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No Rest for the Wicked 1.0 launch delayed

We are just two months removed from the announcement that No Rest for the Wicked would reach V1.0 this year and end its period of early access development. Since then, plans have changed, with the game being delayed another six months.

Despite only just announcing an October launch date in June, Moon Studios has since decided that it needs more time to finish up its new Action RPG. As a result, No Rest for the Wicked will now be launching in March 2027.

In its announcement post, Moon Studios said: “The honest truth is that we're a small team, and we're holding our games to a standard we won't compromise on. We're close, but close isn't good enough for our full 1.0 launch. The extra time will help us improve performance, tighten the class system, and polish the whole game to the standard you all deserve. We'd rather take a few more months than ship something that we know isn’t quite perfect yet.”

Fans won't have to wait until 2027 to get a preview of what's to come though. There will be a big open beta test happening in December, giving anyone interested a chance to try the game out. This delay also means that people have a few more months to pre-order and still obtain Founders pack rewards.

KitGuru Says: I've been waiting on this one to leave early access for a long time now. A few extra months won't hurt, although it is always disappointing to see games delayed within weeks of their release date announcement.

The post No Rest for the Wicked 1.0 launch delayed first appeared on KitGuru.

Moon Studios CEO Admits No Rest for the Wicked 1.0 Isn’t Ready, Slipping the Early Access Exit into March 2027

A promotional image for the game 'No Rest for the Wicked' shows the release update text '1.0 is moving to March 2027' with a fiery background and a figure standing on a pile.

Today, Austrian developer Moon Studios announced a delay for the 1.0 launch of No Rest for the Wicked. The game, as you'll recall, was supposed to launch out of early access next month; however, the studio has now pushed it to March 2027. In a video message, Moon Studios CEO Thomas Mahler explained why: First of all, let me apologize for that. I know a lot of you have already been eagerly waiting to play Wicked in just a couple months from now. The truth is, we have shipped No Rest for the Wicked Together earlier this year, and since […]

Read full article at https://wccftech.com/moon-studios-ceo-no-rest-for-the-wicked-1-0-delayed-march-2027/

Control Resonant has gone GOLD as physical edition pushed back slightly

On the single-player front, Remedy Entertainment have gone from strength-to-strength, with the studio’s most recent offerings – Control and Alan Wake II – representing the team’s best work yet. Set to (hopefully) continue its streak of success, the studio is gearing up to launch Control Resonant. Officially arriving on the 24th of September, Remedy have now announced that the game has officially gone GOLD.

Taking to its socials to make the announcement, the team at Remedy Entertainment confirmed that “CONTROL Resonant has gone gold! Get ready to unleash Dylan Faden's paranatural abilities on September 24th.”

For the uninitiated, going Gold means that the Control Resonant master disc has been submitted to Remedy’s publishing division. Discs can then be pressed with finalised software and digital storefronts can upload the 1.0 version of the game ready for release. It’s a process that every game goes through, and means that – aside from post-launch patches and updates – Control Resonant should be complete and ready to play.

Control Resonant Gold

Most games typically wind up submitting their gold master within roughly 4 weeks of launch, meaning that Resonant is slightly ahead of the curve in that regard.

Unfortunately, the good news also came alongside some bad, with Remedy revealing that “The physical release date for the game has moved [to] October 15th. We need more time to deliver the physical version to you, but rest assured – nothing stays contained forever.”

Regardless, whether you hop in on the 24th of September or later in October, Control Resonant looks set to be one of this year’s best games.

KitGuru says: Are you excited for Control Resonant? Will you be waiting for the physical release? Let us know down below.

The post Control Resonant has gone GOLD as physical edition pushed back slightly first appeared on KitGuru.

Corsair delays Warthog case due to ‘packaging issue’, Leo weighs in

Corsair's Warthog case was one of our highlights from Computex 2026, with the distinctive military-inspired design attracting plenty of attention. Our review sample arrived a few weeks later and Leo got to work on his review, with launch slated for early August. However, we later got the news that the Warthog has been delayed, and a new launch date has yet to be confirmed. Here's what Leo has to say…

Just last week, Corsair informed us that the Warthog's launch was being postponed, although we were initially light on any details. Earlier this week, however, Corsair gave more details via this post on X (formerly Twitter), stating that they had identified a ‘a packaging issue', apparently only ‘affecting a small number of early WARTHOG units,' leading to the delay.

