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Today β€” 17 September 2026Main stream

Valve Enables NVIDIA Drivers Inside SteamOS, But Admits A Performance Rift Still Separates It From Windows

16 September 2026 at 16:14

A NVIDIA GeForce RTX 5090 graphics card is displayed alongside the SteamOS logo on a green and black background.

Valve highlights the importance of NVIDIA GPU support for SteamOS as certain GPU generations now become compatible, but performance optimizations are still going on. Valve Enables NVIDIA's Driver in the Main SteamOS Tree, but Performance Remains Behind the Current Linux Driver Stack Valve is making some significant progress in bringing NVIDIA GPU support to SteamOS, which has been one of the biggest hardware compatibility barriers. Speaking to IGN ahead of the Steam Frame launch, Valve software developer Pierre-Loup Griffais said that the company is working heavily on NVIDIA support and described it as a top priority. Yeah, we're working on […]

Read full article at https://wccftech.com/steamos-is-getting-closer-to-nvidia-gpu-support/

NVIDIA Reportedly Sends RTX 5070 Replacement Without Informing The User; GPU Gets Stolen As FedEx Delivers It In The Bin

16 September 2026 at 15:34

A PNY graphics card is shown next to a FedEx delivery confirmation screen with a tracking ID obscured, marked as 'Delivered' on Tuesday, 08/09/2026 at 15:01.

The report shows the negligence on NVIDIA and FedEx' part, resulting in the theft of an RTX 5070 GPU. User Claims Both NVIDIA and FedEX Didn't Inform Him About the GPU Replacement Being Delivered Until the User Found Someone Stole His GPU Welcome to another RMA horror story, where the user neither got his GPU repaired or replaced, nor did he get his original GPU back. The Redditor u/Ill_Worker3155 says he was having an issue with his GeForce RTX 5070 and decided to send the card to NVIDIA for an RMA. NVIDIA accepted the RMA request and also agreed to […]

Read full article at https://wccftech.com/rtx-5070-replacment-gets-stolen-as-nvidia-fedex-didnt-inform-user/

Yesterday β€” 16 September 2026Main stream
Before yesterdayMain stream

A Mathematician Working On The Navier-Stokes Millennium Prize Problem Now Wonders If OpenAI Stole His Notes That He Stored In Codex [Updated]

8 September 2026 at 15:09

Equations of fluid dynamics are superimposed on a vibrant, swirling cosmos background.

In a development that now has the potential of taking a wrecking ball to any illusions of privacy around OpenAI's products, a mathematician who has come very close to solving the Navier-Stokes Millennium Prize problem is now openly wondering if the AI lab stole his drafts stored in Codex to accelerate its own work on the problem in what can only be interpreted as an effort to win additional bragging rights ahead of its planned IPO. Two mathematicians and OpenAI are now feuding over the Navier-Stokes Millennium Prize problem, with huge bragging rights and credibility at stake For the benefit […]

Read full article at https://wccftech.com/a-mathematician-working-on-the-navier-stokes-millennium-prize-problem-now-wonders-if-openai-stole-his-notes-that-he-stored-in-codex/

Anthropic Pounces As OpenAI Abandons SpaceX’s Cursor, Vowing To Increase Claude Compute Even As OpenAI Cites Contract Distrust

29 August 2026 at 15:22

Elon Musk and Sam Altman feud

The animosity between Elon Musk and Sam Altman is as convoluted as sordid, replete with a veritable smorgasbord of moves and countermoves that frequently spill out from the personal sphere and into the commercial one. Now, just a few hours after Altman's OpenAI announced the termination of its partnership with SpaceX's Cursor, while citing fears around the security of its proprietary technology, SpaceX has hit back with a diminutive take on the importance of OpenAI's models within the platform's ecosystem. SpaceX's Cursor remains unfazed by the termination of its partnership with OpenAI, with Elon Musk's behemoth enterprise taking pains to […]

Read full article at https://wccftech.com/anthropic-pounces-as-openai-abandons-spacexs-cursor-vowing-to-increase-claude-compute-even-as-openai-cites-contract-distrust/

Bank Of America Sees Cooperation Between SpaceX And T-Mobile Where Elon Musk Sees Conquest: SpaceX’s D2D Ambitions Require Massive CapEx, Vast Spectrum, And Years Of Infrastructure Development

26 August 2026 at 17:58

Logos of T-Mobile and SpaceX with a rocket launch arc and satellite dishes silhouetted against a dusk sky.

Contrary to Elon Musk's maximalist ambitions, the Bank of America believes that SpaceX's ongoing attempts to establish a viable pathway for offering direct-to-device (D2D) wireless services present a daunting challenge, marked by massive investments and years of infrastructure development, which paradoxically opens up a partnership avenue with T-Mobile and major cell tower operators. The Bank of America (BofA): SpaceX’s wireless ambitions could benefit T-Mobile, cell tower operators, and spectrum values BofA has just published a new note on SpaceX's D2D ambitions, noting the massive CapEx, vast spectrum requirements, and years of infrastructure development needed to realize those plans. As such, […]

Read full article at https://wccftech.com/bank-of-america-sees-cooperation-between-spacex-and-t-mobile-where-elon-musk-sees-conquest/

Ex-Arkane veterans announce new studio dedicated to immersive sims

20 August 2026 at 12:30

The immersive sim genre is one of the more underrepresented in the industry, owing to its complex and multi-layered nature alongside the fact that past successes have failed to hit the heights which shareholders demand. One team which was dedicated to the genre however was Arkane. In the wake of the closure of its Austin branch, a new studio has risen, with veterans Harvey Smith and Ricardo Bare announcing β€˜Black Pony Immersive’.

