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Why PC Game System Requirements Are Often Misleading

A graphic titled 'Why PC Game System Requirements Are Often Misleading' shows a screen comparing 'Minimum' and 'Recommended' specs, highlighting discrepancies like 'Unequivalent GPUs?' and 'Incorrect VRAM amounts?', alongside visuals emphasizing issues like 'Fake CPUs' and 'Upscaling Tricks'.

PC system requirements should be simple. You look at the minimum, recommended, and potentially higher-tier specs, compare them to your rig, and get a solid idea of what to expect. Easy enough, right? Well, not anymore, sadly. Over the last decade or so, PC game system requirements (or PC specs) have become incredibly messy, inconsistent, and sometimes borderline useless. We are dealing with vague targets, aggressive temporal upscaling hidden behind an inconspicuous “1080p” or “4K” label, and "60 FPS" targets that incredibly rely on frame generation, which is absolutely not the same thing as actually rendering 60 full game frames […]

Read full article at https://wccftech.com/why-pc-game-system-requirements-are-often-misleading/

Control Resonant will be exclusive to PlayStation 5 for 2 days

One of the most anticipated upcoming titles for 2026 is Control Resonant, the sequel to Remedy Entertainment's highly-underrated action-adventure 3rd-person metroidvania-esque shooter from 2019. As with most major releases nowadays, Resonant will include 48 hours of Advanced Access to those who purchase the Deluxe Edition. In an unexpected twist however, this 2 days of Advanced Access is exclusive to PlayStation players, with everyone else needing to wait until the 24th of September to get in on the action.

As part of Sony's recent PlayStation State of Play, Control Resonant was shown off once again ahead of the game’s upcoming launch on the 24th of September. Curiously however, alongside the preview, Remedy revealed that those who purchase the Digital Deluxe Edition will be privy to 48 hours of Advanced Access.

As mentioned, this practice has become somewhat commonplace in the industry, and so while disappointing, it wasn’t too unexpected. What was a surprise however was confirmation that this 48 hour period is exclusive to PS5 owners.

Control Resonant Advanced Access

Taking to Twitter to seek clarification, one fan asked Remedy’s communications director Thomas Puha: “Just wondering.. is the 48H early access exclusive to PS5?” to which they replied simply with “Yes.”

Given how big of a focus story and narrative is in Remedy's games, having 48 hours of advanced access on a single platform is somewhat troubling, and evokes memories of the 7th and 8th-gen timed-console exclusives – albeit with a far accelerated timeline.

Regardless, Control Resonant looks to be an excellent game worth playing irrespective of when it releases on your platform. Still, this does put a bit of a damper on things.

KitGuru says: What do you think of Advanced Access in general? Is this another step in the wrong direction? Let us know your thoughts down below.

The post Control Resonant will be exclusive to PlayStation 5 for 2 days first appeared on KitGuru.

Remedy’s Control officially surpasses 6 million copies sold

Earlier this year, the team at Remedy Entertainment revealed that their excellent 3rd-person metroidvania-esque shooter Control had officially sold over 5 million copies since its launch back in 2019. With its sequel Control Resonant set to release some time this year however, interest in the first entry has grown significantly, with the original Control having now surpassed 6 million total copies sold.

As part of the company’s latest investor report, Remedy Entertainment offered updates on their current projects, including the Max Payne remake; the aforementioned Control Resonant and a mysterious new project currently in its proof-of-concept stage.

Alongside this, the team also shared updated sales stats for the first Control, revealing that the title has now sold over 6 million copies.

While an impressive achievement in its own right, this marks a notable uptick in sales over the past few months, with the most recent update prior revealing that the game had shifted 5 million copies by February of this year.

Control Million

At the time, the team revealed that 1 million copies were sold in 2025 alone – half a decade on from its initial launch. It appears as though excitement towards its sequel has led to a major influx in sales however, having now pushed a further 1 million units in under 3 months.

Remedy has always struggled somewhat when it comes to turning their unique offerings into financially successful products. That said, it seems Control has managed to break past the glass ceiling. It will be interesting to see how quickly Resonant manages to find success.

Discuss on our Facebook page HERE.

KitGuru says: Are you one of the 6 million? Is Control Remedy’s best game? What are your hopes for the sequel? Let us know down below.

The post Remedy’s Control officially surpasses 6 million copies sold first appeared on KitGuru.

Remedy gives update on Control 2, Max Payne Remake and other projects

Remedy Entertainment has delivered its latest quarterly update, bringing updates on several in-development projects. At this point, the sequel to Control is nearing the finish line, with marketing set to ramp up over the Summer ahead of launch. 

Control: Resonant is the sequel to Remedy's 2019 action game. This time around, we play as Dylan, brother of Jesse, the protagonist of the first game. Dylan has a whole new set of supernatural abilities and weapons to make use of. The game is expected to launch later this year for PC and consoles and according to Remedy, the studio is on track to hit its planned date, with marketing activity set to ramp up over the next quarter.

While Control: Resonant is the next major title from Remedy, the studio does have multiple other projects in the works right now. Max Payne 1 & 2 Remake is still in full production, with Rockstar Games providing input as the new owners of the IP.

On top of that, a mysterious new project has entered the proof-of-concept stage of development. It is unclear if this will be a multiplayer project or a single-player project. We also don't know if this will be a new IP, or if it will be a new project set in the Control or Alan Wake universes.

