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Intel Charges Into AMD’s Handheld Stronghold With Purpose-Built Arc G3 Chips, Packing Upto 14 Cores & 12-Core Xe3 GPU

A gaming handheld displays a racing game, accompanied by Intel Arc G3 branding with the text 'Family for Handheld Devices'.

Intel has finally unveiled its brand new SoCs for gaming handhelds called the Arc G3 Extreme & Arc G3, based on the Panther Lake design. Intel Plans To Disrupt AMD's Gaming Handheld Dominance With Its New Arc G3 Chips, Featuring Strong Capabilities The gaming handheld space has seen a major surge over the past few years. For the longest time, AMD has been very competitive in the market, and while Intel did have a few products that showed the kind of performance, efficiency, and features to compete well, there weren't that many options to select from, as the market was […]

Read full article at https://wccftech.com/intel-arc-g3-extreme-g3-chips-gaming-handhelds-14-cpu-cores-12-gpu-cores/

AMD FSR Multi-Frame Generation β€œMFG” Launch Imminent, Early Support Lands In FidelityFX SDK

AMD FSR Multi-Frame Generation "MFG" Support Imminent, Support Lands In FidelityFX SDK

AMD seems to be preparing its own Multi Frame-Generation "MFG" technology for FSR, as hinted at in the newest additions to the FidelityFX SDK. Soon, All Three GPU Vendors Will Have MFG "Multi-Frame Generation" Support As AMD's FSR Suite Sees A New Addition AMD's FSR Redstone is the latest technology suite for Radeon GPUs. The new update brought several updates, including updated upscaling, updated frame-gen, & Ray Regeneration support, all of which leverage AI and Machine Learning for better performance and visuals. But there's one area that AMD has so far lagged, and that's Multi-Frame Generation of MFG. With MFG, […]

Read full article at https://wccftech.com/amd-fsr-multi-frame-generation-mfg-launch-imminent/

User Confirms Intel Arc Pro B70 Can Play Crimson Desert, But The Artifacts Are Irksome

An Intel Arc Pro B70 graphics card is placed on a rock in a fantasy landscape, with a warrior in the foreground approaching a treehouse built within an enormous tree creature.

It's good to see even workstation Intel Arc GPUs being able to play Crimson Desert, but the game shows some weird behavior. Crimson Desert Now Supports Intel Arc Pro B70 Workstation GPU, But Shimmering Ruins the Experience Except on Ultra Settings After nearly three weeks of launch, the latest Pearl Abyss title Crimson Desert received support for Intel Arc GPUs. The official notes for the latest game patch revealed that the game should now run on Intel Arc discrete and integrated graphics cards, and should also bring the XeSS 3 and Frame Generation support. Since Arc GPUs are categorized into […]

Read full article at https://wccftech.com/user-confirms-intel-arc-pro-b70-can-play-crimson-desert/

ASRock Recommends Intel Arc A380 For DeskMeet Series For Gamers On A budget

A DeskMeet Series tower is paired with an Intel Arc A380 graphics card, featuring the text 'XeSS PERFORMANCE BOOST UNLEASHED'.

It's unusual to see a hardware maker recommend older, slower hardware, but ASRock justifies it by noting that the Arc A380 now supports the latest XeSS 3. ASRock Says DeskMeet Series + Intel Arc A380 Will Deliver "Strong Performance" While Providing an "Outstanding Value" The sky-high prices of memory and SSDs have made it extremely difficult for gamers to build a budget gaming PC. Previously, it was easy to build a powerful gaming PC for 1080p gaming for a sub-$1000 gaming PC. It's still possible, assuming you can manage both memory and a storage drive at good prices or by […]

Read full article at https://wccftech.com/asrock-recommends-intel-arc-a380-for-deskmeet-series-for-gamers-on-a-budget/

Intel launches XeSS 3.0 SDK

Intel has officially released the XeSS 3.0 Software Development Kit, providing game developers with the latest binaries to integrate its AI-driven upscaling and frame generation technology. This new version arrives as a pre-compiled binary rather than the open-source release many enthusiasts have been waiting for since Intel first discussed the project four years ago.Β 

The definitive feature of XeSS 3.0 (via Phoronix) is Multi-Frame Generation. This technology allows the engine to insert up to three generated frames between every two rendered frames, effectively increasing the total frame count by a factor of 4 on Intel Arc GPU-powered systems. This resembles the aggressive frame-generation strategies seen in Nvidia's latest DLSS versions, marking a significant step for Intel as it attempts to maintain parity in the AI-generated frame-insertion race.

Moreover, Intel has introduced a change that allows XeSS 3.0 to use external memory heaps. This means the XeSS SDK can now tap into GPU memory already allocated by the game engine. By operating on the same VRAM blocks rather than reserving separate, dedicated memory pools, developers can significantly reduce fragmentation and eliminate duplicate buffers. This gives creators direct control over memory residency and allows for a much cleaner integration into modern rendering pipelines. In an era where VRAM management is becoming increasingly critical for high-resolution 4K gaming, this optimisation helps ensure that the performance overhead of AI upscaling remains as low as possible.

Because the SDK is provided as a DLL file for Windows, Linux users will continue to rely on translation layers to utilise the technology. For gamers looking to test the new version, older XeSS 2.x versions can often be upgraded by simply replacing the existing library files with the newer ones from the XeSS 3.0 package.

KitGuru says: While the technical improvements to memory management and frame insertion are promising, the decision to remain closed-source is a departure from the β€œopen-source” marketing narrative Intel initially used to differentiate itself from Nvidia.Β 

The post Intel launches XeSS 3.0 SDK first appeared on KitGuru.
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