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Today โ€” 1 August 2026Tom's Hardware

PS5 emulation hits new milestone in record time, multiple 3D games now playable in Kyty โ€” Performance and support steadily improving with 30 FPS gameplay possible today

The state of PlayStation 5 emulation has been rapidly evolving, partially in response to Grand Theft Auto 6's release later this year. The latest milestone is the first 3D games being playable at very respectable framerates of around 30 frames per second.

The two emulators at the forefront of all this are KytyPS5 and SharpEmu, the former of which is intensely focused on expanding compatibility. KytyPS5 was already able to boot 3D titles and go until their loading screens, with at least two smaller games actually rendering graphics. Now, the same emulator can run two 3D games at around 30 FPS, though there are some glitches.

The first game is XIII, the 2020 remake of the 2003 classic, and it's "playable" at up to 30 FPS with real-time gameplay that accepts player input. We put playable in quotation marks because there are very obvious visual glitches that manifest in the environment not rendering correctly. The textures seem to be broken in multiple scenes, though they don't entirely kill the immersion. XIII is a relatively lightweight game but its cell-shaded aesthetic might be adding to emulation complexity.

Another playable title joins the growing list for the Kyty PS5 emulator.XIII is now playable at around 30 FPS.Current status:โ€ข Playableโ€ข Runs at 30 FPSโ€ข Minor graphical issues remainIt's another encouraging step for PS5 emulation, with compatibility continuing toโ€ฆ pic.twitter.com/5rEpvcbvTbJuly 29, 2026

The same person who tested XIII also tested Teenage Mutant Ninja Turtles: Wrath of the Mutants and managed to run it at just under 25 FPS with real-time gameplay. The game crashes on the first launch, but once initialized, it's stable and does not seem to have any bugs or glitches like XIII. The framerate looks visibly choppy but is undeniably impressive, on a technical level. Kyty can run other 3D PS5 games as well, but not nearly at this level of performance.

Kyty PS5 emulator keeps making impressive progress.Teenage Mutant Ninja Turtles: Wrath of the Mutants is now playable at around 22-24 FPS.Current status:โ€ข In-gameโ€ข 22-24 FPSโ€ข Crashes on the first launchโ€ข Runs without further crashes after restartingI feel it'sโ€ฆ pic.twitter.com/pCkHu11cbIJuly 29, 2026

KytyPS5 is advancing at a faster pace than SharpEmu, and that's true for the most part, but not out of stagnation. The team behind SharpEmu is busy tackling a different challenge: accuracy and infrastructure setup rather than game-specific compatibility, per its GitHub repo. In other words, it means fixing low-level issues that are preventing games like Astro Bot from currently reaching the gameplay state.

Both emulators are now part of an unexpected emulation race. With GTA 6 just a few months away and GTA 5 already booting in Kyty, it clearly has the better support for now, and its demos are very promising. SharpEmu's work will undoubtedly help the emulation scene at large, along with RPCSX and other independent developers. The craziest part is that you can try all of this at home for free, and just by doing that you're already contributing to the scene.

Before yesterdayTom's Hardware

75% of all PS3 games reportedly now run on PC via open-source emulator RPCS3 โ€” announcement comes weeks after Sony's plan to shutter the PlayStation Store for PS3 and PS Vita by 2027

RPCS3, a multi-platform open-source PlayStation 3 emulator and debugger, has revealed that 2,681 of the total 3,559 PS3 titles are now compatible with its software, meaning a huge majority of games can now be played on Windows, Linux, macOS, and FreeBSD. The developers of the app said on X that RPCS3 is continually being worked on and that theyโ€™re targeting full preservation of the entire PS3 library. This is an important development for PlayStation 3 owners and enthusiasts, especially as Sony said that it will stop making physical game discs by 2028 and shut down the PlayStation Store for PS3 and PS Vita a year before that.

