Perhaps the biggest surprise of the Xbox Games Showcase 2026 was the unveiling of Senua, an action/adventure game centered on the protagonist of the Hellblade series. In an Xbox Wire blog post, Ninja Theory says the game follows on from Senua’s Saga: Hellblade II, but it is intentionally a different kind of experience and should not be treated as Hellblade III. Unlike the previous two Hellblade titles, this is an out-and-out action/adventure. The studio's goal is to keep the intimate storytelling, high production values, and emotional tone that defined Hellblade, while expanding the scope into a broader action-adventure framework. That means deeper […]
While console's super-resolution technologies still aren't on par with its PC counterparts, Sony is narrowing the gap with the launch of PSSR 2 (PlayStation Spectral Super Resolution). Now available to all PS5 Pro owners, this second-generation looks quite the advancement, promising users less shimmering and ghosting and improved visual quality.
While Nvidia is currently iterating on DLSS 4.5 and 5 and AMD is teasing the AI-driven FSR Diamond, Sony's internal solution is now being deployed across twelve titles. This initial wave includes games such as Silent Hill 2 Remake, Senua's Saga: Hellblade 2, Dragon Age: The Veilguard, and Final Fantasy VII Rebirth.
The full list of games can be found below:
Silent Hill 2 Remake
Silent Hill f
Dragon Age: The Veilguard
Monster Hunter Wilds
Dragon's Dogma 2
Crimson Desert
Rise of the Ronin
Nioh 3
Control
Alan Wake 2
Senua's Saga: Hellblade 2
Final Fantasy VII Rebirth
Cyberpunk 2077 (upcoming)
Assassin's Creed Shadows (upcoming)
Digital Foundry has already provided the first deep-dive analysis of the technology, with Oliver Mackenzie noting that the leap from the first iteration to PSSR 2 is substantial, describing it as a “big improvement” that significantly improves the value proposition of the PS5 Pro hardware. While he was careful to mention that PSSR 2 still lacks some of the advanced features found in top-tier PC upscalers, the consensus is that for a living-room experience, the “ghosting” and “shimmering” issues that occasionally plagued early PSSR 1 titles have been drastically reduced.