Our own Warthog sample appears to have escaped the issue entirely. The case arrived in as-new condition and we would not have known anything was amiss were it not for Corsair's subsequent communications with us. Whether we just got lucky with our unit, or the problem is limited to a relatively small batch remains unclear, but Corsair clearly does not want to take any risks and hit the ‘pause' button on this launch, for now.

As a result, our full Warthog review is currently on hold. The work is complete and the case is sitting here ready to go, so as soon as Corsair confirms a new launch date and gives reviewers the green light, we will publish our full coverage.

KitGuru says: Hopefully we will be back with our full review sooner rather than later!

The post Corsair delays Warthog case due to ‘packaging issue’, Leo weighs in first appeared on KitGuru.

Tomb Raider: Catalyst quietly delayed to 2028

Amazon Games has quietly delayed Tomb Raider: Catalyst, the next new game in the series following on from the remake, Tomb Raider: Legacy of Atlantis. The game had previously been announced for a 2027 release, but Amazon has now confirmed that the title will arrive in 2028 instead.

With Tomb Raider: Legacy of Atlantis being a remake of the original Tomb Raider game, many fans had been looking forward to Catalyst, as it will be a genuinely new game, rather than re-treading old ground. Initially, the plan seemed to be to release the remake in February 2027, followed by Catalyst in late 2027, likely around the holiday season. However, in a new interview, Amazon confirmed it was now targeting 2028.

In an interview with The Game Business, Amazon Games boss, Jeffrey Gattis, outlined the company’s current slate of AAA projects, saying: “We have announced the two Tomb Raider titles. [Legacy of] Atlantis comes February 12th next year, and then we’ll follow on in 2028 with the next one.” While not framed as a delay, this marks a quiet shift from the previously announced 2027 release window for Tomb Raider: Catalyst.

While a tad disappointing, it is likely a smart move for Amazon to spread its two biggest AAA games out a bit. Having both drop in the same calendar year could be a bit much, and lead to a longer wait for new content. Over the past year, Amazon has massively scaled back its game development and publishing operations, but Tomb Raider remains as their crowning jewel. While published by Amazon, the new Tomb Raider games will still see release on traditional console platforms and PC, with no plans to follow in Google Stadia's footsteps by making cloud-only titles.

KitGuru Says: Are you looking forward to the new Tomb Raider games?

The post Tomb Raider: Catalyst quietly delayed to 2028 first appeared on KitGuru.

Amazon Gaming Boss Delays Tomb Raider Catalyst to 2028, Bets Luna Can Be a Legitimate Console Gaming Replacement

The image shows Lara Croft climbing a cliff with the title 'Tomb Raider Catalyst' overlaid on a mountainous landscape.

[UPDATE] The publisher said in a comment to Gematsu that it doesn't have any updates: We don’t have anything new to share about Catalyst‘s timing. The game is progressing well and we look forward to sharing more details as we get closer. Of course, this doesn't quite deny the news below. [ORIGINAL STORY] Amazon Gaming's new chief, Jeff Gattis, was interviewed by The Games Business about Amazon's new strategy in the gaming industry, and the executive also slipped a rather important piece of Tomb Raider Catalyst news. The brand new chapter in Lara Croft's adventures was announced at The Game Awards […]

Read full article at https://wccftech.com/amazon-tomb-raider-catalyst-delay-2028-luna-console-replacement/

The ‘FlexStrike’ Fight Stick is no longer launching next month as Sony indefinitely delays its release

A little over a year ago, Sony announced and unveiled ‘Project Defiant’ – later officially being known as the FlexStrike Wireless Fight Stick. Initially set to launch in under a month’s time, Sony has now turned around and made the surprising decision to delay the controller indefinitely, citing “unexpected production delays.”

Taking to the PlayStation Blog, the VP of Global Marketing at SIE – Isabelle Tomatis – offered an update on the current status of their FlexStrike wireless fight stick

According to the company, “Due to unexpected production delays, FlexStrike wireless fight stick will launch at a later date,” adding that “we will share an update soon.”