In an interview with the publication TheGameBusiness, ex-Arkane co-studio head and immersive sim icon Harvey Smith announced that he has opened up a brand new studio alongside Ricardo Bare.

Named Black Pony Immersive, it is quite clear what the newly established studio will be focused on, with the team stating: β€œWe want to make immersive sims. We want to make single player, narrative driven, first person games where you explore and solve problems creatively. Think Deus Ex, think Dishonored, that's what we're doing.”

Arkane Immersive Sim

While things remain in its early stages for now (having officially formed just a year ago and currently comprising of 26 developers), Black Pony Immersive includes plenty of talent.

For the uninitiated, not only is Harvey Smith known for his extensive work on the Dishonored series, but the creative has had a hand in many of the biggest games in the immersive sim genre going as far back as the original 1994 System Shock. Smith was also the lead game designer for the 2000 classic Deus Ex and even served as a game designer for 2004’s Thief Deadly Shadows.

The full interview with Smith and co. can be found HERE, and includes their thoughts on the immersive sim genre, the current state of the industry and much more.

KitGuru says: What do you think of this announcement? Is the immersive sim genre saved? What’s your favourite series worked on by Harvey Smith? Let us know down below.

The post Ex-Arkane veterans announce new studio dedicated to immersive sims first appeared on KitGuru.

China’s LandSpace Nails ZQ-3 Booster Landing After December Crash, Making China The Only Nation With Both Public And Private Reusable Rockets

19 August 2026 at 00:52

A LandSpace rocket stands upright on a desert launch pad with the company logo clearly visible on its side.

In what is a seminal step for China's fast-evolving space industry, LandSpace has just managed to successfully recover the booster of its Zhuque-3 (ZQ-3) rocket, becoming a viable counterpart to the state-backed CALT and its CZ-10B rocket. LandSpace's ZQ-3 rocket just became a viable counterpart to the state-backed CALT and its CZ-10B rocket China's space-related ambitions are growing by leaps and bounds. We reported recently that the Asian giant has now reserved over 200,000 orbital slots with the International Telecommunication Union (ITU), with some estimates pegging the total number at 244,000. Well, now China is apparently becoming serious about filling […]

Read full article at https://wccftech.com/chinas-landspace-nails-zq-3-booster-landing-after-december-crash-making-china-the-only-nation-with-both-public-and-private-reusable-rockets/

Warren Spector Walks Away From Games After a Career of 44 Years, Closing the Book on the Immersive Sim Godfather

18 August 2026 at 17:30

Warren Spector is superimposed in front of characters from video games, including a hooded figure from Thief, a glowing individual with sunglasses from Deus Ex, and Mickey Mouse holding a paintbrush.

Warren Spector, the veteran game designer best known for creating Deus Ex, has announced his retirement following more than four decades in the games industry. Spector shared the news on LinkedIn, describing a decision that comes after flirting with retirement and choosing to stay in the industry longer: The reasons for my retirement are straightforward: I'm nearing 44 years as a developer. Throughout my career, I've had the privilege of working on tabletop role-playing games and board games, and I've contributed to a multitude of digital gamesβ€”17 complete titles, if I recall correctly, along with about nine expansion packs. A […]

Read full article at https://wccftech.com/warren-spector-retires-44-years-immersive-sim-godfather/

Deus Ex creator Warren Spector is retiring from games

By: Aftab Ali
18 August 2026 at 12:23

Warren Spector, the man behind Deus Ex, says he’s done with game development. Or at least he thinks he is.

In a LinkedIn post, Spector said he’s a month away from his 44th year as a developer and it’s simply time to stop. He’s worked on 17 full games and around 9 add-on packs across a career that’s seen him lead teams as small as a dozen people and as large as 800. His reasoning isn’t dramatic. He just doesn’t find the games business as fun as he used to.

Why is Warren Spector stepping away

Warren Spector pointed to age and health catching up with him, alongside a games industry that’s changed shape under his feet. He’s planning to write books, read more, maybe lecture or consult, and finally get back to playing piano. Still, he admits there are three games he’d love to make, one big, one small, and one he says scares him because he doesn’t know how to build it.

He also had a message for the next generation of developers: your job is to make people forget people like me ever existed. Fair play, that’s a proper mic drop line to retire on.

Warren Spector - Deus Ex Developer

Will he actually stay retired? He’s not ruling out a comeback, and honestly, with three unfinished ideas still nagging at him, don’t be shocked if funding and a team pull him back in eventually.


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SpaceX’s Cursor Attacks Microsoft’s $2 Billion GitHub Moat With Origin, A Repository Built For AI Agents

17 August 2026 at 19:59

The image displays the Origin logo against a blurred background with gradient colors.

With nearly every facet of legacy coding tools under a concerted siege from AI agents, it was only a matter of time until AI labs turned their roving eyes towards Microsoft's GitHub and its fertile pickings. Well, SpaceX's Cursor has just launched the Origin, an AI-native repository for coding agents, taking a stab at Microsoft's GitHub-related moat. SpaceX's Cursor has designed Origin for agentic throughput, and equipped it with automated conflict resolution, stacked pull requests, and comprehensive metadata for agent-written code, overcoming many of GitHub's shortcomings Last week, SpaceX completed its $60 billion all-stock deal to acquire the AI startup […]

Read full article at https://wccftech.com/spacexs-cursor-attacks-microsofts-2-billion-github-moat-with-origin-a-repository-built-for-ai-agents/

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