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Bungie Announces Layoffs in the Wake of Destiny 2’s Final Update as it “Could Not Continue Operating at our Previous Size”

25 June 2026 at 15:00

A logo featuring a stylized fist gripping a lightning bolt on a shield, labeled with the number '7' against a textured background.

The final update for Destiny 2 went live a little more than two weeks ago, on June 9, 2026. Today, in the wake of Bungie putting the game and franchise it had been working on for over a decade down, the studio announced its latest round of layoffs, as a statement shared on its official X (formerly Twitter) account reads "we unfortunately could not continue operating at our previous size." This is, unfortunately, exactly what was expected to happen with Destiny 2's sunsetting. It hadn't even been 24 hours between the announcement that Destiny 2 would stop receiving content updates […]

Read full article at https://wccftech.com/bungie-layoffs-in-wake-of-destiny-2-final-update/

Finding the Fun Is Still Human Work for 20+ Years, But AI Could Spark a New Gaming Renaissance, Says Dev

23 June 2026 at 18:00

A collage showing characters from various PlayStation games under the 'PlayStation Studios' logo next to the 'Unreal Engine 6' logo on a dark background. Both Unreal Engine and PlayStation Studios have embraced AI.

Epic's recent announcement that Unreal Engine 5.8, and even more so the upcoming Unreal Engine 6, include integration with Claude and Gemini (as well as support for custom models) to "greatly reduce the tedious work in authoring content to leave more time for creative exploration, and increase the amount of iterations a team can make to polish their content" was predictably met with skepticism from the anti-AI crowd. Still, that's not a universal reaction. Other veteran developers, such as Rich Vogel (whom I interviewed a few months ago on the state of the MMO genre), are far more pragmatic and […]

Read full article at https://wccftech.com/finding-fun-human-work-ai-gaming-renaissance-dev/

Sony Spent Years Wooing PC Gamers With 20-Plus Ports, Only to Walk It All Back Now for Single Player Games

19 June 2026 at 10:00

PlayStation Games on PC: Ghost of Tsushima, Helldivers 2, Horizon Forbidden West.

Between 2020 and 2025, Sony pursued a substantial strategic shift: releasing its prized PlayStation exclusives on PC, albeit often with a significant delay, to maximize profit and reach a new audience. Here's a list of all the games that were released during this timeframe: Game PC launch Horizon Zero Dawn Complete Edition August 7, 2020 Days Gone May 18, 2021 God of War January 14, 2022 Marvel’s Spider-Man Remastered August 12, 2022 Marvel’s Spider-Man: Miles Morales November 18, 2022 Sackboy: A Big Adventure October 27, 2022 Uncharted: Legacy of Thieves Collection October 19, 2022 Returnal February 15, 2023 The Last […]

Read full article at https://wccftech.com/sony-stops-porting-single-player-games-to-pc/

Ghost of Yotei is Reportedly Carrying the Load for First-Party PlayStation Games in 2026 as it nears an Estimated 5M Copies Sold

18 June 2026 at 17:53

Ghost of Yōtei text above a figure with swords and falling leaves, with a mountain in the background.

Last year's Ghost of Yotei is currently this year's best-selling first-party PlayStation Studios title, according to a new report from Alinea Analytics. The latest from Sucker Punch is closing in on an estimated 5 million copies sold since launch, the report claims, and as we officially transition to the back-half of 2026, it's estimated 1.1 million copies sold within 2026 is carrying the load for PlayStation's first-party portfolio. That's not the biggest shock, considering the only other first-party PlayStation releases so far this year are Marathon and Saros, both games that received heavy critical praise, but neither has been able […]

Read full article at https://wccftech.com/ghost-of-yotei-nears-5m-copies-sold-carrying-the-load-playstation-first-party-2026/

Until Dawn 2 Revealed With Horizon: Call of the Mountain Devs Firesprite Games Behind it, Arrives on PS5 in 2027

2 June 2026 at 23:21

A person with glasses is partially illuminated by red light against a dark background.