Sony is pushing out email updates to all those who pre-ordered the hardware with details on exactly what happens next.

Fight Stick Wireless

As mentioned, the FlexStrike was announced just over a year ago, with official pricing and pre-order details going live last month – making this sudden announcement quite unexpected.

Whenever it does eventually release, the FlexStrike should be a solid addition to PlayStation’s line-up of accessories, offering low-latency wireless gameplay alongside adjustable controls, a touchpad and everything else one would need (including a carry case).

Already a relatively expensive product (initially retailing for £179.99), hopefully this delay does not ultimately lead to a price increase.

KitGuru says: What do you think of the FlexStrike? Is it more form over function? Is a wireless fight stick necessary in your eyes? Let us know down below.

The post The ‘FlexStrike’ Fight Stick is no longer launching next month as Sony indefinitely delays its release first appeared on KitGuru.

Enshrouded Locks October 15 1.0 Launch for PC and PS5, yet Xbox Players Must Wait Until Spring 2027

Artwork from the game 'Enshrouded' shows warriors and a mage on a fortress battling a dragon in a fiery sky.

Today, independent German developer Keen Games announced the release date of Enshrouded 1.0. The game will be released on October 15 for PC and PlayStation 5, but the Xbox version has been delayed to next Spring. Jan Jöckel, CEO of Keen Games, said in a statement: Our team worked tirelessly to launch Enshrouded 1.0 and its exciting new content simultaneously across PC, PlayStation 5, PlayStation 5 Pro, and Xbox Series S|X. Enshrouded combines large-scale voxel building, fully terraformable worlds, advanced multiplayer systems, and a vast open world in ways that are technically very demanding. As we approached launch, we decided […]

Read full article at https://wccftech.com/enshrouded-october-15-1-0-pc-ps5-xbox-spring-2027/

Lords of the Fallen II officially delayed to 2027 due to “highly competitive holiday period”

Lords of the Fallen is an interesting series. First released back in 2014, this souls-like from Deck 13 and CI Games was met with a lukewarm reception. Taking another stab at the formula, developer Hexworks would later release a successor – also known as Lords of the Fallen. Performing better than the first, a proper sequel was officially announced last year alongside a Fall 2026 release window. Due to a number of factors however (GTA VI), the game has now been delayed into 2027.

Taking to Twitter to share a lengthy statement, Marek Tyminski (the CEO of Lords of the Fallen publisher CI Games) offered a development update, writing: “Lords of the Fallen II is now set for a Q1 2027 release window.”

Explaining this decision, Tyminski continued, “As development progresses, we have worked closely with the Gameplay Feedback Team, a dedicated group of seasoned Souls-like veterans within our Launch Creative Team. Their valuable ongoing input, combined with the team’s vision, has identified meaningful opportunities to further refine and strengthen the overall experience. These enhancements will benefit from additional integration, iteration, and polishing time, enabling the team to deliver the highest possible quality at launch.”

Lords of the Fallen 2027

Perhaps the primary reason for the delay came in the latter half of the message, in which Tyminski stated: “This updated release window also strategically positions Lords of the Fallen II outside of a highly competitive holiday period, ensuring the game receives the dedicated attention it deserves.”

Of course, the CEO is likely referencing the upcoming Grand Theft Auto VI, which upon its release in November will almost certainly suck the air out of the room, leaving little space for any other game releases.

Regardless of the reason, it seems as thought this extra time will not go to waste. Here’s to hoping that Lords of the Fallen II finally marks the moment in which this franchise manages to find its legs.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of this delay? Was it inevitable? Are you expecting any other upcoming releases to be pushed back? Let us know down below.

The post Lords of the Fallen II officially delayed to 2027 due to “highly competitive holiday period” first appeared on KitGuru.

Fable delayed once again

We first heard about Playground Games' Fable reboot all the way back in 2018. It has also been around six years since the game was officially announced. Now, just months ahead of its planned release date, the game has been delayed again. 

Fable is no longer coming out in 2026. It would seem that the game fell into the GTA 6 trap and would have released closer to November than August. As a result, Fable won't be coming out this year at all and is now targeting a February 2027 launch date.

