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Resident Evil franchise hits new milestone with 200 million units sold

28 May 2026 at 12:00

While it could have been argued that Monster Hunter was quickly becoming Capcom’s flagship franchise, the past few years seem to have cemented Resident Evil as the publisher’s premiere series. In the wake of Resident Evil Requiem’s rapid and ongoing success, Capcom have revealed that the RE franchise has officially exceeded 200 million copies sold.

Taking to their site to update their Platinum Titles list (games which have sold over 1 million copies), Capcom revealed that as of the 31st of March, the latest Resident Evil Requiem managed to sell over 6.9 million copies – immediately putting it as their 15th best-selling game of all time

Of course, RE Requiem only officially released at the tail-end of February, meaning it has likely sold far more since these figures were tallied.

Resident Evil Capcom

Perhaps more interesting is the fact that Requiem’s launch helped push the Resident Evil franchise as a whole past 200 million copies sold. This puts it easily as Capcom’s biggest franchise, with second place going to Monster Hunter at 127 million copies sold.

Speaking of, Monster Hunter Wilds seems to still be struggling in the wake of its explosive launch period, selling just 400k units during the past quarter (the same as MH Rise) for a total of 11.4 million copies sold.

With RE Requiem continuing to push units and rumours claiming that many more Resident Evil games are in the works, it won’t be long before the series reaches the big 250.

KitGuru says: What do you think of Capcom’s recent performance? Did you expect Monster Hunter Wilds sales to fall off a cliff like it has? Let us know down below.

The post Resident Evil franchise hits new milestone with 200 million units sold first appeared on KitGuru.

Marathon reportedly had a budget of over $200 million

10 April 2026 at 10:00

Following plenty of controversies, Bungie’s Marathon finally launched just over a month ago to solid reviews and a decent playercount. Whether or not the live-service extraction shooter is a success or not remains to be seen, with insiders claiming that the title cost over $200 million to develop – possibly $250 million.

As reported by Bungie insider Paul Tassi via the publication Forbes, a ton of details pertaining to Marathon’s first month on the market have been shared.

Alongside ‘confirmation’ that the live-service extraction shooter managed to sell roughly 1.2 million copies in its first two weeks, Tassi revealed just how much money Sony/Bungie have put into the project so far, stating: “I can confirm Marathon’s budget is over $200 million. Likely more than $250 million.”

Marathon $200 million

While perhaps an unsurprising figure given the inflated costs of developing AAA games in today’s day and age, Tassi also claimed that these costs do not account for ongoing post-launch support, meaning it’ll only increase with time.

In doing some very basic maths, Marathon’s 1.2 million sales represents a revenue of just under $50 million. Of course while the game costs $40 to purchase, a Deluxe Edition is also on offer for $60. Combine this with ancillary sales of various in-game cosmetics and the real figure could be much higher.

Still, it appears as though Marathon has quite the journey to go on if it wants to make its money back and turn a profit. It will be interesting to see whether we get official sales data at some point in the future.

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KitGuru says: What do you think of Marathon so far? Could it have long legs? Will PlayStation make back its $250+ million? Let us know your thoughts down below.

The post Marathon reportedly had a budget of over $200 million first appeared on KitGuru.
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