75% of all PlayStation 3 games are now PLAYABLE on PC!RPCS3 continues to be improved with new features, fixes, and optimisations, bringing it ever closer to preserving the entire PS3 library. pic.twitter.com/7HtrgPBwGcJuly 14, 2026

Ensuring that over 2,600 games are compatible with your emulation is no mean feat, especially for a project thatโ€™s mostly supported by Patreon and volunteers. The team has already achieved more than 75% compatibility with the entire PS3 library, with less than a thousand titles needing to be worked on. Of this, 816 are now playable but encounter serious glitches or performance problems, 60 reach the gameโ€™s main menu but fail to load past that, while only two titles initialize but are stuck on a black screen. If you want to check if you can now play your favorite PS3 title on your PC, you can go to the RPCS3 compatibility page and type in the name of the game.

This is a huge win for the game preservation community, as this would ensure that you can continue playing your PS3 game library even if your console no longer works. The beautiful thing about RPCS3 is that it works with a lot of different hardware โ€” aside from support for Windows, Linux, macOS, and FreeBSD, itโ€™s also compatible with both x86 and arm64, so you can install it on some of the best handheld gaming PCs to play your PS3 games on the go.

Emulation is quite controversial among game publishers and developers, and many companies have historically taken steps against those who make these apps. However, the courts have said that emulation isnโ€™t necessarily illegal, as long as the people who use them only play games that theyโ€™ve already paid for. In fact, the Patreon page of RPCS3 was once hit by a DMCA takedown request from Atlus, the maker of Persona 5, arguing that โ€œno version of the P5 game should be playable on this platform; and [the RPCS3] developers are infringing on our IP by making such games playable.โ€

While it ultimately failed in its request, it showed how some companies think that their games should only be played on the platform that they designed it for. They argue that emulators might introduce performance issues, meaning players will not get the optimal experience when playing their games. However, RPCS3 has proven that emulators could deliver a similar (or even better) performance than the PS3, with newer versions getting a 5% to 7% boost in FPS numbers compared to previous builds and even hitting more than 1500 FPS on the Minecraft title screen.

PS5 emulation ramps up in response to Sony killing physical games โ€” PS5 titles now booting across different emulators with rapid community development for both 2D and 3D games

For years, the PS5 emulation scene has remained dormant, with updates few and far between as most projects become abandonware. However, Sony's recent decision to stop physical disc production and the impending release of GTA VI later this year have created an unprecedented demand in the market. All of a sudden, an influx of PS5 emulators has popped up online, and they're swiftly hitting development milestones, including actually being able to boot recent PS5 titles.

The most prominent name in the news cycle is SharpEmu, which serves as a PS5 emulator for Windows. It's written entirely in C# and works more like a translation layer since modern consoles and PC share the same x86 underlying architecture. SharpEmu allows the PC to execute CPU instructions natively while translating OS-specific API calls and graphics.

Since it's aiming for accuracy, only some 2D titles such as Dreaming Sarah are running on SharpEmu with solid performance and no hiccups. As far as 3D titles go, that's a different story since it's significantly harder to emulate those. At first, the PS5 remake of Demon's Souls successfully booted, but it didn't go past the startup screen. Then, in a major development, Discord user RShantila was able to boot Astro Bot, which is a PlayStation exclusive from 2024, on SharpEmu.

ุงู„ุฃู…ูˆุฑ ุชุญุฏุซ โš ๏ธ ู…ุญุงูƒูŠ PS5 emu ุนู„ู‰ PC !ูŠุดุบู„ ู…ู† ุงู„ุขู† ู„ุนุจุฉ Dreaming Sarahูˆู…ู† ุงู„ุญุตุฑูŠุงุช ูŠุดุบู„ ุดุงุดุฉ ุจุฏุก Demons Souls RemakeูˆุฌุงุฑูŠ ุชุทูˆูŠุฑู‡ ูˆุชุญุณูŠู†ู‡ ู„ุชุดุบูŠู„ ุงู„ุงู„ุนุงุจ ู…ุซู„ ShadPS4ุจุฏุงูŠุฉ ุณุฑูŠุนุฉ pic.twitter.com/XRerLF9oak pic.twitter.com/NvdLZVCYoQJuly 9, 2026

Getting such a recent game to run is extremely promising and shows that PS5 emulation is currently outpacing PS4 emulation at the same point in its life cycle. And SharpEmu is just one project among what's starting to seem like a sea of hopes and dreams.

