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Marvel Tokon seemingly blocked in over 130 countries on Steam due to PSN requirements

6 July 2026 at 12:00

PlayStation’s PC / Steam initiative has yielded few successes yet plenty of controversies, with one of the primary issues being many of the games’ PSN requirements – locking out potential players from over 100 different countries in which the service is not active. While it seemed as though this issue had been resolved, the upcoming Marvel Tokon: Fighting Souls has now run into the exact same problem – currently being blocked in 132 countries.

Marvel Tokon is officially almost upon us, with the tag-team fighting game from PlayStation / Arc System Works set to launch on PlayStation 5 and PC next month in early August. Unfortunately, PC users are once again encountering issues, with SteamDB updates revealing that Marvel Tokon is currently blocked in 132 countries on PC – presumably due to PlayStation Network requirements.

As mentioned, this is far from the first PlayStation game to run into such issues, with Helldivers 2 being the most famous in this regard. In case you forgot, the highly popular co-op shooter did initially launch on Steam globally to great success.

Tokon Steam

Unfortunately, this was quickly followed by Sony’s PSN requirements, leading to the game no longer working in over 170 countries. After plenty of backlash, Sony reversed course – making this latest decision an odd one to say the least.

All that being said, Marvel Tokon still has roughly a month to go until its release, and so hopefully its current state is merely a matter of logistics and that come the 6th of August, the game is fully available and playable to all.

KitGuru says: What do you think of this latest move? Will it remain this way by launch, or is this just a matter of behind-the-scenes shenanigans? Let us know your thoughts down below.

The post Marvel Tokon seemingly blocked in over 130 countries on Steam due to PSN requirements first appeared on KitGuru.

Ugreen NASync DXP4800 Pro 4-bay NAS Review

8 May 2026 at 08:00

Ugreen is a relatively new player in the NAS world, but its range is rapidly expanding. It now includes ten products spanning from entry-level two-bay options up to eight-bay devices aimed more at businesses. The NASync DXP4800 Pro sits towards the top of Ugreen's selection, offering four bays and similar features to the NASync DXP4800 Plus released in 2024, but with a more powerful processor so more demanding supplementary workloads can be supported. We put the newcomer through its paces.

The big change with the DXP4800 Pro over the Plus is that instead of the 12th Gen Intel Pentium Gold 8505, it uses a 13th Gen Intel Core i3-1315U. Alongside the later generation, the Core i3 has six instead of five cores, and the additional core is of the Performance variety, so supports hyper-threading and both P cores run at up to 4.5GHz. That gives you eight threads instead of six and about 25 per cent better performance overall. The integrated graphics also offers better performance, which may not seem important in a NAS box, but we'll come to that later.

While both Pro and Plus come with 8GB of DDR5 memory as standard, the Pro can be upgraded to 96GB where the Plus maxes out at 64GB. Like the Plus, there's a built-in 128GB SSD for the operating system and applications, rather than flash memory. Alongside the quartet of 3.5in bays, you get a pair of NVMe PCIe 4.0 slots for caching or extra storage duties. You get both 10Gbit and 2.5Gbit Ethernet ports on the back, and an SD card reader on the front too, alongside USB slots, both Type A and Type-C.

In other words, this is a comprehensively specified NAS box on paper. Read on to find out whether it fulfils its potential.

The Ugreen NASync DXP4800 Pro is available direct from Ugreen for £689.99 inc VAT, though it is on offer until May 17th 2026 for £585.99.

