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Before yesterdayWccftech

The Witcher 3 Surpasses 65M Copies Sold Ahead of Songs of the Past DLC, as CDPR Focuses More on The Witcher 4

28 May 2026 at 18:08

A character from The Witcher 3: Wild Hunt riding a horse through a mountainous landscape.

The Witcher 3: Wild Hunt will officially be getting a new DLC expansion in 2027, developer CD Projekt RED announced just yesterday after months of rumours. Today, embedded within its latest financial report for the first quarter of its 2026 fiscal year, CDPR also revealed that the storied RPG hit yet another massive sales milestone, surpassing 65 million copies sold in its lifetime. The Witcher 3 has been a known success with tens of millions of copies sold in the time since its original launch back in 2015, for years now, which is why it wasn't all too surprising when […]

Read full article at https://wccftech.com/the-witcher-3-65m-copies-sold-cd-projekt-red/

The Witcher 4, Cyberpunk 2077 Sequel Won’t Fall Into Old Pitfalls, As CDPR Enforces Requirements To Prevent Development Chaos

20 May 2026 at 14:57

A character from 'The Witcher 4' wearing a fur-lined hood with a sword visible on their back.

Coming after what is commonly regarded as one of the finest open-world role-playing games ever made, CD Projekt Red will have to go the extra mile with The Witcher 4 to deliver a game that will meet the high expectations its predecessor has set. Although it was eventually fixed and improved, Cyberpunk 2077's known launch woes are making more than a few worried that the studio's next big adventure will have a similarly troubled release. However, the Polish developer is imposing certain requirements to prevent the sameΒ development chaosΒ that affected their previous games. β€œWe've got some new requirements, especially a new […]

Read full article at https://wccftech.com/the-witcher-4-old-pitfalls-requirements-chaos/

The Witcher 4’s RTX Mega Geometry Foliage Demo Ran at 4K@80FPS (with DLSS Quality) on a 5090

2 April 2026 at 13:30

A dense forest landscape is shown with mountains in the background, captioned 'RTX Mega Geometry Technology Video' and noted as a work in progress not representative of The Witcher 4 gameplay.

At GDC 2026, NVIDIA and CD Projekt RED showed a demo of the Polish studio's The Witcher 4 using NVIDIA's RTX Mega Geometry to path trace forests for the first time. Now, NVIDIA has released the full video replay of the GDC 2026 session 'The Future of Path Tracing | Best Practices, Optimizations & Future Standards', which includes lots of interesting details on that The Witcher 4/RTX Mega Geometry demo. Martin Stich, Senior Director of Engineering at NVIDIA, introduced the company's latest work based on Mega Geometry: a level-of-detail system for foliage. He notes that no new APIs or hardware […]

Read full article at https://wccftech.com/the-witcher-4s-rtx-mega-geometry-demo-4k80fps/

CD Projekt RED Says it has β€œNo Plans for Additional DLCs or Expansions” for Cyberpunk 2077 as we Wait for Rumored Witcher 3 DLC

13 March 2026 at 17:00

A character from Cyberpunk 2077 with long black hair and a cybernetic arm looks downwards in a moment of reflection.

CD Projekt RED, as far as we officially know, is working on The Witcher 4, a sequel to Cyberpunk 2077, an action RPG codenamed Project Hadar, and a Witcher multiplayer game codenamed Project Sirius. There have been a lot of rumors circulating recently that we're also getting a new DLC expansion for The Witcher 3: Wild Hunt, and while that remains unconfirmed, a lot of signs point to it getting revealed and released this year. What we won't be getting, however, according to CD Projekt RED, is a new expansion or new DLCs for Cyberpunk 2077. Through the official Cyberpunk […]

Read full article at https://wccftech.com/cd-projekt-red-has-no-plans-for-additional-dlcs-expansions-for-cyberpunk-2077/

The Witcher 4 Gets Updated NVIDIA RTX Mega Geometry: Higher Framerates, Lower VRAM Use

10 March 2026 at 15:30

The Witcher 4 Gets Updated NVIDIA RTX Mega Geometry: Higher Framerates, Lower VRAM Use 1

NVIDIA has announced that CDProjectRed's upcoming title, The Witcher 4, will leverage its updated RTX Mega Geometry technology, offering higher frame rates and lower VRAM usage. CDProjectRed & NVIDIA To Integrate Next-Gen RTX Mega Geometry Technology In The Witcher 4 With its RTX 50 GPUs powered by the Blackwell architecture, NVIDIA introduced a new technology called RTX Mega Geometry. This technology clusters millions of triangles that make up tens of thousands of objects you see in every scene. These clusters are compressed and cached over many frames, where they are intelligently reused as the player traverses the world. This makes […]

Read full article at https://wccftech.com/the-witcher-4-gets-updated-nvidia-rtx-mega-geometry-higher-fps-lower-vram-use/

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