The other emulator gaining traction is KytyPS5, which started as a cross-platform PS4 and PS5 emulator in 2021 but was abandoned in 2022. Fast forward four years and developer Nmzik has revived the project, creating their own fork that focuses only on PlayStation 5. According to reports online, within just a few weeks, KytyPS5 can boot commercial PS5 games running in Unreal Engine 4/5, Unity, and other custom engines.

KytyPS5 was able to boot and run Silent Hill: The Short Message till the menu screen. Remember, 3D games were previously limited to just their boot screens, so this is yet another major accomplishment. However, earlier today, the project's GitHub page was updated to show two new 3D games actually running with their graphics being properly rendered, shattering all expectations set thus far.

ูŠุจ ู‡ุฐุง ู…ุญุงูƒูŠ ุซุงู†ูŠ ู„ู„ู€PS5 ุงุณู…ู‡ KytyPS5 ูˆ ุจุฏุฃ ูŠุดุบู„ ู„ุนุจุฉ SILENT HILL: The Short Message ูˆ ูŠูˆุตู„ ู„ู„ูˆู‚ูˆ ูˆ ุงู„ุฑุณุงุฆู„ ุงู„ุชู†ุจูŠู‡ูŠุฉ ู…ุซู„ ู…ุง ุชุดูˆููˆู†ุŒ ูŠู„ุง ุนู‚ุจุงู„ ู†ุดูˆูู‡ ูŠุชุทูˆุฑ ุงูƒุซุฑ https://t.co/DjDda8tatw pic.twitter.com/Yn7ilNsHCrJuly 10, 2026

These two games are PowerWash Simulator and Pac-Man World, both of which are playable with functional gameplay, though we don't have any idea about performance or stability. Even more impressively, and perhaps more on-topic, the KytyPS5 version 0.0.3 successfully booted the commercial PS5 version of Grand Theft Auto V far enough to display the loading screens, main splash art, and actually navigate the in-game display settings.

ู…ุญุงูƒูŠ KytyPS5 ู‚ุฏุฑ ูŠุดุบู„ GTA V ูˆ ูŠูˆุตู„ ู„ู„ู‚ูˆุงุฆู…ุŒ ูˆ Quake 2 ingame ๐Ÿ˜ต๐Ÿ˜ตุชูˆูุฑ ุชุญุฏูŠุซ ุฌุฏูŠุฏ ู‚ุจู„ ุณุงุนุฉ https://t.co/xK0Y4LTIwR pic.twitter.com/awVY3VpGUDJuly 11, 2026

KytyPS5 has also recently received updates to its shader compiler for better graphics, better memory management that leads to faster load times, and better audio support as well. The emulator works on Windows for now, but a Linux version is also planned for the future.

Finally, we need to mention RPCSX, which isn't exactly an emulator but rather just a research project dedicated to better understanding both PS4 and PS5 software. The devs are still working on being able to boot games from the user interface, but in a race like this, you need every hand on deck, and the team behind RPCS3 is one of the most experienced in the field.

The PS5 emulation scene has suddenly exploded, and the pace of these developments is astonishing. At this trajectory, it won't be unreasonable to expect GTA V to actually run on SharpEmu or KytyPS5 by next month. That being said, emulation is a marathon that takes a long time to perfect, so it's almost guaranteed that the official PC version of GTA VI will be out long before the emulated version becomes playable.