Physical Specifications

  • Processor: Intel Core i3-1315U (3.3 / 4.5 GHz).
  • Memory: 8GB DDR5-4800 (up to 96GB).
  • Gigabit Ethernet Ports: 10GbE & 2.5GbE.
  • Rear panel connectors:  1 x USB 3.2 Gen 1 Type-A, 2 x USB 2.0 Type-A, 1 x HDMI 2.0b (4K 60Hz).
  • Front panel connectors: 1 x USB 3.2 Gen 2 Type-C, 1 x USB 3.2 Gen 2 Type-A, SD 3.0 Card slot.
  • RAID support:  JBOD / Basic / RAID 0, 1, 5, 6, 10.
  • Cooling: Active, 1 x 140mm fan.
  • Drive Bays Supported: 4
  • Maximum hard drive size supported: 32TB
  • Maximum Capacity: 144TB.
  • NVMe slots: 2 x M.2 2280 PCIe 4.0.
  • Internal File System support: Btrfs, ext4.
  • Dimensions (D x W x H): 257.5 x 178 x 178mm.
  • Weight: 3.9kg (empty).
The post Ugreen NASync DXP4800 Pro 4-bay NAS Review first appeared on KitGuru.

Razer AIKit expands with new models and other improvements

30 April 2026 at 15:00

Razer has expanded its open‑source AI development toolkit, Razer AIKit, adding native support for image, video, and audio models while broadening compatibility to include Arm64 systems. First introduced at CES 2026, the update shifts AIKit from a text‑focused toolkit into a fully omni‑modal development platform designed to run advanced models locally across a wide range of hardware, including recent Blade laptops.

Razer says the goal is to streamline development as projects scale, with AIKit handling GPU discovery, configuration, and performance tuning automatically. The company also highlighted AIKit’s role in powering AVA Mini, its April Fool’s campaign that let users generate personalised 3D AI pet companions in seconds. The same toolkit used during development supported the live deployment.

The update adds support for image‑generation models such as Tongyi‑MAI/Z‑Image‑Turbo and FLUX.2‑klein‑base‑4B, enabling developers to prototype and deploy generative features through a unified workflow. Arm64 support extends AIKit to systems built on NVIDIA’s latest professional platforms, including DGX Spark and hardware powered by Grace Hopper and Grace Blackwell Superchips, allowing teams to operate consistently across x86 and Arm environments.

For AVA Mini, Razer partnered with Akash Network to run AIKit across a distributed pool of consumer GPUs, reducing inference costs to US$0.01 per image. The five‑day campaign generated over 11,000 images with an average turnaround of 3.24 seconds and required no manual intervention.

A joint whitepaper from Razer and Akash Network going over all of this in more detail is available to read, HERE.

Discuss on our Facebook page, HERE.

The post Razer AIKit expands with new models and other improvements first appeared on KitGuru.

Internal email reveals Sony plans to rebrand the PlayStation Network

20 March 2026 at 09:15

PlayStation Network is a well known brand by this point, having been used by Sony pretty much since the inception of their online platform’s launch. With the service soon to reach its 20 year mark however, it appears as though Sony is planning a big rebranding of PSN.

In an internal email sent to developers (which was obtained by the publication Insider-Gaming), Sony revealed that they plan to retire the PlayStation Network branding come this September, writing:

“We'd like to inform you that Sony Interactive Entertainment (SIE) has strategically decided to phase out the terms ‘PlayStation Network’ and ‘PSN’ across our platform in order to properly capture the breadth of our evolving digital services.”

According to the company, “The upcoming changes are purely visual and will not introduce any technical alterations to our offerings. To simplify and unify branding, the terms ‘PlayStation Network’ and ‘PSN’ will be phased out across all SIE assets by September 2026.”

PlayStation Network Sony

As stated by PlayStation themselves, this change will be “purely visual” and as such don’t expect the service itself to be altered in any material way. Still, changing the name for what is now a staple of the video games industry is an interesting move.

As mentioned however, PSN is closing in on its 20th anniversary (initially launching in November of 2006) and so perhaps Sony simply thinks it’s time for a bit of a refresh. It will be interesting to see what the new name for PlayStation Network will wind up being.

KitGuru says: What do you think of the PSN branding? Is it due for a change? Does the name PSN give you positive, negative or neutral connotations? Let us know down below.

The post Internal email reveals Sony plans to rebrand the PlayStation Network first appeared on KitGuru.
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