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“It would be difficult” to release a Witcher 4 expansion claims CDPR

Following the release of Cyberpunk 2077, studio CD Projekt Red offered fans insight into their next decade worth of developments, revealing that they plan to release a Witcher remake, a new Witcher trilogy and a sequel to Cyberpunk 2077. Given their schedule, it makes sense that according to CDPR, there are no plans for The Witcher 4 to receive any expansions in the vein of Hearts of Stone / Blood and Wine.

During the company’s recent earnings call (as transcribed by GamesRadar), the joint CEO for CDPR – Michał Nowakowski – was asked whether future Witcher titles would receive any expansions a-la The Witcher 3, stating:

“Given the very ambitious project pipeline, does the company see room for developing expansions for the new Witcher saga?” to which Nowakowski responded:

“As you mentioned in the question, the plans are pretty ambitious. Specifically, it's to release three Witcher games within a six-year period. It would be difficult, to be very honest, for us to add an expansion to the upcoming trilogy. This is where we are here and now with this particular issue.”

CDPR Trilogy

While this does not mean that the games won’t see any post-launch support, don’t expect any major DLCs or expansions moving forward.

That said, given that they hope to release an entire trilogy in the span of 6 years, fans shouldn’t be hurting for more Witcher any time soon – especially with The Witcher 3’s Song of the Past arriving next year.

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KitGuru says: What do you think of CDPR’s ambitions? Will they be able to meet their own timeline? Let us know down below.

The post “It would be difficult” to release a Witcher 4 expansion claims CDPR first appeared on KitGuru.

The Witcher 3 Surpasses 65M Copies Sold Ahead of Songs of the Past DLC, as CDPR Focuses More on The Witcher 4

A character from The Witcher 3: Wild Hunt riding a horse through a mountainous landscape.

The Witcher 3: Wild Hunt will officially be getting a new DLC expansion in 2027, developer CD Projekt RED announced just yesterday after months of rumours. Today, embedded within its latest financial report for the first quarter of its 2026 fiscal year, CDPR also revealed that the storied RPG hit yet another massive sales milestone, surpassing 65 million copies sold in its lifetime. The Witcher 3 has been a known success with tens of millions of copies sold in the time since its original launch back in 2015, for years now, which is why it wasn't all too surprising when […]

Read full article at https://wccftech.com/the-witcher-3-65m-copies-sold-cd-projekt-red/

The Witcher 4, Cyberpunk 2077 Sequel Won’t Fall Into Old Pitfalls, As CDPR Enforces Requirements To Prevent Development Chaos

A character from 'The Witcher 4' wearing a fur-lined hood with a sword visible on their back.

Coming after what is commonly regarded as one of the finest open-world role-playing games ever made, CD Projekt Red will have to go the extra mile with The Witcher 4 to deliver a game that will meet the high expectations its predecessor has set. Although it was eventually fixed and improved, Cyberpunk 2077's known launch woes are making more than a few worried that the studio's next big adventure will have a similarly troubled release. However, the Polish developer is imposing certain requirements to prevent the same development chaos that affected their previous games. “We've got some new requirements, especially a new […]

Read full article at https://wccftech.com/the-witcher-4-old-pitfalls-requirements-chaos/

The Witcher 4’s RTX Mega Geometry Foliage Demo Ran at 4K@80FPS (with DLSS Quality) on a 5090

A dense forest landscape is shown with mountains in the background, captioned 'RTX Mega Geometry Technology Video' and noted as a work in progress not representative of The Witcher 4 gameplay.

