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LG’s Third-Gen Tandem OLED Slashes Power Draw By 18% While Doubling Durability, Hitting 1200 Nits And 15,000-Hour Lifespan

5 May 2026 at 17:57

A futuristic display setup featuring '3rd gen Tandem OLED' with vibrant swirling colors on a monitor, flexible screen, and embedded in a robot and car dashboard.

LG has showcased new OLED technologies at the SID Display Week 2026, but its 3rd-gen Tandem OLED was the main highlight of the show. LG Showcases 3rd Gen Tandem OLED That Targets Efficiency, and a 5K OLED Panel With 221 PPI The LG Display is expanding its OLED stack by introducing new monitors and new panel technologies. At SID Display Week 2026, held in Los Angeles, LG Display showcased the 3rd-generation Tandem OLED technology and a 5K RGB OLED monitor panel. The biggest highlight was the 3rd-gen Tandem OLED that brings meaningful improvements over previous OLED technologies. As per the […]

Read full article at https://wccftech.com/lg-introduces-third-gen-tandem-oled-panel-and-5k-oled-panel/

LG expands OLED portfolio with high refresh 32-inch and 45-inch displays

4 May 2026 at 13:00

LG has introduced two new OLED gaming monitors, the 31.5-inch 32GX870B-B and the 44.5-inch 45GX950B-B, both scheduled for release in June 2026. These displays feature high refresh rates, integrated AI-based enhancements, and advanced panel technologies, with the 32-inch model using Tandem OLED technology to achieve higher brightness levels.

The 32GX870B-B (via Guru3D) features a 4K OLED panel that supports refresh rates up to 240Hz at native resolution. LG states the monitor includes an alternative Full HD mode capable of reaching 480Hz. According to the specifications, the display delivers a peak brightness of 1,500 nits and 99.5% coverage of the DCI-P3 colour gamut. The panel provides a response time of 0.03ms.

The 45GX950B-B utilises a 44.5-inch curved panel with an 800R curvature and a resolution of 5120Γ—2160. LG confirms the monitor supports refresh rates up to 165Hz at native resolution and up to 330Hz at lower resolutions. The unit is rated at 1,300 nits peak brightness and covers 98.5% of the DCI-P3 colour space.

Both models support Nvidia G-Sync and AMD FreeSync Premium Pro and include AI-based features such as AI upscaling for lower-resolution content, AI Sound Optimization, and scene recognition for dynamic adjustments. Connectivity options for these units include DisplayPort (2.1), HDMI, USB-C, and integrated USB hubs. Also, these monitors are both DisplayHDR True Black 400-certified and feature ergonomic tilt/height/swivel stands, with the one on the 32GX870B also allowing pivoting. LG has set the pricing at approximately $1,380 for the 32GX870B-B and $1,980 for the 45GX950B-B.

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KitGuru says: Of these two new LG monitors, which would you choose?

The post LG expands OLED portfolio with high refresh 32-inch and 45-inch displays first appeared on KitGuru.

LG debuts 5K Hyper Mini LED UltraGear evo GM9 gaming monitor

1 May 2026 at 15:00

LG is trying to end the compromise between professional-grade resolution and eSports-grade speed with the rollout of the UltraGear evo GM9 (model 27GM950B). First teased at CES earlier this year, this 27-inch monitor is the world's first to pair a dense 5K (5,120 x 2,880) resolution with Hyper Mini LED backlighting.

By cramming roughly 14.7 million pixels into the 27-inch UltraGear evo GM9, LG has achieved a pixel density of 218 PPI. Another feature worth highlighting is the backlight, which uses LG's Hyper Mini LED architecture with 2,304 local dimming zones powered by 9,216 individual LEDs. This allows it to reach a peak of 1,250 nits and earn the DisplayHDR 1000 certification. The gap between the panel and the backlight has been minimised to almost zero, a feat of engineering that recently secured the display an anti-blooming certification from TÜV Rheinland.

Driving a 5K display at high refresh rates remains quite demanding, so LG has implemented a two-pronged solution to address this. The first is Dual Mode, which allows users to toggle between a 5K at 165 Hz and QHD (1440p) at 330 Hz. Regardless of the mode, the monitor maintains a 1 ms (GtG) response time and supports both Nvidia G-Sync and AMD FreeSync Premium. The second solution is a built-in 5K AI upscaling processor that promises to upscale content without the latency typically associated with software-based scaling. AI Scene Optimization and AI Sound further round out the package, adjusting the 99% DCI-P3 colour reproduction and audio on the fly based on the content being displayed.

For connectivity, the monitor has a DisplayPort 2.1 (UHBR20) for maximum bandwidth, 2x USB-A (3.2 Gen1), a USB-C port with 90W power delivery, a headphone out, and 2x HDMI ports. The LG UltraGear evo 27GM950B is available to pre-order for $1,199.99.

KitGuru says: Given that we are now seeing 5K panels with over 2,000 dimming zones, do you think the era of OLED dominance is finally being challenged, or does the β€œinfinite contrast” of OLED still hold the crown for you?

The post LG debuts 5K Hyper Mini LED UltraGear evo GM9 gaming monitor first appeared on KitGuru.

Microsoft Shader Model 6.10 & AgilitySDK 720 Preview Now Available With New DX12 Features For The Neural Rendering Era

27 April 2026 at 18:20

Microsoft DirectX Gears Up For ML Era On Windows, Advanced Shader Delivery Solves Game Stutter & Load Times, DXR 2.0 Teased 1

Microsoft's Shader Model 6.10 and AgilitySDK 1.720 are now available in preview, expanding the DX12 API with brand new features. Microsoft DX12 Linear Algebra "Matrix" APIs, Group Wave Index, Raytracing Intrinsics, More With Shader Model 6.10 & AgilitySDK 720 Preview Release Today's launch expands on the previous release of Shader Model 6.9, DXR 1.2, and other enhancements, which were part of the AgilitySDK 1.619. With the release of the AgilitySDK 1.720 preview, Shader Model 6.10 and several other features listed below are being added to the DX12 API: inalg::Matrix Shader Model 6.10 introduces a set of Matrix APIs covering a […]

Read full article at https://wccftech.com/microsoft-shader-model-6-10-agilitysdk-720-preview-now-available-dx12-neural-rendering/

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