Playground Fable reboot

Microsoft says the delay is to give more of its upcoming games their own time in the spotlight. However, February itself is a historically busy month for videogames. Avowed had to compete with the likes of Kingdom Come Deliverance 2 and Civ 7 in 2025. Just this year, February was dominated by Capcom's Resident Evil Requiem, and we will no doubt see a couple of other big games announced for February 2027 in the coming weeks.

Now due to the number of delays and the near decade of development time, not only are player expectations going to be higher, but there is going to be a higher revenue bar to clear in order to be profitable.

KitGuru Says: Fable was supposed to be the biggest Xbox game of the year. Now, it is going to release in a very crowded 2027 instead, due to the number of other games being delayed to avoid GTA 6. 

The post Fable delayed once again first appeared on KitGuru.

Quantic Dream’s Star Wars: Eclipse Drags Toward 2028 as Backup MOBA Collapses and NetEase Looks for the Exit

Two characters wield lightsabers in front of a snowy crowd with the 'Star Wars: Eclipse' logo above.

The road to launch for Star Wars: Eclipse is still very much uphill, according to new rumors. Speaking on the Insider Gaming Weekly podcast (Ep. 64), Mike Straw mentioned that the game is still in development hell, and French developer Quantic Dream may soon be sold by NetEase. Mike Straw: I can tell you one game not to expect. Star Wars Eclipse. I wouldn't expect to see that at all. It is in development hell. Yeah, it ain't going well. NetEase, they want to divest from Quantic Dream. I'm not going to be surprised if Quantic Dream was sold by […]

Read full article at https://wccftech.com/star-wars-eclipse-2028-quantic-dream-netease-exit/

The Sinking City 2 Slips to Summer 2026 as Frogwares Pivots From Detective Work to Full Survival Horror

A trench coat-wearing character with a shotgun and revolver confronts tentacles emerging from water in front of a cityscape, under the 'The Sinking City 2' title.

Today, Ukrainian developer Frogwares has revealed the new release window for The Sinking City 2. The game is now targeting a Summer 2026 debut on PC, PlayStation 5, and Xbox Series S and X. The studio also shared a new gameplay trailer and talked about the sequel's direction. Whereas the previous installment was an adventure game focused on investigation with horror undertones, The Sinking City 2 is a full-fledged survival horror experience. Game Director Alexander Gresko describes investigation as now being "a beneficial layer" rather than the core loop, with combat, survival, and exploration taking priority. The main character navigates the ruins […]

Read full article at https://wccftech.com/the-sinking-city-2-summer-2026-survival-horror/

Noctua explains why its chromax.black fans take so long to release

Noctua has published a technical blog detailing why chromax.black versions of its fans often launch months or years after the standard brown and beige models. The company attributes these delays to the complex engineering required when introducing new pigments into the injection moulding process, which can alter material properties and disrupt the tolerances of its designs.

According to Noctua, its fans are designed with extremely tight tip clearances between the impeller and the frame, measuring approximately 0.5mm for 120mm fans and 0.7mm for 140mm fans. The company states that introducing third-party pigments can disrupt the structure of its Sterrox liquid-crystal polymer (LCP). Noctua claims that pigment particles possess unique characteristics that affect the behavior of the molten plastic during injection moulding, potentially leading to microscopic structural changes.

The manufacturer compares the process to the precision required in Formula 1 engineering rather than a simple aesthetic change. These material variations reportedly impact the results of Noctua's lab performance testing, necessitating extensive re-evaluation to ensure the black versions match the performance of the original designs.

Noctua confirmed it is currently preparing the chromax.black version of the NF-A12x25 G2, scheduled for release approximately 10 months after the launch of the original model. By comparison, the first-generation NF-A12x25 chromax.black took three years to reach the market, a delay the company attributed to a combination of engineering hurdles and pandemic-related logistical issues.

KitGuru says: Have you ever wondered why the Noctua chromax.black fans take so much longer to release? 

The post Noctua explains why its chromax.black fans take so long to release first appeared on KitGuru.

Fable social accounts reaffirm Autumn 2026 release window following delay rumours

Over the weekend, a rumour began doing the rounds claiming that Fable had been internally delayed, perhaps pushing it as far as 2027 to avoid GTA 6. Playground Games is looking to squash that rumour quickly by reaffirming the game's release plans. 