A PS5 emulator doesn't need to exist, because there'd be no games to emulate.July 8, 2026

PlayStation disc petition approaches 200,000 signatures as backlash grows over Sony's decision to stop producing new physical media โ€” firm still plans to produce optical media for existing titles, but new games will be digital only

7 July 2026 at 14:38

A Change.org petition urging Sony to keep making physical PlayStation games has passed 172,000 signatures, six days after the company announced that it intends to stop producing discs for new games in January 2028. The petition, started by Jade Pearce, CEO of Canadian retailer PNP Games, climbed from around 12,000 signatures on its first day to more than 172,000 by the morning of July 7. Sony hasnโ€™t responded, and the factory that prints its discs has already started moving some staff and equipment onto a different product.

Pearce launched the campaign the same day as Sony's announcement, and it gathered 40,000 names within 48 hours. The petition contends that a boxed download code is a revocable license rather than owned property, references Sony's recent removal of purchased movies from customer accounts, and lists the used-game trade among the jobs at risk. "We are not against digital," Pearce writes. "We are against digital being the only option."

Niko Partners analyst Daniel Ahmad estimated that Sony sold more than 70 million physical discs in 2025, even with digital purchases sitting at roughly 80% of full-game sales. Sony's PlayStation social accounts have stayed dormant since July 1.

Sony DADC's plant in Thalgau, Austria, produces about 600,000 discs a day, roughly half of them PlayStation titles, and has begun shifting some workers onto optical microlens production, DADC CEO Dietmar Tanzer told Austrian broadcaster ORF Salzburg. The company has put โ‚ฌ30 million ($34 million) into new equipment, according to Engadget, expects disc output to fall to about 10% of current volume by 2028, and plans to retrain roughly 300 staff rather than lay them off.

Optical microlenses steer and concentrate light across very small distances and appear in camera modules, AR and VR headsets, fiber-optic gear, and automotive lighting. Markus Streibl, head of micro optics at Sony DADC, said mass production could begin as early as 2027.

The PlayStation 6 is reportedly in development without a built-in disc drive, which would leave Sony's hardware team to reintegrate one if the company changed course. Sony's standalone PS5 disc drive has carried a one-per-order purchase cap since at least March last year, predating the disc announcement, and leaked PS6 specifications described in earlier reports frame any drive as an optional backward-compatibility accessory. Grand Theft Auto 6, easily the biggest game of the decade so far, will ship on PlayStation as a boxed download code with no playable disc, ahead of the 2028 cutoff.

Sony has told publishers they can still book disc runs for games released in 2027 or earlier, so existing physical libraries will keep working on supported consoles. Whether the fact that the petition is now pushing 200,000 signatures will compel Sony to move or abandon the January 2028 date is unclear; Sony delayed its 2021 shutdown of the PS3 and PS Vita stores after similar backlash, though that closure is now scheduled again alongside the disc decision.

PS5 Disc Drive purchase cap predates Sony's disc cutoff โ€” 'high demand' order limit has been on the store page since at least March 2025

5 July 2026 at 12:00

Sony's one-per-order purchase limit on the PS5 Disc Drive, widely cited this week as a response to panic buying after the company said it will end physical disc production for new PlayStation games in January 2028, has been on PlayStation Direct since at least March 2025. Archived captures of the product page cited by HotHardware carry the same wording, "Due to high demand, there is a limit of 1 per order," more than a year before Sony's announcement. Meanwhile, the largest petition against the disc cutoff sat beyond 74,000 signatures on the morning of July 4th, closing in on its 75,000 goal.

Sony did add something to the product page this week: a bolded notice stating that from January 2028, newly released PlayStation games will be sold on the PlayStation Store and at retailers in digital format only, and that discs for games released before that date will continue to play on supported consoles. We checked the live U.S. listing today and found both the new notice and the long-standing order limit, along with a line warning that household limits may apply.

The detachable drive, $79.99 at retail, is the only way to play physical games or Blu-ray movies on the PS5 Digital Edition and PS5 Pro, neither of which comes with one. eBay listings for the accessory reached $100 to $130 this week, according to HotHardware, which also noted that Best Buy stocks the drive at retail price with no order limit. Sony hasn't said whether it intends to keep manufacturing the drive after the disc cutoff, or how long the PlayStation Direct restriction will remain in place.