After getting a small tease from actor Peter Stromae, it was finally revealed during today's State of Play that yes, Until Dawn 2 is coming, though not from Supermassive Games. Instead, it's being made by Horizon: Call of the Mountain developers, Firesprite Games, and it'll arrive on PS5 sometime in 2027. The game is not some attempt at a continuation of the story from the first game, but is instead a standalone experience with brand new characters and a new cast behind it, and "true to form, a modern horror experience packed with intrigue, emotion, twists, and the kind of […]

Read full article at https://wccftech.com/until-dawn-2-announced-firesprite-games/

PlayStation’s Single-Player Games Will Stay PlayStation Exclusives With No PC Ports, CEO Herman Hulst Reportedly Told Staff Today

18 May 2026 at 19:51

A collage of PlayStation Studios gaming characters and a baseball player, with the 'PlayStation Studios' logo in the center.

Back in March, a report from Bloomberg pointed to PlayStation moving away from bringing its first-party, narrative-driven single-player games like God of War, Ghost of Yotei, Saros, and Intergalactic: The Heretic Prophet to PC. Multiplayer games like Marathon and Helldivers 2 will still head to other platforms, but not single-player titles. Now, a new report from Bloomberg adds that today, in a town hall meeting, Herman Hulst, chief executive officer of studio businesses at PlayStation, told staff that single-player narrative games will be PlayStation console exclusive titles going forward. It's the latest nail in the coffin of PlayStation's short-lived PC-PS5-parity-era, […]

Read full article at https://wccftech.com/playstation-first-party-single-player-games-not-coming-to-pc-anymore-herman-hulst/

Sucker Punch is Already Moving on From Ghost of Yotei: Legends With No New Content Planned Two Months After Launch

18 May 2026 at 13:59

A mysterious, masked warrior and a ghostly figure with long hair are in a shadowy forest setting, suggesting a scene from a video game.

Ghost of Tsushima and Ghost of Yotei developer Sucker Punch Productions is ready to move on to whatever its next project will be, as the studio confirms that its Legends multiplayer spin-off mode that was a surprise hit with Ghost of Tsushima has already received its last major update for its Ghost of Yotei iteration. In a PlayStation Blog post, Sucker Punch confirmed that the raid update added last month was, in fact, the final major update that Ghost of Yotei: Legends would receive. "The Raid was our last major planned update for Legends. It finishes the story of the […]

Read full article at https://wccftech.com/ghost-of-yotei-legends-last-major-update-sucker-punch-moves-on/

Returnal Fans Flocked to Saros, but it’s Reportedly Off to a Slower Start and Could “Struggle to Break Even”

13 May 2026 at 15:39

A character in a futuristic armored suit kneels in a desolate desert setting under a dramatic sky in a scene from the video game Starfield.

Saros, the new third-person bullet-hell shooter from PlayStation Studios' team Housemarque arrived right at the tail-end of the past month on April 30, and while it's undoubtedly a hit with critics (our own Kai Tatsumoto included), it doesn't appear to be making the same impact on the sales charts, at least according to the latest estimations from Alinea Analytics. The firm's latest report focused on the new first-party PS5 exclusive title, estimating that it has been able to sell over 300,000 copies in its first two weeks on PlayStation store shelves, with an estimated $22 million in gross revenue earned […]

Read full article at https://wccftech.com/saros-off-to-slower-start-than-returnal-300k-copies-sold/

Sony Aims to Improve Marathon’s Performance, but Bets on Saros and Marvel’s Wolverine to Grow First-Party Title Revenue

8 May 2026 at 14:19

A futuristic robot face with green glowing eyes is seen through rain-specked glass.

We've seen a lot of estimates about Marathon's individual commercial performance, all of which has muddied the waters on whether the game has actually done well. Some charts have been more favourable, while the reality of its daily concurrent player numbers on Steam and its reported development costs tell a more negative story. Well, Sony's latest financial report spelled it out pretty clearly that Marathon and Bungie as a whole have underperformed. But it doesn't look like the company is giving up on the game anytime soon. Sony reported a massive impairment loss of nearly $800 million due to Bungie […]

Read full article at https://wccftech.com/sony-aims-to-improve-marathon-performance-bets-on-saros-wolverine-first-party-growth/

Bungie Re-Emphasizes Long-Term Commitment to Marathon: “We Know Where We Want to Take the Story Over the Next Few Years”

4 May 2026 at 15:59

A first-person shooter scene from a futuristic game, showing a player aiming a weapon with a digital crosshair at two opponents while red laser sights illuminate the room.

