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Rainbow Six Tactics Announced at Gamescom 2026 as a Single-Player Turn-Based Spin-Off

26 August 2026 at 11:47

Characters from 'Tom Clancy's Rainbow Six Tactics' are in a tactical formation amid a crumbling building.

Ubisoft announced Tom Clancy’s Rainbow Six Tactics during Gamescom Opening Night Live 2026. Developed by Ubisoft Paris, the new single-player game trades the franchise’s familiar real-time shooting for turn-based squad combat built around planning, coordinated breaches, operator abilities, and environmental destruction. For the first time in the series, players will assume the role of Six, commander of Team Rainbow. Set alongside the ongoing Rainbow Six Siege timeline, its campaign follows the unit as a new global threat forces it to operate on a broader strategic scale. Missions begin at Rainbow’s headquarters, where players assess intelligence, select assignments, assemble their squad, […]

Read full article at https://wccftech.com/rainbow-six-tactics-announced-at-gamescom-2026-as-a-single-player-turn-based-spin-off/

Ubisoft announces turn-based Rainbox Six: Tactics

26 August 2026 at 12:30

Ever since the overwhelming success of Rainbow Six Siege, we have seen very little in the way of new releases within the world of Rainbow Six (aside from the ill-fated R6: Extraction). Finally branching out and making greater use of the IP, Ubisoft have officially announced Rainbow Six: Tactics – a turn-based tactics game from the team behind Mario + Rabbids.

Making the announcement during Gamescom Opening Night Live, Rainbow Six: Tactics is a brand new entry in the popular Tom Clancy series. As can be gleaned from the name itself, this new offering from Ubisoft Paris takes the well-regarded formula seen with the likes of their Mario + Rabbids games and applies it to the hardcore tactical nature of Rainbow Six.

Based on the trailer released, R6: Tactics looks to have rather high production values, featuring full-blown cutscenes, cinematic moments during gameplay and overall appealing visuals.

Of course, the most important aspect will be its gameplay. In this regard, Ubisoft have confirmed that R6: Tactics will have you taking control over squads of 4, based on the many different operators seen in the likes of Siege. Each operator will of course have their own unique abilities, gear and gameplay opportunities.

With a variety of objective types; over 50 missions to complete and an upgradeable HQ to explore, Rainbow Six Tactics looks set to be an excellent addition to what is a relatively niche genre when it officially arrives some time in 2027.

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KitGuru says: What did you think of the trailer? Does a Rainbow 6 tactics game make sense? Did you enjoy the Mario + Rabbids titles? Let us know down below.

The post Ubisoft announces turn-based Rainbox Six: Tactics first appeared on KitGuru.

Tenstorrent Vows to β€˜Crush Everyone’ as Galaxy Blackhole Hits 350 Tokens/s on DeepSeek R1, Undercutting NVIDIA’s GB300 5x AI TCO

2 May 2026 at 11:15

Several Tenstorrent server units are installed in a data center rack, displaying intricate geometric vent designs with visible green LED indicators.

Tenstorrent made a bold claim during their TT-Deploy livestream, saying they are going to crush everyone at everything, including AI, with their Galaxy servers. Tenstorrent Galaxy Supercluster Offers 10x Faster GenAI Video, And Destroys Current-Gen GPUs With "Blitz Mode", Offering 350+ Tokens/s In DeepSeek R1 Jim Keller and his Tenstorrent are on a mission to challenge the existing AI hierarchy with their RISC-V-powered platforms. As such, the company unveiled its latest Galaxy Blackhole servers for AI at scale. With Galaxy Blackhole, Tenstorrent offers a fully Networked and native AI solution that includes compute, memory, and networking, all unified into a […]

Read full article at https://wccftech.com/tenstorrent-vows-to-crush-everyone-galaxy-blackhole-hits-350-tokens-on-deepseek-r1-undercut-nvidia-gb300-ai-tco/

Ubisoft reportedly ends game development at Red Storm Entertainment

19 March 2026 at 16:50

Since January, Ubisoft has been making cuts across the board and cancelling projects. The latest casualty is the publisher's Red Storm Entertainment studio, which is now reportedly laying off all of its game development talent.

According to VGC, Ubisoft has let go of its 105 developers at Red Storm Entertainment. The studio, which had previously been responsible for Tom Clancy titles like Rainbow Six and Ghost Recon, will be transformed into a β€˜global IT hub' for Ubisoft, offering support duties for systems and the proprietary Snowdrop Engine.

Red Storm Entertainment is based in North Carolina, USA, and has been in operation since 1996. Ubisoft acquired the studio in 2000 and for a time, this was the primary studio for Rainbow Six and Ghost Recon titles. In more recent years, the studio has primarily developed experimental games, like Star Trek: Bridge Crew and Assassin's Creed Nexus VR.

While Red Storm is not shutting down, it will no longer be one of Ubisoft's primary game development studios. The move will reduce the headcount at the studio by around 105 employees as part of Ubisoft's continued cost-cutting initative.

KitGuru Says: It is always a shame to see a long-standing legacy studio go through something like this.

The post Ubisoft reportedly ends game development at Red Storm Entertainment first appeared on KitGuru.
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