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Logitech G Pro X2 Superstrike Review: Three Months Later

19 August 2026 at 11:13

When Logitech announced the G Pro X2 Superstrike, they made a bold claim: an unprecedented 30ms competitive latency advantage thanks to their new Haptic Induction Trigger System (HITS). On paper, dropping 30ms of latency is the equivalent of jumping from 30fps to over 300fps in game. It sounds like the holy grail of competitive gaming peripherals. But after spending three months daily-driving this mouse, does this revolutionary tech actually translate to real-world aiming performance, or is it just clever marketing?

Timestamps:

00:00 Intro
00:55 30ms improvements?!
02:00 The tech and how it works
04:05 Rapid trigger + haptics
06:57 Real-world experience
08:52 Other aspects of the mouse
12:08 Closing thoughts

Specifications:

  • Weight: 62g (Front-heavy balance).
  • Main Switches: HITS (Haptic Induction Trigger System) with adjustable actuation and feedback.
  • Sensor: HERO 2
  • Shape: Symmetrical “Potato” shape (right-handed side buttons).
  • Polling Rate: Up to 8000Hz Wireless.
  • Coating: Grippy matte finish.
  • Skates: PTFE (Stock thickness is slightly thin).
  • Battery: Up to 90h

Closing Thoughts

The Logitech G Pro X2 Superstrike introduces incredibly cool technology that undoubtedly raises the ceiling for the entire peripheral industry, much like Hall Effect switches did for keyboards. The HITS triggers allow you to digitally adjust actuation depth, rapid trigger sensitivity, and the physical haptic feedback (which feels remarkably similar to a MacBook trackpad). Setting the Rapid Trigger aggressively makes spam-clicking semi-auto weapons outrageously fast and absolutely deadly.

However, the 30ms latency advantage comes with a massive caveat. To achieve it, you have to run the actuation point at its absolute lowest setting, which forces you to completely unlearn the natural habit of pre-tensioning your fingers before a shot. I did a bunch of real world test but I also ran a human benchmark reflex test every couple of days for over three months and the Superstrike actually fell 5.55ms *behind* my Pulsar X2 Crazylight.

Once I backed the actuation off to a more controllable 3/10, the experience was lovely, but I cannot confidently say it resulted in hitting shots I would have otherwise missed.

Outside of the triggers, this is very much a classic “Superlight” experience, for better or worse. The premium wireless performance, exceptional 2kHz battery life, and grippy coating are fantastic. Conversely, the side buttons remain disappointingly mushy, the stock skates are a bit thin, and the safe “potato” shape still gets in the way during tracking-heavy games for claw and fingertip grippers. Furthermore, housing the haptic engines up front means the 62g weight is no longer perfectly centered, resulting in a noticeably front-heavy balance.

Ultimately, if you play tactical shooters like CS2 where a single well-timed click is everything, it is worth checking out for yourself. But if you play tracking-heavy games, you might feel more at home with a lighter, smaller and better-balanced alternative.

You can buy the Logitech G Pro X2 Superstrike for £159.99 HERE.

Pros:

  • HITS technology offers unprecedented customization for actuation, rapid trigger, and haptic feedback.
  • Rapid trigger makes spam-clicking semi-auto weapons outrageously fast.
  • Premium wireless sensor with exceptional battery life at 2000Hz.
  • Coating is very grippy and feels great in the hand.

Cons:

  • The 30ms latency claim requires unlearning finger pre-tensioning and doesn't easily translate to real-world reflexes.
  • The haptic trigger hardware shifts the balance, making the 62g mouse noticeably front-heavy.
  • Side buttons remain mushy and feel out of place next to the premium haptic main clicks.
  • The classic safe shape isn't ideal for tracking-heavy games using fingertip or claw grips.

KitGuru says: The G Pro X2 Superstrike's haptic triggers are an impressive leap forward for the industry, but they won't magically make you a gaming god overnight.

The post Logitech G Pro X2 Superstrike Review: Three Months Later first appeared on KitGuru.

The ‘FlexStrike’ Fight Stick is no longer launching next month as Sony indefinitely delays its release

15 July 2026 at 09:00

A little over a year ago, Sony announced and unveiled ‘Project Defiant’ – later officially being known as the FlexStrike Wireless Fight Stick. Initially set to launch in under a month’s time, Sony has now turned around and made the surprising decision to delay the controller indefinitely, citing “unexpected production delays.”

Taking to the PlayStation Blog, the VP of Global Marketing at SIE – Isabelle Tomatis – offered an update on the current status of their FlexStrike wireless fight stick

According to the company, “Due to unexpected production delays, FlexStrike wireless fight stick will launch at a later date,” adding that “we will share an update soon.”

Sony is pushing out email updates to all those who pre-ordered the hardware with details on exactly what happens next.

Fight Stick Wireless

As mentioned, the FlexStrike was announced just over a year ago, with official pricing and pre-order details going live last month – making this sudden announcement quite unexpected.