A Change.org petition organized by Jade Pearce, CEO of Canadian game retailer PNP Games, gathered more than 74,000 signatures in three days, and Push Square counted at least 15 separate petitions urging Sony to reverse course. The backlash has already spread beyond petitions, with various companies poking fun at Sony's decision, including GitHub, which announced that it'll begin offering CD-ROM copies of public repositories as a jab at the decision.

Regardless, Sony's disc manufacturing plans appear to be set in stone. PlayStation output accounts for roughly half of the volume at Sony DADC's plant in Thalgau, Austria, with new game disc orders making up around 20% of that share, CEO Dietmar Tanzer told Austrian broadcaster ORF in comments reported by Wccftech. The site's roughly 300 workers are being retrained to produce optical microlenses, with mass production of the new line set to begin in early 2027, a year before the disc cutoff takes effect.

Digital archivists rush to save PS3 game data before Sony shuts down the store forever in 2027 โ€” RPCS3 emulator urges users to preserve all content

Yesterday, Sony revealed that the PlayStation Store will be shutting down for PS3 and PS Vita consoles in July 2027. The irony seemed to be lost on the company, pairing up a disc-killing announcement for the future of PlayStation with news that literally serves as proof of why that's a bad idea. Regardless of the rationale, digital archivists are now kicking into gear to preserve PS3 game data with whatever time they have left, and it seems like RPCS3 is leading the awareness campaign.

As PlayStation announces that it will end PS3 Store purchases in July 2027, it's important that all of its content is preserved before it's lost forever!You can help contribute missing metadata to https://t.co/nTMVShvMu7, which is documenting all known PS3 digital content.July 1, 2026

RPCS3 is a huge name in the emulation scene. These guys are responsible for the most prominent PS3 emulator out there right now, having recently made a breakthrough in performance for all tiers of hardware. RPCS3 is open source, so naturally the project gravitates towards a preservationist culture where everything must be protected for future generations to come.

Emulators are only as good as the software available to run on them, so these efforts are inextricably tied together. The RPCS3 team suggests using no-intro.org, which is a database that tracks everything that needs to be saved. It doesn't directly host any ROMs; rather, it hosts metadata such as cryptographic signatures (hashes like CRC32, MD5, SHA-1), exact file sizes, serial numbers, and revision histories.

It serves as a ledger for the community, so it knows what has already been verified and backed up, and what still needs to be found before it's permanently removed from storefronts. RPCS3 is actually built around no-intro.org since it features automated integrity checks for PSN content. It can check your dumped .pkg file and tell you whether it's corrupt and precisely what's missing if it is.

For instance, to troubleshoot a niche, digital-only PS3 game that doesn't emulate well on RPCS3, the team would need to look at the original, optimized copy of the game first to understand how it should work. Since the game isn't popular, there's a high chance no one ever bothered to dump it โ€” no-intro.org actively tries to prevent this from happening thanks to its contributors knowing exactly what to archive.

Once PSN goes down for PS3 next year, we will be at risk of losing a goldmine of content that was never preserved in its physical form. With the state of the gaming and hardware industry in general, there hasn't been a warning call like this in ages that has reminded people just how illusory an all-digital future could be.

Hardware is so expensive right now that even researchers from Google are suggesting cloud gaming as the way forward, or that leasing silicon would be more viable than buying it. PlayStation stopping disc production in 2028, with Xbox rumored to follow, means that it won't be long before ownership becomes an ephemeral concept cloaked by debates on efficiency and convenience, all while the actual art itself becomes lost media.