In a new tweet, without directly addressing the rumours, the Fable account responded to fans saying “excited to welcome you back to Albion in Autumn 2026”.

This doesn't entirely squash the possibility of a delay. The tweet isn't a direct response to the rumours and the social accounts for Fable respond to fans often, reiterating the same key talking points revealed during the Developer Direct a few months ago.

Even if Fable just needs a couple of extra months, that sort of delay would put the game into close proximity with GTA 6, which is expected to be the highest-selling game of the year. If that were to happen, the game would likely be held until early 2027.

Discuss on our Facebook page, HERE.

KitGuru Says: Fans have been waiting on this new Fable game since 2018, so I hope for them, the game remains on track to release this year as expected. 

The post Fable social accounts reaffirm Autumn 2026 release window following delay rumours first appeared on KitGuru.

Long-awaited Fable reboot could be pushed out of 2026 according to insider

One of the most anticipated Xbox titles for quite a few years now has been Playground Games’ Fable, with the reboot of this classic RPG series first being announced all the way back in 2020 (though rumours of its existence had begun as early as 2018). After years of waiting, the team at Playground Games officially confirmed earlier this year that the title is set to launch sometime this Autumn. Unfortunately, according to insiders Fable may be getting one more final delay.

As reported by known industry insider Jeff Grubb (and transcribed by Idle Sloth), Playground Games’ highly-anticipated Fable Reboot could be pushed out of its previously-announced “Autumn” 2026 release window, claiming via the Game Mess Morning Show:

“I've heard that Fable has been pushed internally. That doesn't mean that it's coming out next year. Apparently they're still trying to get it out this year, but they are worried about the launch of GTA 6.”

Fable Playground

Grubb continued, “If it's getting delayed beyond the release of GTA 6, that could push it into December, which might make it a prime candidate to get delayed into 2027.”

As mentioned by Grubb, the impending release of Grand Theft Auto VI will likely create a black hole of sorts within the industry, and so it makes sense for Playground Games / Xbox to try and avoid launching around the same time as Rockstar’s upcoming juggernaut.

All that said, considering the fact that it’s been over 8 years since rumours first popped up surrounding Fable (and half a decade since its initial announcement), potentially waiting a few more months shouldn’t be the end of the world.

Discuss on our Facebook page HERE.

KitGuru says: How long have you been looking forward to Fable? Will it make it out this year? Let us know your thoughts down below.

The post Long-awaited Fable reboot could be pushed out of 2026 according to insider first appeared on KitGuru.

007 First Light delayed for Switch 2

While it looked like 007 First Light would land on Switch 2 alongside all other platforms this May, a last-minute delay has been announced. Now, IO Interactive plans to bring the game to Nintendo's console later in the year, months after the launch on other platforms.

Like Hitman: World of Assassination, which is already on Switch 2, 007 First Light is built using IO's own in-house engine. While the team has managed to get Hitman running well on the new Switch 2 console already, it is going to take a while longer to optimise the new James Bond game.

In a statement, IO Interactive confirmed the delay, saying: “007 First Light comes to PlayStation 5, Xbox Series X|S, and PC on May 27th, 2026, and Nintendo Switch 2 later this summer. We're excited to see players discovering James Bond's reimagined origin story, and we are looking forward to bringing you the best game experience possible across all platforms.”

Discuss on our Facebook page, HERE.

KitGuru Says: A lot of first-year AAA games for Switch 2 have suffered delays for one reason or another. Aside from 007 First Light, we are also still awaiting updates on games like Elden Ring and Borderlands 4.

The post 007 First Light delayed for Switch 2 first appeared on KitGuru.

Nacon delays Connect showcase amid financial restructuring

Nacon has confirmed that its upcoming digital showcase, Nacon Connect, has been postponed to May 2026. This decision follows a recent insolvency filing by the publisher after its parent company, Bigben Interactive, was unable to meet a partial loan repayment. 

In a statement addressed to fans, the Nacon team acknowledged the “difficult moment” for the company but emphasised that the situation is a hurdle rather than a conclusion. The delay is intended to allow the team to stabilise their financial position and focus on the final polish of their current projects.