At GDC 2026, NVIDIA and CD Projekt RED showed a demo of the Polish studio's The Witcher 4 using NVIDIA's RTX Mega Geometry to path trace forests for the first time. Now, NVIDIA has released the full video replay of the GDC 2026 session 'The Future of Path Tracing | Best Practices, Optimizations & Future Standards', which includes lots of interesting details on that The Witcher 4/RTX Mega Geometry demo. Martin Stich, Senior Director of Engineering at NVIDIA, introduced the company's latest work based on Mega Geometry: a level-of-detail system for foliage. He notes that no new APIs or hardware […]

Read full article at https://wccftech.com/the-witcher-4s-rtx-mega-geometry-demo-4k80fps/

CD Projekt RED Says it has “No Plans for Additional DLCs or Expansions” for Cyberpunk 2077 as we Wait for Rumored Witcher 3 DLC

A character from Cyberpunk 2077 with long black hair and a cybernetic arm looks downwards in a moment of reflection.

CD Projekt RED, as far as we officially know, is working on The Witcher 4, a sequel to Cyberpunk 2077, an action RPG codenamed Project Hadar, and a Witcher multiplayer game codenamed Project Sirius. There have been a lot of rumors circulating recently that we're also getting a new DLC expansion for The Witcher 3: Wild Hunt, and while that remains unconfirmed, a lot of signs point to it getting revealed and released this year. What we won't be getting, however, according to CD Projekt RED, is a new expansion or new DLCs for Cyberpunk 2077. Through the official Cyberpunk […]

Read full article at https://wccftech.com/cd-projekt-red-has-no-plans-for-additional-dlcs-expansions-for-cyberpunk-2077/

The Witcher 4 Gets Updated NVIDIA RTX Mega Geometry: Higher Framerates, Lower VRAM Use

The Witcher 4 Gets Updated NVIDIA RTX Mega Geometry: Higher Framerates, Lower VRAM Use 1

NVIDIA has announced that CDProjectRed's upcoming title, The Witcher 4, will leverage its updated RTX Mega Geometry technology, offering higher frame rates and lower VRAM usage. CDProjectRed & NVIDIA To Integrate Next-Gen RTX Mega Geometry Technology In The Witcher 4 With its RTX 50 GPUs powered by the Blackwell architecture, NVIDIA introduced a new technology called RTX Mega Geometry. This technology clusters millions of triangles that make up tens of thousands of objects you see in every scene. These clusters are compressed and cached over many frames, where they are intelligently reused as the player traverses the world. This makes […]

Read full article at https://wccftech.com/the-witcher-4-gets-updated-nvidia-rtx-mega-geometry-higher-fps-lower-vram-use/

Nvidia announces RTX technologies in The Witcher 4, releases new Game Ready driver at GDC 2026

NVIDIA is expanding its DLSS 4.5 feature set this month, adding new frame‑generation options and wider game support as part of its next NVIDIA app beta arriving at the end of the month.

The new Nvidia App update introduces DLSS 4.5 Dynamic Multi Frame Generation, a system that adjusts the number of generated frames on the fly to help players hit a target frame rate or match their display’s refresh rate. It will be available as an override option within the app but as has always been the case with Multi-Frame Generation, it is a feature exclusive to RTX 50 series GPUs. Upcoming games like 007 First Light and Control Resonant will launch with ray-traced graphics in the coming months and will support DLSS 4.5 from launch.

Another significant GeForce-related announcement at GDC this week came via RTX Mega Geometry. This technology initially debuted in Alan Wake 2, compressing geometry into clusters to accelerate scene updates and reduce VRAM usage. This means dense foliage and other complex environments can be rendered with full-fidelity Path Tracing. Control Resonant will be adopting this feature when it launches this year and further down the line, CD Projekt Red also plans to implement it in The Witcher 4.

Alongside the DLSS updates, NVIDIA has released a new GeForce Game Ready Driver optimised for Crimson Desert and Death Stranding 2: On the Beach, both of which support DLSS 4 with Multi Frame Generation. The driver also adds support for more than 35 new G‑SYNC Compatible displays. The driver update is available now to download via the Nvidia App and directly through the Nvidia website.

KitGuru Says: What did you think of the new GeForce-related announcements at GDC?

The post Nvidia announces RTX technologies in The Witcher 4, releases new Game Ready driver at GDC 2026 first appeared on KitGuru.
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