Reading view

There are new articles available, click to refresh the page.

Studio behind the Moss Duology ‘Polyarc’ is shutting down

While VR might not be the next big step in gaming as some were expecting, the platform has spawned many excellent franchises. One such series was Moss – a VR puzzler which saw you interact with an isometric world in order to assist the mouse ‘Quill’ on her journey. Unfortunately, despite launching two VR entries and a flatscreen port of the duology, studio Polyarc has announced its closure.

Taking to LinkedIn to make the announcement, the official Polyarc page confirmed the unfortunate news, writing: “Today is the end of an era for Polyarc. After nearly 12 years riding the joyous rollercoaster of emotions that is making video games, our time together has come to an end. As we wind down active development, we are saying our farewells to each other.”

The message continues, “Working together over all of these years has been an honor. Bringing surprise and delight to those who played our games has been a privilege. Thank you to everyone at Polyarc, our work is now finished.”

Moss Polyarc

This news comes as a bit of a surprise, given the fact that Polyarc only just launched their latest game a couple months ago: a flatscreen reinterpretation of the Moss Duology which arrived to a ‘very positive’ reception on Steam.

While far from the first studio to shut down in 2026, the closure of Polyarc is yet another blow to the games industry. Hopefully the roughly 30 developers impacted are able to find new employment.

KitGuru says: Are you surprised by the announcement? Did you ever give Moss a chance? Will VR forever remain a niche in the industry? Let us know down below.

The post Studio behind the Moss Duology ‘Polyarc’ is shutting down first appeared on KitGuru.

ARC Raiders ‘Frozen Trail’ update to bring reworked skill tree, new map and more

ARC Raiders has had a bit of a tumultuous journey so far. Launching last year to waves of praise and millions of copies sold, Embark Studios have struggled somewhat to keep fans engaged across its seasons. After promising to overhaul its live-service strategy, the team have now unveiled the next major update for ARC Raiders: Frozen Trail.

Taking to their blog to make the announcement, the team at Embark Studios officially detailed the next major update coming to ARC Raiders. Launching on the 8th of October, the Frozen Trail is described as “our biggest update since launch” and has supposedly “been designed to address some of the broader questions that the community has been asking.”

While we did not get a full breakdown of everything coming with the update, some of the most notable include:

  • New Map (Shani)
    • Greater focus on verticality, exploration, and “opportunities for discovery”
  • “Enourmous” new ARC Operation
    • Described as “one of the most intense experiences ARC Raiders has offered to date”
  • 2 new ARC enemies
  • New Raider Outpost base
  • Reworked skill tree for deeper progression
  • New weapons (plus weapon personalisation)

ARC Raiders Frozen Trail

As of now, Embark are holding back on further specifics, promising to share “more details with you in September.”

That said, what has been revealed so far does appear to be quite promising. Hopefully this slower, more deliberate rollout of bigger updates proves to be fruitful in the long term.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the Frozen Trail update? Is it a step up compared to previous patches? What do you hope to see from the new ‘outpost’? Let us know down below.

The post ARC Raiders ‘Frozen Trail’ update to bring reworked skill tree, new map and more first appeared on KitGuru.

NVIDIA & AMD Graphics Card Prices See Massive Increase in China As GDDR6 & GDDR7 Costs Continue To Climb, & Shops Begin Stockpiling GPUs As Memory Faces Further Hikes

An array of NVIDIA GeForce RTX graphics cards from brands like Gigabyte, GALAX, MSI, and PNY, featuring triple-fan designs on a reflective black surface.

GPU prices in China have increased massively due to recent adjustments to GDDR6 and GDDR7 memory, affecting AMD & NVIDIA graphics cards. China Sees Big Surge In GPU Prices Overnight, Affecting Both AMD & NVIDIA Graphics Cards GPU makers such as NVIDIA, AMD, and Intel have been trying to absorb memory price increases for a while now, but they have gotten out of hand due to persistent shortages, which have raised the DRAM costs for GDDR6 and GDDR7 products 10-fold, resulting in a significant increase in graphics card prices. And it's not just memory prices; other components that go into […]

Read full article at https://wccftech.com/nvidia-amd-gpu-prices-massive-increase-in-china-gddr6-gddr7-costs-climb-intensively/

Intel’s Arc Pro B70 Beats NVIDIA’s RTX 5090D In DeepSeek R1 AI LLM, Despite Costing A Quarter As Much, Offers Over 2000 Tokens/s

Intel's Arc Pro B70 Beats NVIDIA's RTX 5090D In DeepSeek R1 AI LLM, Despite Costing A Quarter As Much, Offers Over 2000 Tokens/s

