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Yesterday — 13 September 2026Main stream

PS5 Emulation Is Moving Faster Than Anyone Expected, and the “No Single-Player PC Ports” Policy Makes That Awkward for Sony

12 September 2026 at 12:30

A warrior in armor stands with a sword and shield before a large castle, surrounded by skeletal enemies, with a dragon flying overhead in the video game Demon's Souls Remake, on the PS5 emulator KyTyPS5.

Just a few days ago, we covered PlayStation 5 emulator KyTyPS5 getting Grand Theft Auto V running, and raised the half-joking possibility that Grand Theft Auto VI might end up playable on PC through emulation before Rockstar ships an official port. That timeline now looks a bit less outlandish in light of the emulator's latest advancements. As reported by DSOGaming, the emulator has gone from running Bluepoint's Demon's Souls Remake at 2 FPS to somewhere between 10 and 18 FPS in the space of a single release. That's an 800% improvement, and it isn't a typo. Demon's Souls isn't alone, […]

Read full article at https://wccftech.com/kytyps5-ps5-emulation-progress-sony-pc-policy/

Before yesterdayMain stream

Nintendo gets over 400 Switch emulator repositories removed from GitHub

24 August 2026 at 14:00

After successfully taking down the Yuzu and Ryujinx Switch emulators back in 2024, Nintendo has had to deal with an increasing number of clones popping up. This week, Nintendo carried out its biggest takedown effort yet, hitting more than 400 GitHub repositories housing Switch emulation tools.

According to TorrentFreak, Nintendo filed seven DMCA anti‑circumvention notices in a single day, targeting multiple Yuzu derivatives, Skyline, MonoNX and other revived or mirrored repositories. GitHub processed the notices across entire repo networks, resulting in hundreds of removals.

Nintendo-Switch1.jpg

Nintendo’s biggest removal centred on Suyu, which is a revival of the now defunct Yuzu emulator project. Roughly 311 repositories linked to Suyu were taken down, the largest of the bunch. Aside from that, Skyline, which is a Switch emulator for Android, was also targeted, as well as MonoNX, which is a slightly lesser-known Switch emulator built with C# code.

In each filing, Nintendo states that the targeted emulators use unauthorized cryptographic keys to decrypt Switch game ROMs, forming the basis of its DMCA anti‑circumvention claims. Unfortunately for Nintendo, the code for many of these projects has been copied so many times that additional copycats are bound to pop back up, leading to a constant game of cat and mouse between emulation enthusiasts and Nintendo's lawyers.

KitGuru Says: I'm not sure Nintendo will ever truly be able to stamp out Switch emulation at this point, but at the very least, it can ensure emulators aren't available on more mainstream platforms like GitHub.

The post Nintendo gets over 400 Switch emulator repositories removed from GitHub first appeared on KitGuru.

Report suggests Xbox 360 games will come to PC in 2027

4 August 2026 at 15:50

Xbox’s PC push continues this week, with new reporting indicating concrete plans for its long‑rumoured disc‑to‑digital system, alongside official steps toward expanding backwards compatibility to include Xbox 360 titles on PC.

According to a new report from The Verge, Microsoft is preparing to roll out its disc‑to‑digital conversion feature for Xbox Series X owners within weeks. The system will allow players to insert a supported physical disc and receive a digital licence tied to their account. Crucially, Play Anywhere titles will also benefit, so if you own a physical Xbox game that supports Play Anywhere, converting it to a digital licence will grant access on both Xbox and PC.

 

Previous evidence suggested Xbox 360 support would come to PC, but now the news appears to be official. According to the same Verge report, Microsoft has begun working with publishers to bring Xbox 360 backwards compatibility to PC, offering an opt‑in system that requires no engineering work from developers. Publishers simply need to approve their titles, after which they can be made available to PC players through Microsoft’s emulator‑based compatibility layer.

Backwards compatible games also available digitally may also end up included in the disc-to-digital conversion program.

KitGuru Says: What Xbox 360 games would you like to see running on PC? 

The post Report suggests Xbox 360 games will come to PC in 2027 first appeared on KitGuru.

The Xbox PC emulator already supports Xbox 360 titles

27 July 2026 at 14:30

Microsoft officially launched console backwards compatibility for PC last week, bringing over a handful of original Xbox titles to the PC platform for the first time. Now, evidence suggests that Xbox 360 titles will soon be supported too.

According to a new report from Tom’s Hardware, the backwards compatible releases shipped with a native x86 version of Microsoft’s Xbox 360 emulator. Modders quickly discovered that the PC versions of the newly released OG Xbox titles were running inside Xe03, the same emulator used for backwards compatibility on Xbox One and Xbox Series consoles. This discovery was further backed up by dataminer findings shared by TheLunarixus, confirming that the PC packages contain both the 360 emulator and the OG Xbox emulator nested inside it.

With Xe03 now running natively on PC, modders have already begun loading Xbox 360 executables directly into the emulator with promising results. Early tests have seen titles like Plants vs Zombies, Steins Gate, Fuzion Frenzy and Midnight Club Los Angeles booting with varying degrees of stability. This opens the door for major Xbox 360 exclusives such as Gears of War 2 and 3, Fable 2 and Fable 3 and many more console-only titles to finally make their way to PC in the future, either through official releases or community driven projects.

Microsoft has promised to bring more backwards compatible games to PC over time, but it has not yet announced plans for Xbox 360 support. However, the fact that the emulation tech is already in place shows that Xbox 360 titles will be making their way over to PC in the near future.