Despite the corporate restructuring, Nacon maintains that its announced release schedule remains on track. The most immediate title on the horizon is GreedFall: The Dying World, which is still slated for launch on March 12th. The publisher currently has several high-profile games in active development across PC and consoles, including the survival-focused Terminator Survivors, Cthulhu: The Cosmic Abyss, Dragonkin: The Banished, and Hunting Simulator 3. Other projects, such as Edge of Memories and The Mound Omen of Cthulhu, are also progressing as planned while the company awaits a ruling from a French court on its debt restructuring request.

Besides games, the May broadcast is expected to provide deeper looks at Nacon's new gaming accessories and peripherals.

Discuss on our Facebook page, HERE.

KitGuru says: It's rare to see a publisher be this transparent about insolvency, but Nacon's honesty might buy them some much-needed goodwill from the community. With GreedFall: The Dying World launching in just a few days, the stakes are incredibly high, as a successful launch there could provide the momentum needed to carry them through.

The post Nacon delays Connect showcase amid financial restructuring first appeared on KitGuru.

Sad Cat Studios moves Replaced release date to April

Sad Cat Studios has announced that the anticipated cyberpunk action-platformer Replaced will see its release date pushed from March 12th to April 14th. This update, shared by the developer and publisher Thunderful, comes in as both want to do a final push to ensure the game meets the team's quality standards.

While several years of delays have preceded this, the studio maintains that this short one-month extension is intended solely for “polishing and refinement”, rather than major content overhauls. The decision to delay was influenced by feedback from the game's first public Steam demo, which launched earlier this month. While the response was positive, specific critiques regarding movement feel and technical hitches prompted the team to spend extra time ironing them out.

Sad Cat Studios described the game as “technically finished.” Still, they emphasised that as a small team working on their debut title, they want the version players experience on day one to be exactly as they envisioned.

When it finally arrives this spring, Replaced will be available on Xbox Series X|S and PC through Steam, Epic Games Store, GOG, and the Microsoft Store. It is also confirmed as a day-one addition to the Xbox Game Pass library. For those who cannot wait until April, the developers have noted that the demo remains live on Steam, allowing players to experience the early sections of R.E.A.C.H.'s journey before the full game debuts.

Discuss on our Facebook page, HERE.

KitGuru says: This isn't the game's first delay, but hopefully it will be its last. In the end, it might be better for them, as Crimson Desert's launch would be around the same time as Replaced's. 

The post Sad Cat Studios moves Replaced release date to April first appeared on KitGuru.

Destiny 2: Shadow and Order Update delayed by 3 months

Destiny 2 has been in a bit of an awkward spot for the past few years, with the live-service shooter having seen a notable drop in both player counts as well as reception towards the game as a whole. In a surprise move, the team at Bungie have now announced that the game’s next major Update – which was set to release in March – has been delayed by three whole months.

Taking to BlueSky to make the announcement, the official D2 page wrote the following: “Our next Major Update, Destiny 2: Shadow and Order, is undergoing large revisions and will be delayed. This update is being changed and expanded to include sizable quality-of-life updates and as a result, will also be renamed. This update will now launch on June 9, 2026.”

For now, information on the changes remain light, however Bungie did confirm that the update will still include “expanding Tiered Gear to all Raid and Dungeon activities, Pantheon 2.0, Tier 5 stats for Exotic Armors, and more.”

Destiny 2 Bungie

Unfortunately, it seems as though little is planned for the interim, with Bungie simply stating that between now and June, Destiny 2 will “continue to have routine bug fixes and stability improvements, continued portal modifiers, Guardian Games (March), and the return of a more frequent Iron Banner cadence (April).”

The team concluded by saying “Thank you for your continued patience and support. We will have more information on our next major update and future plans for Destiny 2 closer to launch.”

Sentiment surrounding Destiny has been far from great as of late, with a lack of content being one of the primary issues. Considering that Shadow and Order has now been delayed by 3 months to facilitate additional features, Bungie has to make sure that the next update is pretty much universally liked.

KitGuru says: What do you think of this announcement? Does it give you more or less confidence in Destiny 2’s future? Let us know down below.

The post Destiny 2: Shadow and Order Update delayed by 3 months first appeared on KitGuru.
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