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Mark Cerny confirms ML-based frame generation is coming to PlayStation

23 March 2026 at 10:30

Sony has officially lifted the curtain on its β€œProject Amethyst” collaboration with AMD, confirming that machine learning-based frame generation is headed to PlayStation hardware. The news comes alongside the debut of PSSR 2.0, which has recently been rolled out to 12 games. This update finally leverages the full AI capabilities of the PlayStation 5 Pro's APU, bringing the console ecosystem closer to feature parity with PC gaming.

In a technical deep dive with Digital Foundry, PlayStation lead system architect Mark Cerny clarified that the latest PSSR iteration shares its foundational DNA with AMD's FSR Redstone. According to Cerny, the frame generation technology currently in development is also a β€œco-engineered” effort between Sony and AMD. While he expressed confidence in the project's current progress, he was quick to temper expectations for a near-term release, stating that Sony has no further hardware or major software feature launches scheduled for the remainder of 2026.

PS5 CFO

This timeline suggests that while the PlayStation 5 Pro is the most logical candidate for frame generation support, the feature may be reserved for the PlayStation 6. While initially the next-gen PlayStation console was expected by the end of 2028, ongoing memory chip shortages have market analysts predicting that it may be delayed to 2029.

The technical hurdles for bringing this to existing hardware remain significant. While the PC community has already seen modders successfully backport FSR 4 Redstone features to RDNA 3 architectures, the PlayStation 5's base RDNA 2 APU lacks the dedicated AI hardware found in newer silicon. Implementing a machine learning-based frame interpolator on the standard console would likely incur a substantial performance penalty, leaving the PlayStation 5 Pro as Sony's only current-gen machine with the dedicated hardware to handle such a workload.

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KitGuru says: Do you think we'll see ML-based frame generation on the PS5 Pro, or will Sony reserve it as a killer feature for the PS6?

The post Mark Cerny confirms ML-based frame generation is coming to PlayStation first appeared on KitGuru.

PlayStation System Architect Confirms FSR Redstone Frame Generation Is Coming β€œat Some Point” (But Not This Year)

20 March 2026 at 19:00

The left side of the image features 'PSSR2' with text PlayStation Spectral Super Resolution and a PlayStation console and controller, while the right side shows 'FSR Redstone' with the text powered by Machine Learning Frame Generation

Mark Cerny, Lead System Architect at PlayStation on the last two console generations, has officially confirmed to Digital Foundry that Sony co-engineered the tech behind FSR Redstone Frame Generation as part of the Project Amethyst collaboration with AMD, and an "equivalent library" should appear on PlayStation platforms at some point. While the date remains vague, Cerny did say there are no more releases planned this year, hinting that frame generation won't be available on PlayStation consoles before 2027 at the earliest. He also clarified that PlayStation Spectral Super Resolution 2.0, released earlier this week onΒ PlayStation 5 ProΒ systems, uses the same […]

Read full article at https://wccftech.com/playstation-architect-confirms-fsr-redstone-frame-generation/

FSR 4-Derived New PSSR for PS5 Pro Unveiled; Resident Evil Requiem Is the First Game to Get It

27 February 2026 at 14:00

A Sony PlayStation 5 Pro console next to text reading 'PSSR PlayStation Spectral Super Resolution' and 'AI-Driven Upscaling'.

Sony has just announced that the highly anticipated new version of the PSSR (PlayStation Spectral Super Resolution) upscaler for PlayStation 5 Pro is ready and will roll out next month, with CAPCOM's Resident Evil Requiem (out today and already doing well on Steam) as the first game to implement it. The announcement came with a statement from CAPCOM's Masaru Ijuin (Senior Manager, Engine Development Support Section, R&D Foundational Technology Department), who said: The upgraded PSSR has allowed us to elevate our expressiveness by successfully processing these details and textural particularities, which are traditionally difficult to upscale because of their intricacy. […]

Read full article at https://wccftech.com/new-pssr-ps5pro-unveiled-resident-evil-requiem-first-game/

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