Bungie's new extraction shooter, Marathon, is still trying to find its footing as the latest triple-A multiplayer shooter on the market. While it's been critically praised by many (myself included), it seemingly hasn't reached the level of commercial success that Bungie or PlayStation Studios hoped it would reach. Despite that, Bungie isn't letting on that it has any concerns about Marathon, and in a recent interview has just re-emphasized how it has long-term plans for the game. As we continue to see multiplayer games launch with plenty of excitement and hullabaloo, only to die within a year for a myriad […]

Read full article at https://wccftech.com/bungie-emphasizes-long-term-commitment-to-marathon/

Saros – Everything We Know About Housemarque’s Solar Bullet-Hell

24 April 2026 at 18:18

A futuristic character holding a weapon stands against a dark, fiery landscape with a multi-limbed shadowy figure in the background and the text 'SAROS' displayed prominently.

One of the first major current-gen exclusives for the PlayStation 5 was Returnal, the bullet-hell rougelike from first-party studio Housemarque that arrived a few months after the launch of the console on April 30, 2021. Now, five years after that launch, Housemarque is back with a spiritual successor in Saros. Saros isn't a narrative continuation to Returnal, as it features a new cast of characters and a new story for players to dive into, but it is a sequel in terms of how the gameplay evolves from Returnal to Saros. This round-up will go through everything you need to know […]

Read full article at https://wccftech.com/roundup/saros-everything-we-know/

Haven Studio’s Fairgames is Reportedly Experimenting With a Pivot to Being an Extraction Shooter

16 April 2026 at 18:48

A scene from the game 'Payday 3' shows characters in monkey masks and hazmat suits amidst purple smoke.

All the way back in 2021, a former Ubisoft producer, Jade Raymond, and PlayStation Studios came together to form Haven Studios, a new team that was set to make a new multiplayer-focused game for PlayStation, which was revealed to be a new heist shooter, Fairgames, two years later in 2023. As we've continued to wait for any sign of Fairgames' release, Raymond left the studio, it was rumored to be cancelled at one point, and now, a new report claims it has pivoted to be a new kind of game in what is seemingly the hottest genre around: extraction shooters. […]

Read full article at https://wccftech.com/haven-studios-fairgames-reportedly-pivoting-to-extraction-shooter/

Bungie’s Budget for Marathon is Reportedly Upwards of $250 Million

9 April 2026 at 19:29

Three blocky, robotic figures in red, blue, and pink armors are armed with futuristic weapons, surrounded by a cinematic sci-fi environment.

Last month, Bungie released its first new game in years (which is technically just a reboot of an old series). Marathon, a new extraction shooter for PC, PS5, and Xbox Series X/S, takes the first sci-fi world Bungie created and brings it into the modern-day gaming landscape, and according to a new report from Paul Tassi at Forbes, Bungie put aside a fair chunk of change to make it. In a report going over the first month of Marathon being on the market and in players hands, at the end of a list of different metrics about the game, Tassi […]

Read full article at https://wccftech.com/marathon-reportedly-cost-over-250-million-to-make-bungie-sony/

One of Marathon’s Strongest Weapons Gets a Much-Needed Nerf to Allow for “More Meaningful Buildcrafting”

7 April 2026 at 17:36

A first-person perspective in a neon-lit futuristic setting from the game Marathon shows a character with gloved hands holding a dagger, facing an enemy wielding a laser weapon.

Marathon may still be struggling to bring new players into the fold, but for the 380K average DAUs who can't seem to stop playing Bungie's new extraction shooter each day, part of what is keeping those players engaged is how quickly Bungie is reacting to player feedback, and it's rapid response time is on display once again with the game's latest patch. Marathon's update 1.0.5.3 is now live for players on PS5, Xbox Series X/S, and PC, and it brings with it a few bug fixes, but the most notable parts of it are the balance tweaks, and the fairly […]

Read full article at https://wccftech.com/marathon-strongest-weapons-gets-much-needed-nerf-for-more-meaningful-buildcrafting/

“We Were Making a Hell of a Game”: Dark Outlaws Games Boss Says Players Would’ve Been “Very Excited” to Play Its Non-Live Service Game

25 March 2026 at 20:48

The logo for Dark Outlaw Games features a silhouette of a person in a hat and coat next to the text against a black background.

