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The Surge and Atlas Fallen studio ‘Deck13’ is working on a brand new IP

Deck13 (not to be confused with Deck Nine) is a bit of an underdog in the video games space. Founded back in 2001, the studio is best known for their more recent releases – specifically the souls-inspired action-RPG series The Surge (as well as the original Lords of the Fallen). Debuting ‘The Surge’ in 2017; and its sequel in 2019; Deck13 would later go on to branch out, releasing their new IP Atlas Fallen in 2023. While the studio has remained relatively quiet since, publisher Focus Entertainment have now revealed that Deck13 are currently working on another brand new IP.

As part of the company’s last fiscal earnings report, PulluP (the parent company of Focus Entertainment) shared some new details on its upcoming releases.

In discussing their plans for beyond FY2026/27 PulluP CEO Geoffroy Sardin revealed that they have “around 15 core projects” in the works – two of which are said to be “new intellectual properties currently being developed by our in-house studios, Carpool Studio and Deck13.”

Deck13 The Surge

As mentioned, Deck13 is known best for developing the well-received souls-likes The Surge and its sequel. That said, the studio has developed a number of original IPs over the years, including Lords of the Fallen and most recently 2023’s Atlas Fallen.

While the latter failed to garner as positive a reception as their past work, Atlas Fallen did receive a pretty substantive update back in 2024 improving many of the game’s aspects.

At that being said, it will be interesting to learn what exactly the team is working on now. Given their planned released schedule however, don’t expect an official unveiling any time soon.

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KitGuru says: What do you think of Deck13 as a studio? Where does The Surge series land on your souls-likes tier list? What gameplay style do you hope this new IP winds up falling under? Let us know down below.

The post The Surge and Atlas Fallen studio ‘Deck13’ is working on a brand new IP first appeared on KitGuru.

PRAGMATA launches to record-breaking playercounts for a brand new Capcom IP

PRAGMATA had been a long time coming, with the unique sci-fi 3rd-person tactical shooter first being announced prior to the launch of the PlayStation 5. In the years since, the game was delayed multiple times, before finally landing on an April 2026 release date. It appears as though PRAGMATA was worth the wait, with the title launching to record-breaking player counts for a new Capcom IP on Steam.

Half a decade on from its initial announcement, Capcom’s PRAGMATA finally landed on PC and consoles this past weekend, amassing high praise from both fans and critics alike.

Despite being a single player experience, the game also managed to achieve high player numbers, showing clear interest in this unique offering.

With a peak Steam concurrent player count of just under 69K (68,687 CCU to be exact), PRAGMATA is officially the most popular new IP from the publisher on the platform.

PRAGMATA Steam

While far from the heights of Monster Hunter Wilds (1.38 million CCU) or the recently-released Resident Evil Requiem (344K CUU), PRAGMATA has managed to beat out its contemporary Capcom-developed IPs including Exoprimal (4,995 CCU) and Kunitsu-Gami: Path of the Goddess (2,038 CCU).

Even so, Capcom’s bread and butter is in its established IPs and so PRAGMATA’s achievement is certainly worthy of note.

With a record-breaking peak CCU and an ‘overwhelmingly positive’ review score on Steam, it seems clear that PRAGMATA was indeed worth the wait. It will be interesting to see whether Capcom has any future plans for this possible franchise.

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KitGuru says: What do you think of the game so far? Where does it land in your mind compared to other recent new IPs? Let us know your thoughts down below.

The post PRAGMATA launches to record-breaking playercounts for a brand new Capcom IP first appeared on KitGuru.

Compulsion Games posts job listings for work on a “brand new IP”

Compulsion Games is one of the more interesting studios to have been swept up by Microsoft during the company’s big developer spending spree from years gone by, with the previously-indie studio known best for creating the somewhat-mixed We Happy Few. In the wake of the team’s most recent release ‘South of Midnight’ Compulsion Games have confirmed that they are currently working on a brand new IP.

As reported by the publication Clawsomegamer, Compulsion Games recently published a job listing on LinkedIn, teasing some of the team’s upcoming plans in the wake of South of Midnight’s multi-platform release, writing: “We're hiring at Compulsion Games in #programming, #design and #art.”

While relatively little can be gleaned from the jobs themselves, the post concludes with a slight tease for what Compulsion Games is working on, stating: “It's the same, wonderful group of people to work with. A fascinating, intriguing, brand new IP.”

Compulsion Games South of Midnight

While neither We Happy Few nor South of Midnight were the most popular of releases, it is still interesting nonetheless to see the team opting to create another brand new IP for the 4th time in a row.

Going from We Happy Few to South of Midnight, Compulsion Games are clearly improving with each new release. As such, here’s to hoping that 3rd time’s the charm and that whatever they are currently working on winds up putting the studio on the map.

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KitGuru says: What do you think of Compulsion's output? Are you hopeful for this new IP? What direction would you like to see the team head in? Let us know down below.

The post Compulsion Games posts job listings for work on a “brand new IP” first appeared on KitGuru.
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