Intel's Arc Pro B70 GPU delivers strong performance in DeepSeek R1, beating the RTX 5090D & RTX 4090D in AI LLMs. Intel Arc Pro B70 32 GB Tested In Quad-GPU Configuration Against The NVIDIA 5090D & RTX 4090D, Offers Superb AI Capabilities In DeepSeek R1 LLM Graphics card manufacturer Gunnir has posted some interesting tests where they pit the Intel Arc Pro B70 32 GB graphics card against the NVIDIA RTX 5090D 32 GB and the RTX 4090D 24 GB, all in quad-GPU configurations. The purpose of these tests was to evaluate the performance of AI LLMs such as DeepSeek […]

Read full article at https://wccftech.com/intel-arc-pro-b70-beats-nvidia-rtx-5090d-in-deepseek-r1-ai-llm-over-2000-tokens-sec/

How To Properly Stress Test Your GPU: Why FurMark Alone Is Not Enough For Modern GPUs

A gaming GPU setup displays a monitor showing 'GPU TEMPERATURE' at 72°C and 'GPU UTILIZATION' at 99%, with text above reading 'How To Properly Stress Test Your GPU'.

Let's face it: the days of running FurMark for 30 minutes, watching nothing explode, and calling your GPU "stable" are long gone. Modern GPUs from NVIDIA, AMD, and Intel are smarter, more power-hungry, and far more dynamic in their clock-speed behavior than the older graphics cards we grew up overclocking. GPU synthetic/stress tests like FurMark, OCCT, and 3DMark absolutely still have their place, but treating any single tool as the holy grail of stability is a big mistake. Today's GPUs constantly juggle clocks, voltages, and temperatures on the fly. A GPU overclock (or undervolt) that flies through a traditional rasterized […]

Read full article at https://wccftech.com/how-to/how-to-properly-stress-test-your-gpu/

OXS Thunder Duo X Review — Exceptional Dolby Atmos PC Speakers With True Surround Sound

Two KEF LS60 Wireless speakers and a matching subwoofer are arranged on a wooden surface.

OXS audio products have impressed me in the past, particularly the OXS Storm, which turned out to be an excellent headset for gaming. Even though the company doesn't have as many products in the headphones category, its speakers catalog is filled with a variety of options. The OXS Thunder Duo lineup is particularly famous for offering that rich 5.1 surround sound, but it's divided into four editions, offering a different set of speakers and woofer configuration, suiting individual needs. Even though I love deep Bass, I think the OXS Thunder Duo X has changed my perspective on whether one should […]

Read full article at https://wccftech.com/review/oxs-thunder-duo-x-review/

OneXPlayer 3 Pairs Intel’s New Arc G3 Extreme With An 8.8-Inch OLED, Targeting Console-Class Handheld Gaming

A gaming handheld with an 8.8-inch OLED display is shown, with text below reading '8.8-inch OLED Display 144Hz High Refresh Rate Supports VRR & HDR.'

OneXPlayer has unveiled its first Intel Arc G3 Extreme-based gaming handheld, featuring 14 CPU cores and 12 Xe3 GPU cores. OneXPlayer Unveils World's First Intel Arc G3 Extreme-Powered Gaming Handheld, Featuring 8.8-inch OLED Display and a 3-in-1 Design With the unveiling of Intel's Arc G3 chips, handheld manufacturers have already readied their next-gen gaming handhelds powered by the new Panther Lake variants. The Arc G3 is a dedicated chip lineup for gaming handhelds, offering up to 14 CPU cores and up to 12 Xe3 GPU cores for an impressive gaming performance, as has been demonstrated by the Panther Lake counterparts. […]

Read full article at https://wccftech.com/onexplayer-3-pairs-intel-new-arc-g3-extreme-with-an-8-8-inch-oled-targeting-console-class-handheld-gaming/

Intel announces Arc G Series processors for next-gen gaming handhelds

Just ahead of Computex, Intel has announced the new Arc G-Series, a new line of GPUs built specifically for handheld gaming devices. 

The first two Arc G Processors will be the Arc G3 and the Arc G3 Extreme. These are powered by Intel Core Ultra Series 3 (Panther Lake) CPU cores, with Xe 3 (Battlemage) graphics, complete with support for modern features like real-time raytracing, and the latest version of the XeSS upscaler.

Intel says that the Arc G-Series processors are purpose-built for handheld gaming and developed in close collaboration with hardware partners and software developers to ensure compatibility. The processors are optimised for efficiency and power management to deliver longer battery life.

