โŒ

Normal view

There are new articles available, click to refresh the page.
Before yesterdayWccftech

Microsoft Shader Model 6.10 & AgilitySDK 720 Preview Now Available With New DX12 Features For The Neural Rendering Era

27 April 2026 at 18:20

Microsoft DirectX Gears Up For ML Era On Windows, Advanced Shader Delivery Solves Game Stutter & Load Times, DXR 2.0 Teased 1

Microsoft's Shader Model 6.10 and AgilitySDK 1.720 are now available in preview, expanding the DX12 API with brand new features. Microsoft DX12 Linear Algebra "Matrix" APIs, Group Wave Index, Raytracing Intrinsics, More With Shader Model 6.10 & AgilitySDK 720 Preview Release Today's launch expands on the previous release of Shader Model 6.9, DXR 1.2, and other enhancements, which were part of the AgilitySDK 1.619. With the release of the AgilitySDK 1.720 preview, Shader Model 6.10 and several other features listed below are being added to the DX12 API: inalg::Matrix Shader Model 6.10 introduces a set of Matrix APIs covering a [โ€ฆ]

Read full article at https://wccftech.com/microsoft-shader-model-6-10-agilitysdk-720-preview-now-available-dx12-neural-rendering/

AMD FSR Multi-Frame Generation โ€œMFGโ€ Launch Imminent, Early Support Lands In FidelityFX SDK

20 April 2026 at 16:50

AMD FSR Multi-Frame Generation "MFG" Support Imminent, Support Lands In FidelityFX SDK

AMD seems to be preparing its own Multi Frame-Generation "MFG" technology for FSR, as hinted at in the newest additions to the FidelityFX SDK. Soon, All Three GPU Vendors Will Have MFG "Multi-Frame Generation" Support As AMD's FSR Suite Sees A New Addition AMD's FSR Redstone is the latest technology suite for Radeon GPUs. The new update brought several updates, including updated upscaling, updated frame-gen, & Ray Regeneration support, all of which leverage AI and Machine Learning for better performance and visuals. But there's one area that AMD has so far lagged, and that's Multi-Frame Generation of MFG. With MFG, [โ€ฆ]

Read full article at https://wccftech.com/amd-fsr-multi-frame-generation-mfg-launch-imminent/

Intel Will Build Next-Gen Discrete GPUs, but Not a Single One Is for Gamers

15 April 2026 at 17:25

Intel Plans Crescent Island AI & Workstation Discrete GPUs With Xe3P Graphics, But Might Miss The Arc Gaming Family 1

Intel's Xe3P graphics architecture will focus on Crescent Island discrete GPUs for AI & Workstation, while missing out on the Arc gaming family. Intel Xe3P Goes Pro & AI With Crescent Island Discrete GPUs, Arc Gaming Lineup Missing In Action Intel's Xe3 GPU architecture has been phenomenal for Panther Lake CPUs, and as the blue team continues to develop its graphics architectures, there's some good news and bad news for the next-gen discrete GPU family. According to Jaykihn, Intel's Xe3P, the successor to Xe3, will feature discrete GPU options. These graphics series will be branded under the Crescent Island lineup. [โ€ฆ]

Read full article at https://wccftech.com/intel-plans-crescent-island-ai-pro-discrete-xe3p-gpus-might-miss-arc-gaming-family/

Intel Nova Lake CPUs Feature Xe3 Graphics & Xe3P Display/Media Engines

6 April 2026 at 16:55

Intel Nova Lake CPUs Feature Xe3 Graphics & Xe3P Display/Media Engines 1

Intel Nova Lake CPUs will feature Xe3 graphics and not Xe4 as previously expected, but will offer Xe3P Media & Display engines. Intel Nova Lake CPUs Combine Xe3 & Xe3P Graphics Capabilities, Not Going Xe4 Last year, it was reported that Intel's Nova Lake CPUs would leverage a hybrid GPU architecture approach, combining Xe3 with Xe4, but that doesn't seem to be the case anymore. As per the latest update by Jaykihn, it looks like Intel will rely on its Xe3 and Xe3P graphics architectures for Nova Lake CPUs. The two architectures are different, but they are also used for [โ€ฆ]

Read full article at https://wccftech.com/intel-nova-lake-cpus-feature-xe3-graphics-xe3p-display-media-engines/

โŒ
โŒ