Sony officially kills the PlayStation disc, ending physical game production in 2028 โ€” shutting down the PlayStation Store on the PlayStation 3 and PS Vita systems

1 July 2026 at 13:56

Well, it's official: Sony has just announced that it will stop production of PlayStation game discs starting in January 2028. After January 2028, no more game discs will be produced, and games will only be available through the PlayStation Store and "at retailers in digital formats only." It's a move that anyone could have guessed was coming but which is nonetheless frustrating to many fans, as it essentially rings the death knell for physical media in cutting-edge gaming.

I say "anyone could have guessed" because you'd have to have your head in the sand to ignore all the factors pointing this way. The biggest of such factors is arguably the reality that Blu-ray drive production has sharply wound down outside of game consoles. But there's also the fact that the vast majority of games purchased today are already purchased digitally; in Q4 2025, 85% of PlayStation games were purchased digitally, and if you zoom out to look at the entire US video game market, the PC and mobile markets are already effectively 100% digital.

That's what Sony is talking about when it says it's making the change "in response to shifting trends in consumer preference." Still, the majority isn't everyone, and there are absolutely die-hard gamers out there who demand physical copies because a digital license isn't ownership. All you need to look at to understand this stark reality is the incident just three days ago where PlayStation announced that it is removing over 500 movies from customers' accounts in the UK and Europe because of an expired licensing agreement.

A screenshot of the Steam store in the Steam Client on Windows 11.

It's not really fair to compare the Steam store to the PlayStation store because of the wildly different platforms they serve. (Image credit: Future)

Defenders of the move will point to the aforementioned 100% digital nature of PC gaming as a counterpoint against the pushback to the death of physical media. But there's a key difference, and that's that PC gaming is done on PCs, opening up tools like backups and private servers for game preservation. This is possible on consoles too, of course, but it's a lot more work.

In January 2028, when the move takes effect, the PlayStation 5 will have just passed its seventh birthday; obviously, the PlayStation 6 will have either just launched or be on the horizon, depending on whose leaks you believe. Those same leaks have claimed that the PlayStation 6 would have the option for a detachable or optional disc drive, and that might still be true, but if so, it would exist exclusively for backward compatibility reasons. If that ends up being the case, we will have to applaud Sony for taking care of its customers that way; it would have been just as easy to leave PS4 and PS5 owners with large physical libraries in the lurch, with no way to play their old games on the new machine. Of course, if those rumors of an optional drive turn out to be false, "leaving players in the lurch" is exactly what Sony will be doing.

It's impossible to deny that there is a certain satisfaction in cracking open a plastic case, pulling out a physical disc, and inserting it into the console to select your game. It's also undeniable that it's really nice to be able to scroll a list of all my games and then click on any of them and be playing in seconds. The cold truth is that digital game downloads are more convenient and easier to manage for everyone at every step of the process, and so this move was coming eventually, no matter what.

Important updates: News on physical discs for new games - https://t.co/BzZODXdWGYNews on PlayStation Store on PS3 and PS Vita - https://t.co/ev3mN6wj14 pic.twitter.com/PWXTZGHAh6July 1, 2026

However, it is darkly ironic that Sony announced this news in the very same tweet where it announced that it's shutting down the PlayStation Store on the PlayStation 3 and PS Vita systems. After the first attempt at this was walked back in 2021 after community outcry, the company has decided five years later that it simply has to cut off support because the old storefronts supposedly can't be updated to support "modern commerce systems," including contemporary global payment processing security standards. There's no technical reason that's true, of course; the reality is simply that Sony doesn't want to continue supporting these nearly 20-year-old machines anymore.

That's wholly understandable, but at the same time, it really does provide the perfect backdrop for the death of discs, as later PlayStation consoles can't play PS3 games, neither disc nor digital. That means that, when the PlayStation Store for PS3 finally dies in July 2027, there will be no official way to acquire and play those games... besides used discs, of course. As for PlayStation 6, that stands to be one of the first consoles to never have a used game market, a momentous end of an era.