While the exact differences between the G3 and the G3 Extreme aren't entirely clear in the press release, we do know that these processors will have 2 P-Cores, 8 E-Cores and 4 low power E-Cores, all manufactured on the Intel 18A node.

The chips also support the very latest connectivity standards, including WiFi 7 R2, Bluetooth 6, and Thunderbolt 4.

Intel will be revealing more at Computex next week, so we should learn which OEMs are adopting these new Arc G processors, and when we may expect to see handhelds featuring them.

KitGuru Says: It will be interesting to see how well these perform when the time comes. 

The post Intel announces Arc G Series processors for next-gen gaming handhelds first appeared on KitGuru.

VR exclusive Moss is being reimagined for flat screens

Over the years we’ve seen an increasing number of ‘flat-screen’ experiences being ported over to VR, be it through official releases or fan mods. Going in the other direction however, the team behind the cute VR duology Moss have announced that the games are being reworked into whole new “enhanced and reimagined” experiences specifically for flat screens.

Making the official announcement, the team at Polyarc unveiled ‘Moss: The Forgotten Relic’ – uniting “the beloved and critically-acclaimed Moss and Moss: Book II into a definitive singular adventure, beautifully enhanced and reimagined for its debut on PC [and consoles].”

Unlike most VR titles, Moss saw players control the world from an isometric perspective, seemingly making the transition from VR more seamless.

That said, the team have put a bunch of work into this reimagining, with some of the new features including:

  • Enhanced Visuals and Performance
  • New Handcrafted Cutscenes 
  • Smart Follow Camera
  • New accessibility options
  • Both games combined into one experience

Moss is a cute and unique VR title which was primarily limited by the relatively low user-base for virtual reality. As such, it will be interesting to see how players respond to this new reimagined version when it officially arrives sometime this Summer.

Discuss on our Facebook page HERE.

KitGuru says: Did you ever try out the original games on VR? Could the experience lend itself well to normal screens? What other VR titles would you like to see adapted? Let us know down below.

The post VR exclusive Moss is being reimagined for flat screens first appeared on KitGuru.

ARC Raiders is overhauling its live-service strategy moving forward

While Embark Studios have continuously updated ARC Raiders with new content and updates, general sentiment surrounding the popular extraction shooter has waned somewhat over the past months. As a result, the team have now announced that they are shifting their live-service plans, replacing smaller more consistent updates with “major updates twice a year.”

Following the successful launch of ARC Raiders last year, Embark Studios shared a detailed 2026 roadmap, confirming that they planned to release updates on a monthly basis. While the team have managed to maintain this promise so far, reactions to the updates themselves have been less-than-stellar.

It appears the team are listening, with Embark Studios taking to their blog to confirm some pretty wide-sweeping changes, writing:

“When ARC Raiders launched, we planned to offer monthly updates. The intention was to keep you all engaged, to ensure the game always felt fresh, and to give you reasons to keep braving topside. But once the game was in players' hands, we saw that the kind of long-term experience we want to create for ARC Raiders requires more transformative updates.”

ARC Raiders live-service

Describing this previous schedule as not “sustainable, or compatible with the bigger ambitions we have for this game,” Embark are now shifting strategies, confirming that “going forward, we've made the decision to release major updates twice a year – larger in scale, more impactful, with the goal to genuinely change how you play the game.”

Of course, a dedicated team will persist to ensure that day-to-day balance changes, updates and tweaks can continue to be released at regular intervals. That said, in terms of substantial content updates, these will now come far less often, but should be more exciting.

Offering a tease on what to expect from this new release schedule, the team confirmed that the next major update will arrive in October. Dubbed the ‘Frozen Trail’, this content drop will introduce:

  • A new landscape in the Rust Belt (the largest so far)
  • The biggest ARC Operation so far (with new enemies, fresh designs and more)
  • New progression system
  • An improved skill tree
  • New weapons, items and more

KitGuru says: What did you think of ARC Raiders’ current live-service approach? Did it need an overhaul? Are you more or less hopeful for the future of the game in the wake of these changes? Let us know down below.

The post ARC Raiders is overhauling its live-service strategy moving forward first appeared on KitGuru.