KitGuru Says: There are a ton of exclusives from the original Xbox era and the Xbox 360 era that never came to PC. With official emulation tools in place, that should soon change. Even if a game isn't officially supported in the backwards compatibility program, there is a chance that those with enough know-how will be able to run unsupported games through Microsoft's own emulator. 

The post The Xbox PC emulator already supports Xbox 360 titles first appeared on KitGuru.

PlayStation 3 emulator RPCS3 hits new milestone with 75% of its library now fully ‘Playable’

15 July 2026 at 10:00

Over its many years of development, we’ve seen the PlayStation 3 emulator RPCS3 breeze past plenty of major milestones: including allowing for the injection of new post-effects such as AMD’s FSR while continually reducing the number of unsupported titles. Furthering these efforts, the team have revealed that 75% of the entire PS3 library is now fully playable through the emulator.

In going to the project’s official site, users can find a full compatibility list of titles, showcasing which games are supported by RPCS3 and whether to expect any issues.

Split into 5 tiers of support, each game is placed into one of the following categories:

  1. Nothing (Games that don't initialize properly, not loading at all and/or crashing the emulator)
  2. Loadable (Games that display a black screen with a framerate on the window's title)
  3. Intro (Games that display image but don't make it past the menus)
  4. Ingame (Games that either can't be finished, have serious glitches or have insufficient performance)
  5. Playable (Games that can be completed with playable performance and no game breaking glitches)

RPCS3 Emulator

As of now, across the PlayStation 3’s more-than 3500 games, 75.33% are considered to be playable, with 22.93% achieving ‘ingame’ status. At this point, very few titles suffer from major issues, with just 1.71% still stuck in the ‘intro’ stage and 0.03% only being loadable. Like we reported back in 2021, a total of 0% of the PS3 library remains in the ‘nothing’ stage.

Speaking of 2021, back then, the compatibility list looked quite a bit different, with around 63% of games being ‘playable’, 30% reaching ‘ingame’ and nearly 6% stuck at the intro.

With just how much momentum RPCS3 has seen over the years, there will hopefully come a time in which 100% of the PS3’s library will be fully playable. We will have to wait and see how long it takes.

KitGuru says: How often do you use emulators for gaming? Are you impressed with RPCS3’s progress over the years? Let us know down below.

The post PlayStation 3 emulator RPCS3 hits new milestone with 75% of its library now fully ‘Playable’ first appeared on KitGuru.

PlayStation 5 emulator ‘SharpEmu’ hits new major milestone

14 July 2026 at 08:00

Over the past couple years, we’ve seen a great deal of work and effort being put into various emulation projects, with one of the most notable being ShadPS4recently being updated to allow for online play without the need for PlayStation Plus. Looking ahead a generation however, great strides are already being made regarding PS5 emulation, with the SharpEmu project recently hitting a new milestone.

Available to download via Github, SharpEmu is described as “an experimental PlayStation 5 emulator for Windows, Linux and macOS”. Currently in its “early stages of development” the project is focused entirely on emulating PS5 titles, being “developed from scratch in C#.”

As with most emulator projects, SharpEmu has seen a great deal of improvements in a relatively short amount of time. Recently, the emulator was able to boot up the relatively basic title ‘Dreaming Sarah’ while also showing progress for the likes of Bluepoint’s Demon’s Souls Remake.

SharpEmu PS5

Since then however, the project has been making strides, with the latest update bringing in a working UI; audio/music; PS5 DualSense support and more.

As with all emulator projects, it will likely be many years before SharpEmu is able to be used by the general public as an actual fully-featured PS5 emulator. Still, their current progress is highly encouraging. Hopefully Sony does not try to get involved as it continues to improve.

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KitGuru says: What do you think of SharpEmu so far? How long before the project is ready to be fully embraced by PC players? What PS5 games would you want to see supported? Let us know down below.

The post PlayStation 5 emulator ‘SharpEmu’ hits new major milestone first appeared on KitGuru.

RPCS3 update brings major configuration QoL improvements

17 April 2026 at 12:00

Over the years RPCS3 has become perhaps the most complete and fleshed out game emulator around, with the PlayStation 3 emulation software supporting pretty much every single game from the platform at this point. Of course, as with all such software, it isn’t flawless. That said, the latest update to RPCS3 makes running your 7th-gen titles even more seamless.

Taking to Twitter to make the announcement, the official RPCS3 team unveiled their latest update to the PS3 emulation software, writing: “Games now automatically configure themselves with the RPCS3 Wiki settings. Plug and play – no configuration. Playing PS3 games has never been so easy.”

For the uninitiated, the RPCS3 wiki page features game-specific tweaks and toggles recommended in order to make for the best overall experience. While users could always apply these changes themselves on a game-by-game basis, the update should allow for pretty much a one-click solution for near-complete seamlessness.

RPCS3 Emulator

Explaining how this works exactly, the team stated “When you boot a game, it uses the settings defined in your global configuration, plus the wiki database value overrides. If you have a custom config set on that game, it only uses that instead. When creating a custom config, you can create it based on the database settings.”

As mentioned, RPCS3 is easily one of the most impressive emulation projects around, especially due to the awkward and unique architecture of the PS3’s hardware making such an endeavour that much more difficult to crack.

Luckily the RPCS3 team appear committed to making the emulator the best that it can be (and thankfully Sony does not appear interested in taking the project down).

KitGuru says: Have you checked out the emulator before? How big of a deal is this latest update to you? Let us know down below.

The post RPCS3 update brings major configuration QoL improvements first appeared on KitGuru.
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