Yesterday, we learned that Sony and PlayStation had shut down yet another studio it had previously founded and added to the PlayStation Studios family. Dark Outlaw Games was founded by PlayStation in March 2025, and almost exactly a year later, PlayStation shut down Dark Outlaw Games, long before the studio had a chance to get its debut project out the door. Which, according to Dark Outlaw Games studio head Jason Blundell, a former Call of Duty developer who was one of the key developers behind the first four Black Ops games, would have been "a hell of a game," and […]

Read full article at https://wccftech.com/dark-outlaw-games-boss-says-players-would-have-been-excited-to-play-dark-outlaws-non-live-service-game/

Bungie Adjusts Marathon’s Ranked and Cryo Archive Schedules So Players Don’t Have to Pick Just One

25 March 2026 at 15:35

A player character in 'Marathon' uses a glowing shield against robotic enemies in an icy industrial setting.

Last weekend was the first weekend for two major additions to Marathon, the new extraction shooter from Bungie. A Ranked queue was added to the game for Marathon's sweatiest players, and its endgame raid, Cryo Archive, finally went live. Both are events that, in their initially set schedules, overlapped with each other on weekends. But not anymore, thanks to the latest example of Bungie being quick to respond to player feedback. Earlier this week, game director Joe Ziegler told players that the team would be discussing ways to make Cryo Archive more accessible, specifically mentioning issues players had like the […]

Read full article at https://wccftech.com/bungie-adjusts-marathon-ranked-cryo-archive-schedules/

Marathon Estimated to Have Hit 1.2M Copies Sold Across All Platforms, Mostly on Steam

24 March 2026 at 20:26

A character in 'Marathon' aiming a futuristic weapon surrounded by green insulation packaging and blue holographic butterflies.

Following the pre-launch sales estimation from data firm Alinea Analytics, the company has followed up with a post-launch sales estimate for Marathon, the new extraction shooter for Bungie. According to its latest report, after hitting almost 250K copies sold on Steam ahead of launch, nearly three weeks into the game being in players' hands, it has hit 1.2 million copies sold across all platforms, though most of its sales are said to still be coming from Steam. According to the report, about 800K of Marathon's sales are from people playing on PC through Steam, with the drop off to PS5 […]

Read full article at https://wccftech.com/marathon-estimated-hit-1-2m-copies-sold-across-steam-ps5-xbox/

Dark Outlaw Games, the PS Studios Team Led by COD Zombies Vet Jason Blundell Has Reportedly Been Shut Down

24 March 2026 at 18:31

A silhouette of a person in a trench coat and hat is set against an orange rectangular background.

Almost exactly a year ago today, Sony and PlayStation Studios announced the founding of a new studio under the PS Studios banner: Dark Outlaw Games. The studio would be led by Jason Blundell, who had recently co-founded Deviation Games, an independent studio that was initially said to be working on a live service game for PlayStation. Blundell left Deviation shortly before it was shut down, and now, Blundell has seemingly gone down with the ship, as Dark Outlaw Games, just one year later, has reportedly been shut down. First spotted on ResetEra, user J-Soul shared that Dark Outlaw Games would […]

Read full article at https://wccftech.com/playstation-studios-dark-outlaw-games-reportedly-shut-down-jason-blundell/

Housemarque Shows Off More Saros Gameplay and PS5 Features in New Trailer Ahead of Launch Next Month

18 March 2026 at 16:30

A bearded male character in military gear with a 'SOLD' logo is lying close to the ground in a game environment.

The next major PlayStation Studios release for 2026, now that Bungie's extraction shooter Marathon is in players' hands, is Saros. The follow-up to Returnal from developer Housemarque, the game is set to arrive exclusively on PS5 on April 30, 2026, and looks like it'll be just as challenging and bullet-crazy as Returnal. As we get closer to launch, Housemarque has shown off more gameplay in a new trailer that also specifically showcases the PS5-exclusive features players will be able to enjoy when they load the game up next month. Things like haptic feedback and adaptive triggers on the DualSense controllers, […]

Read full article at https://wccftech.com/housemarque-shows-new-saros-gameplay-ps5-features-ahead-of-launch/

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