PlayStation is removing over 500 movies from UK customers' accounts with no refunds โ€” Iconic films like Terminator 2, Apocalypse Now, and Mulholland Drive are getting deleted

Sony has unceremoniously informed its PlayStation customers in the United Kingdom that 551 movies from StudioCanal will be removed from their accounts on September 1, 2026. If you bought any of the films included in this list, you'll no longer be able to access them. There is no workaround, no method to offload them to another device; just absolute, emotionless deletion that doesn't even offer refunds.

The lineup includes some truly legendary movies such as Terminator 2, Apocalypse Now, Mulholland Drive, Moonlight, and Dawn Till Dusk โ€” essentially every film that StudioCanal distributed in the UK. Sony cites licensing agreements between it and the French company as the reason behind the sudden removal. The announcement doesn't include any other details beyond the list of the affected films.

Sony removing StudioCanal movies from PlayStation in the UK

(Image credit: Future)

Sony began selling movies and shows on the PlayStation Store in 2008. During the PS3 era, you could actually transfer the content to view on other devices, but that feature was removed on the PS4. In 2021, after the PS5 had launched, Sony stopped selling films and TV series entirely on PSN, which meant that it likely wouldn't renew contractual agreements with studios and distributors going forward.

The only exception to this rule was in 2023, when Sony began a similar deletion spree of Discovery Network shows but signed a new licensing deal to keep them on the platform. It remains to be seen whether public backlash can usher in a similar response for StudioCanal movies this time. You might not have heard its name before, but the studio is responsible for bringing countless popular movies to the UK.

For now, this is yet another distressing reminder of the digital precedent corporations have set for us. You no longer truly own any digital content you purchase; rather, it's just being licensed to you indefinitely. And you agree to this precedent "willingly" when you accept all those terms and conditions that veil ownership rights under fine print.

The moment the provider decides it's not viable to maintain said content, you're at risk of losing access to something you already paid for. It's like a subscription service with extra steps โ€” as if people aren't growing wary enough of those already โ€” except it was never advertised like that.

Sony confirms PS4 and PS5 digital games don't require an online check-in every 30 days โ€” new DRM policy only checks once for license to combat against refund scams

The supposed new DRM policy surrounding digital PS4 and PS5 games has been finally debunked by Sony. You don't need to check-in online every 30 days for your games to still be playable, rather, only one check-in is required right after the game has been downloaded to convert a temporary license into a permanent one.

Modder creates hybrid PlayStation, combining the guts of two original PS1 consoles into one custom PCB โ€” system features native microSD card & HDMI support

A console modder has created a custom PCB featuring components from the original PS1 and PS One motherboards. The PCB also integrated an XStation to add native microSD card support and an HDMI modkit to enable 1080p HDMI out to modern displays. The entire motherboard consumes less than 2 watts and runs at just 3V.

Sony increasing PlayStation 5 prices across all consoles, starting April 2 โ€” PS5 and PS5 Digital Edition receive $100 hikes, while PS5 Pro will now sell for $900

PlayStation 5 consoles are once again receiving price hikes due to the global economic crisis. The disc and digital editions of the base console are $100 more expensive now, while the PS5 Pro is up $150, now costing $900. You still have a few days to secure these consoles before the new pricing comes into effect from April 2.

Sony takes aim at Steam with dynamic discounts on the PlayStation Store โ€” new report claims over 150 games in 50+ regions are showing varying lower prices for some users

A new report from PSprices claims that Sony has been experimenting with cheaper prices on a variety of titles for certain users. Since November 2025, gamers in at least 68 regions have been getting personalized, discounted prices across 150+ games, including Sony's first-party exclusives.

Linux hacked onto a PS5 to turn Sony's console into a Steam Machine โ€” GTA V Enhanced Edition runs at 60 FPS on 1440pwith ray tracing

If Sony's allegedly going to take away the ability to play its PlayStation exclusives on PC, you can rebel by converting the PS5 into a straight-up PC. That's what Andy Nguyen, a security engineer, did by porting Linux over to the console and running GTA V on it via Steam. The best part? It actually plays really well, without any issues.

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