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Before yesterdayWccftech

CAPCOM’s Dragon’s Dogma 2 Becomes A True Co-Op Monster Hunter Soon, As DD2gether Mod Arrives Before Dark Arisen

7 August 2026 at 11:36

A hooded character in 'Dragon's Dogma 2' aiming a magical bow at a creature in a mountainous landscape.

With its emphasis on fighting against big enemies like Cyclops and Ogres, the original Dragon's Dogma often felt like a sort of cross between an open-world RPG and the Monster Hunter series. Dragon's Dogma 2 followed in the footsteps of its predecessor (perhaps even a bit too much), delivering the same feel as its predecessor. Soon, the two CAPCOM series will get closer than ever before on PC thanks to the Alpha launch of the DD2gether mod, which introduces co-op multiplayer ahead of the Dark Arisen expansion on October 9 on PC, PlayStation 5, Xbox Series X, Xbox Series S, and […]

Read full article at https://wccftech.com/capcoms-dragons-dogma-2-co-op-monster-hunter-mod-dark-arisen/

Monster Hunter Wilds Chases World’s 22 Million Units Record as CAPCOM Bets on Ascendance Expansion and Switch 2 Debut

6 August 2026 at 12:00

Two characters stand in a rocky, expansive landscape with floating islands beneath the title 'Monster Hunter Wilds Ascendance'.

After a strong hype-driven start, Monster Hunter Wilds sales slowed as fans complained about several issues, starting with the game's performance. CAPCOM has worked hard to remedy those, and the publisher still aims to eventually exceed the sales result of Monster Hunter World, which is still currently CAPCOM's best-selling game ever with 22.10 million units sold. Here's the quote from the Q&A portion of the recent Q1 2027 earnings call: Ongoing enhancements to the technical performance of Monster Hunter Wilds have led to sales for the game improving. We have also seen a response to the announcement of the upcoming […]

Read full article at https://wccftech.com/monster-hunter-wilds-world-sales-record-ascendance-switch-2/

Monster Hunter Wilds Squeezes 1440p Docked and 40 FPS from Nintendo Switch 2, as CAPCOM Tests The Hardware’s True Ceiling

5 August 2026 at 09:39

A character from the game Monster Hunter Wilds with distinctive blonde hair and goggles is talking to another character on a wooden platform.

With the Street Fighter 6 port, CAPCOM already proved it knows how to squeeze every ounce of power out of the Nintendo Switch 2 to deliver an extremely good port. However, the real test will be with Dragon's Dogma 2 and Monster Hunter Wilds, the two open-world games powered by the RE Engine that have long struggled to run properly even on PlayStation 5 and Xbox Series X. While we still don't have any specifics for the former, it seems like the Japanese publisher is set to deliver another impressive port, going from some datamined information. As reported on the […]

Read full article at https://wccftech.com/monster-hunter-wilds-squeezes-1440p-docked-40-fps-nintendo-switch-2-capcom-hardware-ceiling/

Why PC Game System Requirements Are Often Misleading

4 June 2026 at 22:04

A graphic titled 'Why PC Game System Requirements Are Often Misleading' shows a screen comparing 'Minimum' and 'Recommended' specs, highlighting discrepancies like 'Unequivalent GPUs?' and 'Incorrect VRAM amounts?', alongside visuals emphasizing issues like 'Fake CPUs' and 'Upscaling Tricks'.

PC system requirements should be simple. You look at the minimum, recommended, and potentially higher-tier specs, compare them to your rig, and get a solid idea of what to expect. Easy enough, right? Well, not anymore, sadly. Over the last decade or so, PC game system requirements (or PC specs) have become incredibly messy, inconsistent, and sometimes borderline useless. We are dealing with vague targets, aggressive temporal upscaling hidden behind an inconspicuous “1080p” or “4K” label, and "60 FPS" targets that incredibly rely on frame generation, which is absolutely not the same thing as actually rendering 60 full game frames […]

Read full article at https://wccftech.com/why-pc-game-system-requirements-are-often-misleading/

The Truth About PC Game Optimization: Why Your FPS Counter Is Lying About What’s Actually Broken

29 April 2026 at 17:00

A widescreen monitor displays a game scene with a performance overlay showing 'FPS 78,' 'VRAM USAGE 7.2/8 GB,' 'RAM USAGE 11.6/16 GB,' and 'GPU USAGE 97%,' accompanied by a detailed infographic titled 'OPTIMIZATION IS MORE THAN FPS' explaining various factors affecting PC game performance.

In the world of PC gaming, "badly optimized" is a phrase that gets tossed around more than a grenade in a crowded lobby. Usually, the story goes like this: a shiny new game launches, players crank everything to Ultra, watch their frames per second (FPS) counter like a hawk, and reach a verdict in seconds. If the frame rate isn't high enough to their liking, then the game is deemed "unoptimized". If it runs like butter, then it’s "well optimized". The reality, however, is that PC game optimization is a massive, complicated puzzle. Performance isn't just about how hard a […]

Read full article at https://wccftech.com/the-truth-about-pc-game-optimization/

Monster Hunter Wilds ‘Performance Challenges’ Will Benefit Future Games, CAPCOM Says

3 March 2026 at 16:07

Two characters from 'Monster Hunter: Wilds' are standing on a wooden deck, with one wearing glasses and the other with

Although CAPCOM’s RE Engine proved to be a great engine for linear games such as Resident Evil Requiem, Monster Hunter Wilds highlighted how the engine wasn't as good at handling open-world games. Its significant performance issues have now been fixed for the most part, and they may even be a thing of the past for future games from the Japanese publisher, judging from a recent statement. During a Q&A session held during the publisher's Q3 FY2025 Financial Results Conference Call, CAPCOM discussed its future PC strategy. "As of the third quarter, PC sales account for approximately 50% of total unit […]

Read full article at https://wccftech.com/monster-hunter-wilds-performance-challenges-will-benefit-future-games-capcom-says/

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