Whenever it does eventually release, the FlexStrike should be a solid addition to PlayStation’s line-up of accessories, offering low-latency wireless gameplay alongside adjustable controls, a touchpad and everything else one would need (including a carry case).

Already a relatively expensive product (initially retailing for £179.99), hopefully this delay does not ultimately lead to a price increase.

KitGuru says: What do you think of the FlexStrike? Is it more form over function? Is a wireless fight stick necessary in your eyes? Let us know down below.

The post The ‘FlexStrike’ Fight Stick is no longer launching next month as Sony indefinitely delays its release first appeared on KitGuru.

Sony reveals pricing for new fight stick, gaming monitor and speakers

3 June 2026 at 15:00

Sony has announced launch dates and pricing for its upcoming line of PlayStation peripherals, including the FlexStrike wireless fight stick, a 27-inch gaming monitor, and the Pulse Elevate wireless speakers.

The FlexStrike wireless fight stick will launch globally on August 6th, with pre-orders opening on June 12th. Built for competitive play on PS5 and PC, the peripheral features a rechargeable battery and comes with a sling carry case. Sony has set the recommended retail price at $199.99/€199.99/£179.99.

Following the fight stick, the 27-inch Gaming Monitor with DualSense charging hook arrives in the US and Japan on August 27th. This display uses a 2560×1440 QHD IPS panel with variable refresh rates. It runs at up to 120Hz on PS5 and PS5 Pro and scales to 240Hz when connected to a PC or Mac. Pre-orders open on June 5th for $349.99.

Sony also confirmed that its Pulse Elevate wireless speakers are scheduled to launch later this year. These desktop speakers adopt audio technologies from the company's existing Pulse Explore earbuds and Pulse Elite headsets, though pricing and pre-order dates remain unknown.

KitGuru says: Sony is pushing harder into the desktop gaming space with these releases, offering features that bridge the gap between console and PC setups.

The post Sony reveals pricing for new fight stick, gaming monitor and speakers first appeared on KitGuru.

Legacy IPs continue to dominate PC gaming new top 20 data shows

15 March 2026 at 12:31

The games industry analysts at NewZoo have revealed the top 20 most-played PC games of 2025, showing that the majority of playtime is concentrated across a select few long-running IPs like Counter Strike, Diablo, WoW, Call of Duty and more. 

We are currently living in an age where every publisher is trying to crack the live-service model, with one big long-running game generating consistent recurring income that vastly outweighs the kind of money made by a typical single-player game. However, as we've seen more recently, these types of games are becoming increasingly risky to release, with games like Babylon's Fall, Rumbleverse, Suicide Squad, Concord and Highguard all shutting down within a year of release.

As the NewZoo data shows, the top 20 most-played PC games is heavily concentrated on legacy franchises. Unfortunately, their resources website is currently down, so I can't link directly to the study, but Insider Gaming managed to grab it beforehand. Below is the full top 20, along with the percentage of overall playtime each game has earned:

  1. Roblox – 9.7%
  2. Counter-Strike 2 – 7%
  3. League of Legends – 6.9%
  4. Minecraft – 6.3%
  5. Fortnite – 4.3%
  6. Dota 2 – 3.6%
  7. Valorant – 3.2%
  8. World of Warcraft (retail) – 2.4%
  9. The Sims 4 – 2.3%
  10. Call of Duty – 1.8%
  11. Escape from Tarkov – 1.7%
  12. Overwatch 2 – 1.5%
  13. Marvel Rivals – 1.2%
  14. PUBG Battlegrounds – 1.1%
  15. World of Warcraft Classic – 1%
  16. Grand Theft Auto V – 1%
  17. Diablo 4 – 1%
  18. Wuthering Waves – 0.9%
  19. Genshin Impact – 0.9%
  20. Apex Legends – 0.9%

There are just a few genuinely ‘new IP' on the list, Games like PUBG and Apex Legends may not count, as they were preceded by a highly popular mod beforehand in the case of PUBG, and Apex Legends was preceded by the fantastic Titanfall games. Even World of Warcraft had a good fan base built up before launching in 2004 thanks to the prior Warcraft RTS games. Dota 2 famously came to be after starting out as a popular Warcraft mod as well.

That leaves us with just a handful of genuinely brand-new IP on the list, including the likes of Fortnite, Valorant, Escape from Tarkov, Genshin Impact, Wuthering Waves and Minecraft. These account for less than 30% of the most-played titles and the majority of them had launched well before the current live-service development trend across the games industry.

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KitGuru Says: If you need your game to be a top 20 title in order to keep supporting it, then you are likely better off just not going down the live service route at all. As we've seen with Highguard, Concord and Babylon's Fall, having a big budget does not guarantee you any level of success in this saturated market. 

The post Legacy IPs continue to dominate PC gaming new top 20 data shows first appeared on KitGuru.
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