases FSR SDK 2.2 with improvements to upscaling and Ray Regeneration

24 March 2026 at 13:00

AMD has officially launched the FidelityFX Super Resolution (FSR) SDK 2.2, marking a major milestone in the evolution of its FSR β€œRedstone” technology stack. The updated SDK provides developers with the tools to implement FSR 4.1, Ray Regeneration 1.1, and Frame Generation 4.0 into their titles.Β 

The headline feature, FSR Upscaling 4.1, focuses on reducing β€˜softness' while upscaling by refining the underlying inference models. AMD claims the new upscaler hasΒ significantly improved temporal stability and detail retention. This should be more noticeable in motion-heavy scenes involving fine geometry, such as wind-blown grass or distant foliage, which now appear sharper and more consistent with native rendering.

In addition to upscaling, Ray Regeneration 1.1 introduces a more sophisticated ML-powered denoiser for ray-traced workloads. Unlike traditional analytical denoisers, this new iteration processes noisy ray-traced data in real time to deliver deeper shadows and more accurate global illumination. This tech is already being put to the test in Crimson Desert, where it is used to clean up complex reflections without the performance overhead traditionally associated with high-sample ray tracing.

The SDK also includes a technical preview of Radiance Caching 0.9, a feature designed to enhance the efficiency of global illumination. However, these advancements come with strict hardware requirements. AMD has confirmed that FSR 4.1 and its neural counterparts require RDNA 4-based Radeon RX 9000 series GPUs to function. Furthermore, the advanced denoising and caching features rely on DirectX 12 Shader Model 6.6, which requires the latest Microsoft Agility SDK.

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KitGuru says: Have you tried the latest version of FSR in Crimson Desert? Hopefully we will see it in many more titles over the course of 2026.Β 

The post AMD releases FSR SDK 2.2 with improvements to upscaling and Ray Regeneration first appeared on KitGuru.

Intel Publishes XeSS 3 SDK On GitHub, But It Remains Closed-Source

9 March 2026 at 18:22

Intel XeSS 3 MFG "Multi-Frame Gen" With Up To 4x Mode Unveiled, Coming To All Arc GPUs With XMX Cores, XeSS 2 Games Supported & Further Perf/Efficiency Optimizations For Arc

The promised "open-source" upscaling technology remains closed-source, as we see Intel rolling out the XeSS 3 SDK. Intel Rolls Out XeSS 3 SDK on GitHub for Game Developers, Still Distributed as Windows Binaries Intel has released the XeSS 3 SDK (software development kit) on GitHub recently, giving developers broader access to its latest AI upscaling and frame-generation technology. While this improves accessibility to the latest upscaling technology, it remains closed-source since the SDK is currently distributed as proprietary Windows binaries. XeSS 3 and Multi-Frame Generation, which debuted alongside Intel Panther Lake series, have already expanded to more hardware recently, including […]

Read full article at https://wccftech.com/intel-publishes-xess-3-sdk-on-github-but-it-remains-closed-source/

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