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Developer Forces NVIDIA RTX 4060 Onto Windows 11 Arm By Hacking Drivers Never Meant For It

22 July 2026 at 15:27

An ASUS graphics card featuring a dual-fan design next to the Windows 11 logo with 'ARM' written below, and a label indicating 'NVIDIA GeForce RTX 4060'.

A developer was successful in booting an RTX 4060 desktop GPU on Windows 11 Arm system by modifying RTX Spark Arm64 drivers. Windows 11 Arm Reaches New Milestone As NVIDIA GeForce RTX 4060 Boots With Arm64 Driver Up until now, Windows on Arm largely remained limited to Qualcomm-powered systems and mostly utilized integrated graphics. It was impossible to run NVIDIA GeForce GPUs due to one major roadblock, which is the lack of native Arm64 graphics drivers. However, this roadblock has been removed by a developer who successfully got an NVIDIA GeForce RTX 4060 running on Windows 11 ARM. This project […]

Read full article at https://wccftech.com/developer-forces-nvidia-rtx-4060-onto-windows-11-arm-by-hacking-drivers-never-meant-for-it/

Unreal Engine 5 Implementation of Microsoft’s DirectX 12 Advanced Shader Delivery is β€œIn Progress”

21 April 2026 at 15:02

The image features the logos for 'DirectX 12 Ultimate' and 'Unreal Engine,' side by side.

Last year at Gamescom 2025, a new Advanced Shader Delivery feature was unveiled by Microsoft's DirectX team that would arrive first on the ROG Xbox Ally and ROG Xbox Ally X handhelds that launched in October 2025. The new feature was co-developed by Xbox and AMD, and is meant to tackle shader stuttering. Now, as seemingly spotted by tech programmer at MADFINGER Games, Ondrej HruΕ‘ovskΓ½, the feature's implementation into Unreal Engine 5 is "in progress." HruΕ‘ovskΓ½ shared a screenshot of the code commitment to X (formerly Twitter), which you can see below. Shader compilation stuttering has long been an issue […]

Read full article at https://wccftech.com/unreal-engine-5-implementation-microsoft-directx12-advanced-shader-deliver-in-progress/

How to Profile Modern PC Games with NVIDIA Nsight Graphics

5 April 2026 at 22:15

A gaming monitor displays various profiling graphs and a gameplay scene using NVIDIA Nsight Graphics, with a colorful backlit keyboard and mouse in front.

PC game performance analysis has become dramatically more complex in the DirectX 12 and Vulkan era. Between asynchronous compute, hardware ray tracing, temporal reconstruction, frame generation, and machine learning-assisted denoising, a modern game’s rendered frame is no longer a simple sequence of rasterized draw calls. If you actually want to understand where your performance is going, you need to move beyond basic performance overlays and into a tool that can expose how work is distributed across the GPU, how shaders behave at runtime, and which stages are truly limiting the frame. That is exactly where programs like NVIDIA Nsight Graphics […]

Read full article at https://wccftech.com/how-to/how-to-profile-modern-pc-games-with-nvidia-nsight-graphics/

New DirectX 12 Agility SDK could improve performance by up to 90% for certain GPUs

2 March 2026 at 13:00

Microsoft has officially moved its latest graphics innovations into stable with the release of the DirectX 12 Agility SDK 1.619. This update marks the general availability of Shader Model 6.9. By using the Agility SDK, game studios can now bundle these advanced runtimes directly with their titles, bypassing a full Windows OS update and ensuring that any player with a compatible driver can access the latest features.

DirectX Raytracing (DXR) 1.2's latest update graduates several critical technologies from preview to stable status. Shader Execution Reordering (SER) is now a required feature of Shader Model 6.9, providing a standardised way for GPUs to sort disorganised ray-tracing workloads into coherent, parallel threads dynamically. Simultaneously, Opacity Micromaps (OMMs) have been fully integrated, allowing hardware to skip pixel-level checks for complex, alpha-tested geometry like foliage and chain-link fences. All these additions are designed to reduce the overhead of path tracing and complex lighting in modern AAA titles.

Beyond ray tracing, Shader Model 6.9 introduces Long Vector support, enabling shaders to process vectors with up to 1024 elements without the need for awkward manual packing. This release also makes several previously optional capabilities mandatory, including native 16-bit and 64-bit shader operations. For developers looking even further ahead, Microsoft also launched Agility SDK 1.719-preview, which introduces Fence Barriers for more granular synchronisation and VPblit 3DLUT, a feature that offloads video tone mapping to dedicated hardware, such as a video processing engine.

Hardware support for these features highlights a diverging landscape among the major GPU vendors. Nvidia continues to offer the most comprehensive implementation, with hardware-accelerated OMM and SER support across the RTX 40 series and newer, while maintaining software compatibility for older RTX hardware. Intel has made a massive splash with its Arc B-Series (Battlemage), which features full hardware acceleration for SER. Internal Microsoft testing (via VideoCardz) using a dedicated tech demo showed that SER could boost frame rates by 40% on an RTX 4090 and by a staggering 90% on Intel Arc B-Series hardware. AMD has enabled API support for these features on the Radeon RX 9000 series. However, current drivers reportedly do not perform physical reordering, meaning the performance gains on Team Red may lag behind competitors for now.

KitGuru says: While the 90% performance jump seen on Intel's Battlemage is specific to a Microsoft synthetic demo, it's still quite promising.

The post New DirectX 12 Agility SDK could improve performance by up to 90% for certain GPUs first appeared on KitGuru.

DLSS Enabler Guide: How To Install, Enable, and Test It On Modern GPUs

22 February 2026 at 13:05

The image showcases a DLSS Enabler 4.0.0.11 Tech Preview with features like 'Dynamic Frame Generation,' 'Semi-Interpolated

Modding continues to be one of the most prominent boons of PC gaming. The open nature of the PC platform gives gamers an unparalleled level of freedom compared to consoles, given how there are dedicated communities who create and share mods that can improve older and newer titles alike by adding new content, resolving bugs, and improving graphics/performance beyond what developers have achieved at launch. Nexus Mods has a massive quantity of mods available from user-created enhancements to gamesβ€” over hundreds of thousands β€” allowing players to customize their gaming experience each time they play their favorite games, well after […]

Read full article at https://wccftech.com/how-to/dlss-enabler-guide-how-to-install-enable-and-test-it-on-modern-gpus/

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