❌

Normal view

There are new articles available, click to refresh the page.
Before yesterdayMain stream

Display Times, Frame Times, And The Truth About Smoothness

24 June 2026 at 17:21

A comparison chart titled 'Frame Times vs Display Times' shows fluctuating frame times in blue and stable display times in green.

In the world of PC gaming performance analysis, we tend to obsess over frame times, and for good reason. A simple average FPS number can be extremely misleading, while a frame time graph can immediately show you whether a game is delivering frames smoothly or whether it is suffering from stutters, hitches, CPU/platform bottlenecks, or other forms of inconsistent frame pacing. However, as useful as frame times are, there is one major problem with relying on them alone: they do not always tell us what the player actually sees on the monitor. This is especially important nowadays, as modern PC […]

Read full article at https://wccftech.com/display-times-frame-times-and-the-truth-about-smoothness/

OneXPlayer 3 Pairs Intel’s New Arc G3 Extreme With An 8.8-Inch OLED, Targeting Console-Class Handheld Gaming

28 May 2026 at 15:05

A gaming handheld with an 8.8-inch OLED display is shown, with text below reading '8.8-inch OLED Display 144Hz High Refresh Rate Supports VRR & HDR.'

OneXPlayer has unveiled its first Intel Arc G3 Extreme-based gaming handheld, featuring 14 CPU cores and 12 Xe3 GPU cores. OneXPlayer Unveils World's First Intel Arc G3 Extreme-Powered Gaming Handheld, Featuring 8.8-inch OLED Display and a 3-in-1 Design With the unveiling of Intel's Arc G3 chips, handheld manufacturers have already readied their next-gen gaming handhelds powered by the new Panther Lake variants. The Arc G3 is a dedicated chip lineup for gaming handhelds, offering up to 14 CPU cores and up to 12 Xe3 GPU cores for an impressive gaming performance, as has been demonstrated by the Panther Lake counterparts. […]

Read full article at https://wccftech.com/onexplayer-3-pairs-intel-new-arc-g3-extreme-with-an-8-8-inch-oled-targeting-console-class-handheld-gaming/

AMD Finally Cracks HDMI 2.1 On Linux After Years Of Forum Lockout, Thanks To Valve’s Quiet Push

2 May 2026 at 15:14

Tux, the Linux mascot, is next to the text 'HDMI 2.1' and an HDMI cable on a dynamic blue and red background.

AMD has taken a major step toward enabling native open-source HDMI 2.1 support on Linux by submitting new patches for its AMDGPU driver. AMD Moves Closer to Open-Source HDMI 2.1 Support on Linux With New AMDGPU FRL Patches It appears that the HDMI 2.1 support is finally arriving to Linux as AMD has submitted the new Fixed Rate Link (FRL) patches for its AMDGPU driver. This has been one of the longest-standing limitations that affected Radeon GPUs on the platform. There have been years of restrictions tied to the HDMI Forum (Org behind the HDMI standard) policies that prevented upstream […]

Read full article at https://wccftech.com/amd-finally-cracks-hdmi-2-1-on-linux-after-years-of-forum-lockout/

Mortal Kombat Legacy Kollection updated with crossplay support, VRR and more

29 April 2026 at 10:00

While the most recent entry in the Mortal Kombat series may not have set the world of fire, long-time fans of the franchise were treated to a welcome release last year in the form of the Mortal Kombat Legacy Kollection. Though the collection did feature a number of modern conveniences including online multiplayer and rollback netcode, a new update has arrived with crossplay support, VRR options and more.

Making the official announcement, the team behind the Mortal Kombat Legacy Kollection – Digital Eclipse – unveiled the latest update, writing: β€œWe're very happy to confirm that today's update for Mortal Kombat: Legacy Kollection includes what has been far and away your most-requested feature. That's right – it's time for Krossplay!”

Supporting both Quick Play and Online Arcade modes, crossplay is now available on all platforms; meaning PlayStation, Xbox, PC and Nintendo Switch.

Mortal Kombat Crossplay

Another major addition comes in the form of 2v2 Kombat Online, in which players can use a team of two fighters against one another. Previously limited to local play, this update allows for full online support across its available games (Ultimate MK3; MK Trilogy and MK4).

Last but not least, the update also introduces support for VRR (variable refresh rate), allowing for a more accurate representation of the game while also reducing input latency.

Unfortunately, this marks the final major update coming to the MK Legacy Kollection, with future patches being limited to bug fixes and minor improvements. That said, with this latest update Mortal Kombat Legacy Kollection is in an excellent place and so there isn’t too much more which could be added.

KitGuru says: What do you think of the collection? What’s your favourite Mortal Kombat game? Does your display support VRR? Let us know down below.

The post Mortal Kombat Legacy Kollection updated with crossplay support, VRR and more first appeared on KitGuru.

NVIDIA Rolls Out G-Sync Pulsar Update For Improving Clarity Under 90 FPS

13 March 2026 at 14:42

The image shows an NVIDIA G-SYNC PULSAR feature announcement with text reading 'FPS <90 + Fixed 60 Hz Strobing Mode' and highlighted '60Hz' on a monitor screen.

The new NVIDIA tech will now deliver better clarity even when games aren't running at high FPS. NVIDIA Releases G-Sync Pulsar Update for Games Running at <90 FPS; Also Rolls Out Fixed 60 Hz Strobing Mode NVIDIA's latest game technology for improving clarity just got a big update. The G-Sync Pulsar technology, which was first introduced in 2024, made its debut earlier this year. G-Sync Pulsar is NVIDIA's solution to bring better motion clarity by reducing motion blur through a process that combines VRR (Variable Refresh Rate), blur reduction, and backlight strobing. Unlike other motion blur reduction techniques, this is […]

Read full article at https://wccftech.com/nvidia-rolls-out-g-sync-pulsar-update-for-improving-clarity-under-90-fps/

❌
❌