Intel Xe3P “Celestial” Discrete Gaming GPU Line Cancelled, Xe4 “Druid” In 2027 Followed By Xe-Next In 2028

Intel Xe3P "Celestial" Discrete Gaming GPUs Cancelled, Xe4 "Druid" In 2027 Followed By Xe-Next In 2028

Intel's upcoming GPU plans have been disclosed, highlighting Xe3P without discrete gaming parts, Xe4 in 2027 & a next-gen Xe architecture in 2028. Intel Xe GPU Plans: Xe3P In iGPU & AI Discrete Flavors, Xe4 In 2027, Xe-Next In 2028 Intel is working on three next-gen Xe GPU architectures, which will form the basis of its graphics lineup in the years ahead. At the same time, the lineups include both integrated and discrete GPUs; the discrete gaming lineup is missing out on the action. Intel Xe3P GPU Architecture In 2026 Starting with the first Xe microarchitecture, we have Xe3P, which […]

Read full article at https://wccftech.com/intel-xe3p-celestial-discrete-gaming-gpu-cancelled-xe4-druid-2027-xe-next-2028/

Intel Will Build Next-Gen Discrete GPUs, but Not a Single One Is for Gamers

Intel Plans Crescent Island AI & Workstation Discrete GPUs With Xe3P Graphics, But Might Miss The Arc Gaming Family 1

Intel's Xe3P graphics architecture will focus on Crescent Island discrete GPUs for AI & Workstation, while missing out on the Arc gaming family. Intel Xe3P Goes Pro & AI With Crescent Island Discrete GPUs, Arc Gaming Lineup Missing In Action Intel's Xe3 GPU architecture has been phenomenal for Panther Lake CPUs, and as the blue team continues to develop its graphics architectures, there's some good news and bad news for the next-gen discrete GPU family. According to Jaykihn, Intel's Xe3P, the successor to Xe3, will feature discrete GPU options. These graphics series will be branded under the Crescent Island lineup. […]

Read full article at https://wccftech.com/intel-plans-crescent-island-ai-pro-discrete-xe3p-gpus-might-miss-arc-gaming-family/

User Confirms Intel Arc Pro B70 Can Play Crimson Desert, But The Artifacts Are Irksome

An Intel Arc Pro B70 graphics card is placed on a rock in a fantasy landscape, with a warrior in the foreground approaching a treehouse built within an enormous tree creature.

It's good to see even workstation Intel Arc GPUs being able to play Crimson Desert, but the game shows some weird behavior. Crimson Desert Now Supports Intel Arc Pro B70 Workstation GPU, But Shimmering Ruins the Experience Except on Ultra Settings After nearly three weeks of launch, the latest Pearl Abyss title Crimson Desert received support for Intel Arc GPUs. The official notes for the latest game patch revealed that the game should now run on Intel Arc discrete and integrated graphics cards, and should also bring the XeSS 3 and Frame Generation support. Since Arc GPUs are categorized into […]

Read full article at https://wccftech.com/user-confirms-intel-arc-pro-b70-can-play-crimson-desert/

Crimson Desert Officially Receives Intel Arc GPU And XeSS 3.0 Frame Generation Support

An Intel Arc Limited Edition GPU is displayed next to a gaming scene featuring a knight facing a fiery dragon.

Finally, the game has received official support for Intel Arc GPUs as well as its upscaling technology and Frame Gen feature. Pearl Abyss Adds Support for Intel Arc GPUs, XeSS 3.0, and Frame Generation for Crimson Desert Three Weeks After Launch With the latest Intel Arc driver update released a few days ago, Pearl Abyss's Crimson Desert finally started to launch on Intel Arc GPUs, but the latest patches further optimize the compatibility. If you have been following the developments around the game, you might be aware that the Intel Arc GPUs weren't supported in Crimson Desert. After a huge […]

Read full article at https://wccftech.com/crimson-desert-officially-receives-intel-arc-gpu-and-xess-3-0-frame-generation-support/

Intel Arc Pro B70 Quad-GPU Setup Reportedly Consumes Up To 720W In Inference Workloads

Big Battlemage Is Here - Intel Unveils Arc Pro B70 & B65 GPUs, Up To 32 GB Memory & 367 TOPS For AI 1

With limited reviews available, you will hardly hear about the Arc Pro B70's performance. Here's a sneak peek into the analysis by Hardware Luxx. Hardware Luxx Intel Arc Pro B70 Review Reveals GPU's Performance Against Its Competitors Intel's flagship workstation Big Battlemage GPUs were released roughly two weeks ago, but since then, we have hardly seen any reviews for the Arc Pro B65 and the Arc Pro B70. It appears that the GPUs don't have good availability, and similar to what we heard about the Arc Pro B60 last year, both the newer GPUs may not be that abundant in […]

Read full article at https://wccftech.com/intel-arc-pro-b70-quad-gpu-setup-reportedly-consumes-up-to-720w-in-inference-workloads/

❌