Discuss on our Facebook page, HERE.

KitGuru Says: As much as I loved the original Control, there is something about this sequel that just isn't grabbing me. Hopefully that will change in the coming months as more is revealed. 

The post Remedy gives update on Control 2, Max Payne Remake and other projects first appeared on KitGuru.

Control Ultimate Edition officially available now for iPhone and iPad

Following in the footsteps of other console game developers, Remedy Entertainment announced late last year that they would be porting the excellent Control over to mobile platforms – specifically iOS devices. While no exact release date was offered at the time, Remedy have now surprise-dropped Control Ultimate Edition onto the iOS App Store; officially available to purchase now for just $4.99.

Available now as a premium product commanding an upfront price of $4.99, Control Ultimate Edition brings the full console experience over to mobile, including support for ray-tracing on compatible hardware.

Additionally, Control’s…controls have been adjusted to suit mobile and touch-screen devices, with Remedy noting that “we have implemented touch controls and made changes to the in-game UI and game mechanics, like aiming and puzzles to provide a great experience for supported touch devices.”

Control Ultimate Remedy

Of course, the game also supports Bluetooth controllers for those who want a more console-like experience.

Regardless, it is interesting and encouraging to see an increasing number of major AAA titles being ported over to mobile platforms. Whether Control’s upfront cost will wind up helping or hurting the title, we will have to wait and see, but early reviews for the title appear to be positive.

KitGuru says: What do you think of the recent trend of bringing console games to mobile? Would you be willing to play Control on a relatively small screen? Should they have gone with a free-to-start model instead? Let us know your thoughts down below.

The post Control Ultimate Edition officially available now for iPhone and iPad first appeared on KitGuru.

FBC: Firebreak gets final major update less than a year after release

FBC: Firebreak was the latest project from Remedy Entertainment – the team behind beloved titles including but not limited to Alan Wake, Max Payne and Control. Set in the same universe as Control, this co-op live-service FPS failed to resonate with many, despite launching day-one onto multiple subscription services. With the ship seemingly not turning around any time soon, Remedy have now confirmed that the game’s latest major update will be its last.

Taking to their Steam page to make the announcement, the team at Remedy Entertainment unveiled the ‘Open House’ update for FBC: Firebreak. Available right now, this latest content drop is rather meaty, and includes:

  • New Friend’s Pass (up to 2 friends can play for free with you)
  • 5 new ‘Endless Shift’ arenas “inspired by locations from the original Control”
  • Gameplay enhancements
    • ‘Harmful condition’ improvements
    • Healing improvements
  • Streamlined / overhauled perk system
  • Weapon balance improvements
  • Quality-of-life features
    • Increased crawl speed
    • Faster revives

FBC Update

While a pretty significant update, it is unfortunately its last, with Remedy confirming that “Open House will be the last Major update for FBC: Firebreak. We won't be adding new playable content after this update.”

Fortunately, unlike most other live-service titles, servers are not being taken down anytime soon, with the team affirming the fact that “FBC: Firebreak will stay online and continue to be playable for years to come. We have done engineering work to ensure we can sustain the upkeep of the relay servers when the player volume is lower.”

Pretty much since its release in June of last year, Remedy have admitted that FBC: Firebreak had failed to capture a large audience. So, while it is unfortunate (yet unsurprising) to see support for the game ceasing, it is encouraging at least to see the title ending on a somewhat high note. Hopefully the game manages to find a dedicated playerbase who can enjoy FBC “for years to come.”

Discuss on our Facebook page HERE.

KitGuru says: What did you think of FBC: Firebreak? Was it always doomed to fail? Let us know your thoughts down below.

The post FBC: Firebreak gets final major update less than a year after release first appeared on KitGuru.

Alan Wake Remastered gets surprise update with tons of new additions and improvements

In recent years we’ve seen Remedy Entertainment going back to some of its previous releases in order to improve them technologically. Most notably, the team patched 2019’s Control last year adding proper HDR support; new ultra ray tracing presets; 10bit colour and much more. Now, Alan Wake Remastered is seeing a similar treatment – bringing tons of welcome additions.

Releasing the patch notes via their blog, the team at Remedy Entertainment detailed Alan Wake Remastered’s surprise update. Available now on PC, patch 1.33 brings both expected and welcome improvements, including but not limited to:

  • Camera improvements
  • Vegetation animation improvements
  • Weapon swap refinements
  • Full HDR support
  • New ‘Modern’ camera mode
  • Maximum FPS increased to 240 (was 200 previously)
  • DLSS improvements
  • 10bit colour support
  • More accurate FOV scaling
  • More dynamic ultrawide support
  • Other miscellaneous refinements

Alan Wake
HDR

Of course, the most immediately notable enhancement will be the addition of 10bit colour and full HDR support, making the game’s distinct colour palette more pleasing in both light and dark areas. Of course, for those with an ultrawide monitor, this update is also pretty vital.

As was the case with Control, hopefully many of these improvements will make their way over to the console version of Alan Wake Remastered sooner rather than later. Regardless, it is always exciting to see a game receive pretty transformative updates so many years later. The full patch notes can be found HERE.

KitGuru says: What do you think of this surprise update? Will you be replaying Alan Wake Remastered? Which of the above additions do you think is the biggest deal? Let us know down below.

The post Alan Wake Remastered gets surprise update with tons of new additions and improvements first appeared on KitGuru.
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